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Remote 2D Character Animator Jobs (NOW HIRING)

Staff Gameplay Animator

$144K - $217K/yr

Assume primary ownership of broad character animation deliverables, including locomotion, abilities ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Create high-quality, keyframe Character Animation. * Develop the timing and pace of the movement of ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

... of character animation and storytelling. We are working on exciting projects such as Avatar: The ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

Description Please note that although our team is fully remote, SpinPlay currently only operates ... Applications without a 2D animation portfolio will not be considered.

Animator

Reno, NV · On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

... shape the character performance and movement systems of our project. In this role, you'll ... for our players. #LI-Remote The pay range for this position in California at the start of ...

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Remote 2D Character Animator information

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$10

$39

$70

How much do remote 2d character animator jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for remote 2d character animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Remote 2D Character Animator vs 2D Animator?

AspectRemote 2D Character Animator2D Animator
CredentialsPortfolio, animation software skills, sometimes a degree in animation or related fieldSimilar credentials; portfolio and software proficiency often required
Work EnvironmentRemote, independent or team-based projects, flexible hoursStudio or remote, varies by employer, often project-based
Industry UsageUsed in gaming, film, advertising, and online mediaCommonly employed in media, entertainment, advertising, and gaming

While both roles involve creating 2D animations, a Remote 2D Character Animator specializes in animating characters specifically, often requiring a focus on character movement and expressions. A 2D Animator may work on a broader range of animations, including backgrounds and scenes. The remote role emphasizes flexibility and remote collaboration, whereas 2D Animators may work in studios or remotely depending on the project.

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The top searched job categories for Remote 2D Character Animator jobs are:

Infographic showing various Remote 2D Character Animator job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 6% Part Time, 6% Temporary, and 38% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Character and Facial Animation Consultant

Remote

$60 - $90/hr

Part-time

Posted 17 days ago


Job description

This role is for one of our clients
Compensation: $60-$90 per hour
A leading AI research organization is developing advanced performance-transfer technology designed to faithfully carry an actor's original performance into a new output while preserving timing, emotional nuance, physical choices, and the subtle details that make a performance feel authentic.
We are seeking experienced Character and Facial Animation Consultants to help establish rigorous evaluation standards for this technology. You will bring deep expertise in character performance, facial animation, and performance capture to define what high-quality output looks like, identify challenging evaluation scenarios, and help shape the human-review process used to assess model performance.
This is a part-time engagement with opportunities for ongoing collaboration. The role involves remote work with occasional in-person working sessions in Playa Vista, Los Angeles, CA, or New York, NY, approximately once or twice per month.
Requirements
2. Key Responsibilities
  • Define evaluation standards: Establish clear, practical criteria for assessing whether an animated performance accurately captures the emotional intent, physical movement, timing, facial expression, and nuances of the original performance.
  • Evaluate performance quality: Identify subtle differences in facial expressions, emotional beats, body language, timing, and character movement that distinguish authentic performance from technically acceptable but emotionally inaccurate animation.
  • Curate evaluation benchmarks: Identify representative examples ranging from straightforward performance-transfer scenarios to complex and challenging cases that test the limits of the technology.
  • Develop review frameworks: Help establish reviewer profiles, evaluation rubrics, and structured guidelines for assessing character and facial animation outputs consistently.
  • Provide expert feedback: Review existing evaluation approaches, identify gaps or inconsistencies, and recommend improvements based on professional animation practices.
  • Collaborate with specialists: Work closely with other animation and visual-performance experts to maintain consistent standards and ensure evaluation criteria accurately reflect professional expectations.
  • Document visual insights: Translate nuanced visual and performance observations into clear, precise language suitable for evaluation templates, datasets, and annotation workflows.
3. Core Qualifications
  • 4+ years of professional experience as a hands-on character animator, with character and human performance as a primary area of expertise.
  • Verifiable credits on two or more feature films, animated productions, or AAA game cinematics produced by recognized studios.
  • Direct experience with facial animation and/or performance capture, including facial keyframe animation, motion-capture solving, cleanup, motion editing, or character/facial rig development.
  • Exceptional understanding of micro-expressions, emotional timing, body mechanics, facial performance, and the subtle characteristics that make animated performances feel believable.
  • Familiarity with modern AI-assisted creative tools and workflows, including the ability to generate or work with visual samples for testing and comparison.
  • Strong ability to articulate complex visual observations clearly and translate them into precise evaluation criteria, captions, and written feedback.
  • Excellent attention to detail and the ability to make consistent, evidence-based judgments about animation quality.
  • Willingness and ability to participate in in-person working sessions in Playa Vista, Los Angeles, CA, or New York, NY once or twice per month.
  • Reliable access to a 4K-resolution monitor for detailed visual and pixel-level review is preferred.
4. Who This Role Is For
This opportunity is specifically designed for professionals whose primary expertise is character performance and facial animation.
Relevant backgrounds may include character animation, facial animation, performance capture, motion editing, facial rigging, or related character-performance disciplines.
The role is not intended for professionals whose primary experience is limited to cinematography, lighting, camera work, color grading, compositing, editing, generalist 3D work, layout, previsualization, environments, or visual effects without substantial character-performance experience.
5. Equal Opportunity
We are committed to providing equal opportunities to all qualified applicants. We do not discriminate based on legally protected characteristics and provide reasonable accommodations for qualified individuals throughout the application and engagement process.
6. Engagement Terms
  • Part-time professional engagement.
  • Remote work with periodic in-person collaboration sessions.
  • Approximately one to two in-person sessions per month, depending on project requirements.
  • Engagement duration may vary based on project needs and performance.
  • Work will focus on evaluation, expert feedback, benchmark development, and quality standards for character and facial animation.