Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Quick apply
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
Quick apply
Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in computer science or a related field * Experience with Rigging and Animation * Physics-driven animation ...
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
Participates in assigned animations for 3D and 2D assets. * Utilizes and maintains proficient ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
Participates in assigned animations for 3D and 2D assets. * Utilizes and maintains proficient ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Senior Mechanical/Piping Designer
Bothell, WA · On-site +1
$55 - $75/hr
This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... systems using 2D/3D design software. * Demonstrate consistent track record of anticipating ...
Senior Mechanical/Piping Designer
Bothell, WA · On-site +1
$55 - $75/hr
This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... systems using 2D/3D design software. * Demonstrate consistent track record of anticipating ...
Audio Lead (Games)
Seattle, WA · On-site +1
$125K - $165K/yr
Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...
Audio Lead (Games)
Seattle, WA · On-site +1
$125K - $165K/yr
Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...
Remote 2D Character Animator information
See Renton, WA salary details
$17.63 is the 25th percentile. Wages below this are outliers.
$11.90 - $17.99
27% of jobs
$17.99 - $24.09
0% of jobs
$24.09 - $30.19
19% of jobs
The median wage is $32.06 / hr.
$30.19 - $36.28
14% of jobs
$36.28 - $42.38
4% of jobs
$42.38 - $48.47
0% of jobs
$48.47 - $54.57
0% of jobs
$54.57 - $60.67
0% of jobs
$66.48 is the 75th percentile. Wages above this are outliers.
$60.67 - $66.76
12% of jobs
$66.76 - $72.86
6% of jobs
$72.86 - $78.95
18% of jobs
$11
$44
$78
How much do remote 2d character animator jobs pay per hour?
What is the difference between Remote 2D Character Animator vs 2D Animator?
| Aspect | Remote 2D Character Animator | 2D Animator |
|---|---|---|
| Credentials | Portfolio, animation software skills, sometimes a degree in animation or related field | Similar credentials; portfolio and software proficiency often required |
| Work Environment | Remote, independent or team-based projects, flexible hours | Studio or remote, varies by employer, often project-based |
| Industry Usage | Used in gaming, film, advertising, and online media | Commonly employed in media, entertainment, advertising, and gaming |
While both roles involve creating 2D animations, a Remote 2D Character Animator specializes in animating characters specifically, often requiring a focus on character movement and expressions. A 2D Animator may work on a broader range of animations, including backgrounds and scenes. The remote role emphasizes flexibility and remote collaboration, whereas 2D Animators may work in studios or remotely depending on the project.

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA • On-site, Remote
Contractor
Medical, Dental, Vision, Life, Retirement, PTO
Posted 15 days ago
Job description
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us buildARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
We're looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.
Responsibilities:
- Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
- Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
- Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
- Work closely with cross-functional teams to improve current solutions and create new ones
- Create documentation and provide pipeline improvements
- Optimize animation systems for performance, LODs, and large-scale creature ecosystems
Requirements:
- Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
- Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
- Strong self-motivation and willingness to participate in many areas of game development
- Experience using Unreal Engine 5
Pluses:
- C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
- Experience with character/creature rigging and skinning in Maya, or Control Rig
- Degree in computer science or a related field
- Experience with Rigging and Animation
- Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
- Tool Programming, MEL, PyMel Python
- Houdini experience
Required Application Materials:
- Resume
- Cover Letter which should include
- Why you are interested in working for Studio Wildcard
- What games you are currently playing
- Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
About Studio Wildcard
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Kirkland, WA, US
Year founded
2014