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Remote Gameplay Animator Jobs (NOW HIRING)

Senior Gameplay Animator

Brooklyn, NY ยท On-site +1

$80.10K - $100.20K/yr

... Gameplay Animator to join the development effort on our exciting new game "Project D." The project ... This is a long term contract position on a remote team. Candidates in European timezones are ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... NOTE: The address listed is our central office, but we are working as a completely remote ...

Senior Animation Programmer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

Developing gameplay mechanics related to locomotion and animation. * working daily in close ... Remote roles in the US are only available to candidates that reside in the following states:

Developing gameplay mechanics related to locomotion and animation. * working daily in close ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Animation Programmer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

Developing gameplay mechanics related to locomotion and animation. * working daily in close ... Remote roles in the US are only available to candidates that reside in the following states:

... a %100 remote position----- Duelit is a venture-backed mobile skill gaming platform that allows ... We are looking for an animation designer who can turn static assets into animated assets. This ...

... a %100 remote position----- Duelit is a venture-backed mobile skill gaming platform that allows ... We are looking for an animation designer who can turn static assets into animated assets. This ...

Qualifications & Skills: * 5+ years of experience in feature-style projects or video game ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ... Partner with Design and Gameplay Engineering to ensure tight integration between animation systems ...

Collaborate with designers, gameplay coders, artists, audio, and animators to create readable ... Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office ...

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$70

How much do remote gameplay animator jobs pay per hour?

As of May 29, 2026, the average hourly pay for remote gameplay animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Gameplay Animator, and why are they important?

To thrive as a Remote Gameplay Animator, you need strong animation fundamentals, proficiency in character rigging, and experience with game engines like Unity or Unreal, often supported by a relevant degree or portfolio. Familiarity with animation software such as Maya, Blender, and motion capture systems is typically required. Excellent communication, self-motivation, and teamwork are crucial soft skills for collaborating effectively in a remote environment. These skills ensure high-quality, engaging animations that enhance gameplay while enabling seamless coordination across distributed teams.

How does a Remote Gameplay Animator typically collaborate with game designers and developers to ensure animations enhance the player experience?

As a Remote Gameplay Animator, you will regularly collaborate with game designers, programmers, and other artists through video calls, project management tools, and shared asset libraries. You'll participate in design meetings to understand gameplay mechanics and work closely with developers to integrate animations directly into the game engine. Frequent feedback loops and iterative reviews are common to ensure your animations feel responsive and enhance the intended player experience. Strong communication and organization skills are essential for seamless remote collaboration.

What is a Remote Gameplay Animator?

A Remote Gameplay Animator is a professional who creates character and object animations for video games while working from a remote location, rather than in a traditional office setting. They collaborate with designers, programmers, and artists to ensure animations enhance gameplay and storytelling. These animators use specialized software to bring characters and environments to life, focusing on movement, expression, and interaction. Working remotely allows them to contribute to game development teams from anywhere in the world, often requiring strong communication and self-management skills.

What is the difference between Remote Gameplay Animator vs Remote Character Animator?

AspectRemote Gameplay AnimatorRemote Character Animator
Primary FocusAnimating gameplay mechanics, actions, and interactionsAnimating character movements, expressions, and performances
Required SkillsGame physics, gameplay scripting, character riggingCharacter rigging, facial animation, acting performance
Work EnvironmentGame development teams, interactive mediaAnimation studios, game studios, film and TV
Common CertificationsAnimation software proficiency, game design knowledgeAnimation software proficiency, acting or performance background

Remote Gameplay Animators focus on animating in-game actions and mechanics, ensuring smooth gameplay experiences. Remote Character Animators specialize in bringing characters to life through expressive movements and performances. While both roles require animation skills and software proficiency, their focus areas differ within the game development process.

More about Remote Gameplay Animator jobs
What cities are hiring for Remote Gameplay Animator jobs? Cities with the most Remote Gameplay Animator job openings:
What are the most commonly searched types of Gameplay Animator jobs? The most popular types of Gameplay Animator jobs are:
What states have the most Remote Gameplay Animator jobs? States with the most job openings for Remote Gameplay Animator jobs include:
What job categories do people searching Remote Gameplay Animator jobs look for? The top searched job categories for Remote Gameplay Animator jobs are:
Infographic showing various Remote Gameplay Animator job openings in the United States as of May 2026, with employment types broken down into 33% Full Time, and 67% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY โ€ข On-site, Remote

$80.10K - $100.20K/yr

Contractor

Posted 4 days ago


Job description

Work With Us on Project Dโ–ˆโ–ˆโ–ˆโ–ˆ
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture