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Weekday Game Animation Jobs (NOW HIRING)

Develop realistic Cocos2d-x tasks encompassing sprite management, animations, physics, UI, and game logic * Compose clear and well-structured prompts grounded in real development scenarios * Design ...

Technical Artist

Cincinnati, OH · On-site

$121.90K - $145.80K/yr

Design and execute a variety of assets (digital environments, animation, graphics packages, etc ... Proficient in content creation and integration in a game engine. * Experience working with 3D ...

Technical Artist

Cincinnati, OH

$121.90K - $145.80K/yr

Design and execute a variety of assets (digital environments, animation, graphics packages, etc ... Proficient in content creation and integration in a game engine. * Experience working with 3D ...

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Weekday Game Animation information

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$47K

$156K

How much do weekday game animation jobs pay per year?

As of May 30, 2026, the average yearly pay for weekday game animation in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Weekday Game Animation jobs? Cities with the most Weekday Game Animation job openings:
What are the most commonly searched types of Game Animation jobs? The most popular types of Game Animation jobs are:
What states have the most Weekday Game Animation jobs? States with the most job openings for Weekday Game Animation jobs include:

$50 - $120/hr

Contractor

Posted 4 days ago


Job description

This role is for one of our clients
$50 - $120 hour pay
Job Type: Contractor
Location: Remote
Job Summary: In this position, you will utilize your expertise to assist in training the next generation of AI systems. Your contributions will influence how models learn, reason, and operate by providing high-quality, real-world data. No previous experience in AI is necessary - your domain expertise is what counts.
Requirements
Key Responsibilities:
  1. Develop realistic Cocos2d-x tasks encompassing sprite management, animations, physics, UI, and game logic
  2. Compose clear and well-structured prompts grounded in real development scenarios
  3. Design evaluation rubrics to measure the quality of task solutions
  4. Conduct execution and review of tasks within a virtual environment
  5. Offer feedback aimed at enhancing task quality and ensuring consistency

Required Skills:
  1. At least 2 years of experience with Cocos2d-x and C++
  2. Background in working on actual game projects, preferably 2D or mobile
  3. Deep understanding of scene graph, action system, and asset management
  4. Capability to decompose problems into clear and organized tasks
  5. Strong skills in written communication

Nice to Have:
  1. Familiarity with Lua or JavaScript bindings in Cocos2d-x
  2. Experience in mentoring or conducting code reviews
  3. Exposure to AI training or evaluation processes

Why this role:
  1. Fully remote position with flexible hours (approximately 20 hours per week)
  2. Emphasis on practical problem-solving using real-world scenarios
  3. Chance to contribute to the enhancement of AI systems applied to game development