... game features. ESSENTIAL DUTIES AND RESPONSIBILITIES ... Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create ...
... game features. ESSENTIAL DUTIES AND RESPONSIBILITIES ... Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
Graphic Specialist/(2D/3D) Designer - Intermediate (contingent 034)
Aberdeen Proving Ground, MD · On-site +1
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
Graphic Specialist/(2D/3D) Designer - Intermediate (contingent 034)
Aberdeen Proving Ground, MD · On-site +1
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
Ghostpunch Games balances developing multiple award-winning client-led work for hire projects ... Desired Qualifications A background in QA, Engineering, Art, Audio, Animation Familiarity with ...
Ghostpunch Games balances developing multiple award-winning client-led work for hire projects ... Desired Qualifications A background in QA, Engineering, Art, Audio, Animation Familiarity with ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
Graphic Specialist/(2D/3D) Designer - Intermediate (contingent 034)
Aberdeen Proving Ground, MD · On-site +1
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
Graphic Specialist/(2D/3D) Designer - Intermediate (contingent 034)
Aberdeen Proving Ground, MD · On-site +1
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
APG, MD or remote Responsibilities: * Provide specialized 2D/3D modeling, animation, and graphic ... Demonstrates an understanding of video game design, forensic animation, architectural modelling ...
IP Business Development and Partnership (US Focus-Fully remote About Us - We are a leading global ... animation, film & TV, gaming, merchandising, and other sectors - Leading end-to-end IP business ...
IP Business Development and Partnership (US Focus-Fully remote About Us - We are a leading global ... animation, film & TV, gaming, merchandising, and other sectors - Leading end-to-end IP business ...
IP Business Development and Partnership (US Focus-Fully remote About Us - We are a leading global ... animation, film & TV, gaming, merchandising, and other sectors - Leading end-to-end IP business ...
IP Business Development and Partnership (US Focus-Fully remote About Us - We are a leading global ... animation, film & TV, gaming, merchandising, and other sectors - Leading end-to-end IP business ...
In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai ... as animations, comics, music, novels, and merchandise around our original creative concept.
In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai ... as animations, comics, music, novels, and merchandise around our original creative concept.
Be Seen First
Senior Unity & Backend Engineer
Oyster Bay, NY · Remote
$100K - $160K/yr
... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... Remote Company Description Play Games, Win Cash!
Quick apply
Be Seen First
Senior Unity & Backend Engineer
Oyster Bay, NY · Remote
$100K - $160K/yr
... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... Remote Company Description Play Games, Win Cash!
Senior Gameplay Programmer AI [USA]
Los Angeles, CA · On-site +1
In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai ... as animations, comics, music, novels, and merchandise around our original creative concept.
Senior Gameplay Programmer AI [USA]
Los Angeles, CA · On-site +1
In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai ... as animations, comics, music, novels, and merchandise around our original creative concept.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Work with Engineering to ensure character animation systems scale across platform targets.
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Work with Engineering to ensure character animation systems scale across platform targets.
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Work with Engineering to ensure character animation systems scale across platform targets.
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Work with Engineering to ensure character animation systems scale across platform targets.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Project Manager, Creative Services
$71K - $124K/yr
Project Manager, Creative Services Remote US & Canada Role Overview: Team: Marketing Operations ... within games, animation, interactive media, or entertainment. * Deep understanding of creative ...
Project Manager, Creative Services
$71K - $124K/yr
Project Manager, Creative Services Remote US & Canada Role Overview: Team: Marketing Operations ... within games, animation, interactive media, or entertainment. * Deep understanding of creative ...
Remote Game Animation information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do remote game animation jobs pay per year?
What is remote game animation?
What are the key skills and qualifications needed to thrive as a Remote Game Animator, and why are they important?
What is the difference between Remote Game Animation vs Remote Character Animator?
| Aspect | Remote Game Animation | Remote Character Animator |
|---|---|---|
| Required Skills | Animation, game engines, storytelling | Character rigging, facial expressions, motion capture |
| Work Environment | Game studios, freelance, remote teams | Animation studios, freelance, remote work |
| Industry Usage | Video games, interactive media | Film, TV, video games |
| Common Search Intent | Game animation jobs, remote game animator | Character animation jobs, remote character animator |
Remote Game Animation focuses on creating animated sequences specifically for video games, involving game engine integration and interactive storytelling. Remote Character Animator specializes in bringing characters to life through detailed facial and body animations, often for films or cutscenes. While both roles require strong animation skills, Remote Game Animators emphasize gameplay and engine compatibility, whereas Remote Character Animators focus on character performance and expressions.
How do remote game animators typically collaborate with other members of the development team?

Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 2 days ago
Job description
The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
- Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
- Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
- Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
- Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.
QUALIFICATIONS:
- 3+ years of professional experience as a Technical Designer or a related role.
- Strong familiarity with code and scripting languages, most notably C#
- Unity3D experience
- VR/AR/MR design experience
- Deep understanding of game design principles
- Very comfortable working in game editors and understanding engine/game constraints and opportunities.
- Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
- A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
- A strong passion for video game development.
- Strong, updated, and current portfolio with samples of your work.
- A high standard of quality, not only for your own work but for reviewing others.
EDUCATION AND EXPERIENCE:
- Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
- Must have design credits on at least 1 published game
- Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.
Why Ghostpunch Games?
Work Culture
Remote, Hybrid, and On-site policy.
Collaborative, open-minded, creative environment
Teamwork makes the dream work (as true as it is corny!)
Project Scope
Multiple projects available to work on
AAA quality, Genre-spanning, PC/Console/VR
Partnerships/History include
Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
Learn more about our partnerships and projects here! https://www.ghostpunch.com/
- 401K with company matching
- Health, dental, and vision insurance
- Flexible spending account
- Paid Holidays
- PTO accrual
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
About Ghostpunch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Sunrise, FL, US
Year founded
2015