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Remote Game Animation Jobs (NOW HIRING)

$80K - $93K/yr

The environment is highly autonomous and remote-first, giving you the freedom to manage your ... Integrate UI elements, animations, sound, and visual assets into interactive game environments

... as animations, comics, music, novels, and merchandise around our original creative concept ... The role is ideally based in Los Angeles but we support remote work. You will join a talented and ...

Indie Game Developer * 2D Animator or Game Asset Designer You should have solid experience with one ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...

Technical Artist

Richmond, VA · On-site +1

$125K - $150K/yr

Prepare documentation with technical specifications and guidelines for Game Artists and Animators ... Our perks 100% remote‐first company, offering a best‐in‐class remote experience. Competitive ...

Technical Artist

Manhattan, NY · On-site +1

$140K - $167K/yr

Prepare documentation with technical specifications and guidelines for Game Artists and Animators ... Our perks 100% remote‐first company, offering a best‐in‐class remote experience. Competitive ...

$18.50 - $24/hr

... game development project, driving technical excellence across character creation, animation systems ... Working in a fully remote and highly collaborative environment, you will help shape the future of ...

... years playing 45 million games on our Settlers of Catan alternative. We're a fully remote ... animation. Your work will make every interaction visually engaging, creating a look and feel that ...

... years playing 45 million games on our Settlers of Catan alternative. We're a fully remote ... animation. Your work will make every interaction visually engaging, creating a look and feel that ...

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Remote Game Animation information

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$47K

$156K

How much do remote game animation jobs pay per year?

As of Jun 6, 2026, the average yearly pay for remote game animation in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is remote game animation?

Remote game animation involves creating animated characters, environments, and visual effects for video games while working from a location outside of a traditional office, such as from home. Animators collaborate with game designers, developers, and artists using digital tools and cloud-based platforms to produce animations that enhance gameplay and storytelling. This setup allows for flexible schedules and the opportunity to work with studios around the world, but also requires strong communication skills and self-motivation.

What are the key skills and qualifications needed to thrive as a Remote Game Animator, and why are they important?

To thrive as a Remote Game Animator, you need strong artistic ability, proficiency in animation principles, and experience with 2D or 3D animation, typically supported by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, and Unity or Unreal Engine is essential, as well as knowledge of digital collaboration platforms. Creativity, self-discipline, effective communication, and time management are crucial soft skills for remote collaboration and meeting project milestones. These skills and tools ensure high-quality animations, seamless teamwork, and the timely delivery of engaging game experiences in a distributed work environment.

What is the difference between Remote Game Animation vs Remote Character Animator?

AspectRemote Game AnimationRemote Character Animator
Required SkillsAnimation, game engines, storytellingCharacter rigging, facial expressions, motion capture
Work EnvironmentGame studios, freelance, remote teamsAnimation studios, freelance, remote work
Industry UsageVideo games, interactive mediaFilm, TV, video games
Common Search IntentGame animation jobs, remote game animatorCharacter animation jobs, remote character animator

Remote Game Animation focuses on creating animated sequences specifically for video games, involving game engine integration and interactive storytelling. Remote Character Animator specializes in bringing characters to life through detailed facial and body animations, often for films or cutscenes. While both roles require strong animation skills, Remote Game Animators emphasize gameplay and engine compatibility, whereas Remote Character Animators focus on character performance and expressions.

How do remote game animators typically collaborate with other members of the development team?

Remote game animators often use a combination of project management tools, version control systems, and regular video meetings to collaborate with designers, programmers, and art directors. Communication is typically structured around daily stand-ups or weekly sprint reviews to ensure that animation assets align closely with gameplay and visual requirements. Sharing progress through cloud-based platforms allows for seamless feedback and revisions, helping animators stay connected despite working from different locations. Building strong relationships and clear communication channels is key to overcoming the challenges of remote teamwork in game development.
More about Remote Game Animation jobs
What cities are hiring for Remote Game Animation jobs? Cities with the most Remote Game Animation job openings:
What are the most commonly searched types of Game Animation jobs? The most popular types of Game Animation jobs are:
What states have the most Remote Game Animation jobs? States with the most job openings for Remote Game Animation jobs include:
Infographic showing various Remote Game Animation job openings in the United States as of May 2026, with employment types broken down into 2% Locum Tenens, 4% Full Time, 69% Part Time, 2% Temporary, 22% Contract, and 1% Nights. Highlights an 67% Physical, 4% Hybrid, and 29% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Expression of Interest - Animator

Expression of Interest - Animator

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Posted 29 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios

About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.

This is an Expression of Interest role.


Key Responsibilities:

  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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