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From Home 2D Character Animator Jobs (NOW HIRING)

As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will ...

Leverage experience from the film and game industries to optimize motion capture and keyframe ... character performances. Requirements: * Bachelor's degree or above in Animation, Film, Directing ...

Staff Gameplay Animator

$144K - $217K/yr

As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will ...

... from concept to implementation. * Strong posing and storytelling skills. * Excellent understanding of facial animation, anatomy, and caricature. * Strong Camera, Character Animation, and Motion ...

You'll focus on creating high-quality, foundational character animations for the Roblox platform ... Iterate quickly based on feedback from animation leads, designers, and engineers * Export ...

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

... from/relocate to those locations. The art team is expected to be available to work during the hours ... Applications without a 2D animation portfolio will not be considered.

... of character animation and storytelling. We are working on exciting projects such as Avatar: The ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

Our vision is to reimagine the way people come together, from anywhere in the world, and on any ... You'll focus on creating high-quality, foundational character animations for the Roblox platform ...

... all platforms - from digital to theatrical, gaming to streaming, and consumer products to ... Build, skin, and maintain character rigs in Unreal Engine or DCC packages such as Blender

Animation Director

Burbank, CA · On-site

$3.2K - $3.4K/wk

... Lead Animator. * Strong understanding of animation principles, character acting, performance ... We offer a hybrid working approach, with flexible work-from-home days * Career development is a ...

New

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Maintain a high degree of professionalism and receptiveness to critique from team members ... Animation - 2D character specific. * Scripting ability to common art tooling (Photoshop, 3ds Max ...

Character Artist

San Francisco, CA · On-site

$142K - $149K/yr

You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ... Are pursuing a degree in screen-writing, animation, character design, industrial design, or a ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

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From Home 2D Character Animator information

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$10

$39

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How much do from home 2d character animator jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for from home 2d character animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a from home 2D character animator?

From home 2D character animators are artists who create animated characters using two-dimensional graphics software while working remotely. They bring characters to life for various media, such as video games, cartoons, advertisements, and mobile apps. These animators use tools like Adobe Animate, Toon Boom Harmony, or similar programs to design and animate character movements, expressions, and interactions. Remote 2D character animators often collaborate with other artists, writers, and directors online to meet project goals and deadlines.

What are the key skills and qualifications needed to thrive as a from home 2D character animator?

To thrive as a From Home 2D Character Animator, you need a solid understanding of animation principles, drawing skills, and experience with character design, typically backed by a degree or coursework in animation or a related field. Proficiency in animation software such as Adobe Animate, Toon Boom Harmony, or similar digital tools is essential. Creativity, time management, and effective communication are important soft skills for collaborating remotely and meeting project deadlines. These skills ensure the creation of engaging character animations and smooth remote workflows in a competitive digital content industry.

What are some common challenges faced by remote 2D character animators, and how can they be addressed?

Remote 2D Character Animators often encounter challenges such as effective communication with team members, managing time across different projects, and staying motivated without in-person supervision. To address these, it's important to establish regular check-ins and use collaboration tools like Slack or Trello, set clear daily goals, and create a dedicated workspace free from distractions. Engaging in online animator communities can also provide support and inspiration, helping to maintain both productivity and creativity.

What is the difference between From Home 2D Character Animator vs 2D Animation Artist?

AspectFrom Home 2D Character Animator2D Animation Artist
CredentialsPortfolio, animation software skillsPortfolio, animation software skills
Work EnvironmentRemote, home-basedRemote or studio-based
Industry UsageFilm, TV, gaming, advertisingFilm, TV, gaming, advertising
Job FocusCreating character animations for projectsCreating various 2D animations, including characters and backgrounds

Both roles require strong animation skills and familiarity with animation software. The main difference is that From Home 2D Character Animators focus specifically on character animation from a remote setting, while 2D Animation Artists may work on a broader range of 2D animation tasks, sometimes in studio environments. Understanding these distinctions helps job seekers identify the right role based on their skills and work preferences.

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The top searched job categories for From Home 2D Character Animator jobs are:

Infographic showing various From Home 2D Character Animator job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Character and Facial Animation Consultant

Weekday AI

Remote

$60 - $90/hr

Part-time

Posted 9 days ago


Job description

This role is for one of our clients
Compensation: $60-$90 per hour
A leading AI research organization is developing advanced performance-transfer technology designed to faithfully carry an actor's original performance into a new output while preserving timing, emotional nuance, physical choices, and the subtle details that make a performance feel authentic.
We are seeking experienced Character and Facial Animation Consultants to help establish rigorous evaluation standards for this technology. You will bring deep expertise in character performance, facial animation, and performance capture to define what high-quality output looks like, identify challenging evaluation scenarios, and help shape the human-review process used to assess model performance.
This is a part-time engagement with opportunities for ongoing collaboration. The role involves remote work with occasional in-person working sessions in Playa Vista, Los Angeles, CA, or New York, NY, approximately once or twice per month.
Requirements
2. Key Responsibilities
  • Define evaluation standards: Establish clear, practical criteria for assessing whether an animated performance accurately captures the emotional intent, physical movement, timing, facial expression, and nuances of the original performance.
  • Evaluate performance quality: Identify subtle differences in facial expressions, emotional beats, body language, timing, and character movement that distinguish authentic performance from technically acceptable but emotionally inaccurate animation.
  • Curate evaluation benchmarks: Identify representative examples ranging from straightforward performance-transfer scenarios to complex and challenging cases that test the limits of the technology.
  • Develop review frameworks: Help establish reviewer profiles, evaluation rubrics, and structured guidelines for assessing character and facial animation outputs consistently.
  • Provide expert feedback: Review existing evaluation approaches, identify gaps or inconsistencies, and recommend improvements based on professional animation practices.
  • Collaborate with specialists: Work closely with other animation and visual-performance experts to maintain consistent standards and ensure evaluation criteria accurately reflect professional expectations.
  • Document visual insights: Translate nuanced visual and performance observations into clear, precise language suitable for evaluation templates, datasets, and annotation workflows.
3. Core Qualifications
  • 4+ years of professional experience as a hands-on character animator, with character and human performance as a primary area of expertise.
  • Verifiable credits on two or more feature films, animated productions, or AAA game cinematics produced by recognized studios.
  • Direct experience with facial animation and/or performance capture, including facial keyframe animation, motion-capture solving, cleanup, motion editing, or character/facial rig development.
  • Exceptional understanding of micro-expressions, emotional timing, body mechanics, facial performance, and the subtle characteristics that make animated performances feel believable.
  • Familiarity with modern AI-assisted creative tools and workflows, including the ability to generate or work with visual samples for testing and comparison.
  • Strong ability to articulate complex visual observations clearly and translate them into precise evaluation criteria, captions, and written feedback.
  • Excellent attention to detail and the ability to make consistent, evidence-based judgments about animation quality.
  • Willingness and ability to participate in in-person working sessions in Playa Vista, Los Angeles, CA, or New York, NY once or twice per month.
  • Reliable access to a 4K-resolution monitor for detailed visual and pixel-level review is preferred.
4. Who This Role Is For
This opportunity is specifically designed for professionals whose primary expertise is character performance and facial animation.
Relevant backgrounds may include character animation, facial animation, performance capture, motion editing, facial rigging, or related character-performance disciplines.
The role is not intended for professionals whose primary experience is limited to cinematography, lighting, camera work, color grading, compositing, editing, generalist 3D work, layout, previsualization, environments, or visual effects without substantial character-performance experience.
5. Equal Opportunity
We are committed to providing equal opportunities to all qualified applicants. We do not discriminate based on legally protected characteristics and provide reasonable accommodations for qualified individuals throughout the application and engagement process.
6. Engagement Terms
  • Part-time professional engagement.
  • Remote work with periodic in-person collaboration sessions.
  • Approximately one to two in-person sessions per month, depending on project requirements.
  • Engagement duration may vary based on project needs and performance.
  • Work will focus on evaluation, expert feedback, benchmark development, and quality standards for character and facial animation.