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From Home 2D Character Animator Jobs (NOW HIRING)

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ... Are pursuing a degree in screen-writing, animation, character design, industrial design, or a ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Key Responsibilities * Create 2D and/or 3D animations for marketing, product, and brand ... Experience working from brand guidelines and design systems * Knowledge of Figma, Storyboard Pro ...

Gameplay Animator (Senior/Principal)

Irvine, CA ยท On-site +1

$113K - $129K/yr

Are comfortable owning work independently, seeing features through from concept to completion. * Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push for ...

Interpret and translate direction from directors and creative leads into clear, actionable ... Partner with Technical Animation to explore and refine locomotion and overall character motion ...

Interpret and translate direction from directors and creative leads into clear, actionable ... Partner with Technical Animation to explore and refine locomotion and overall character motion ...

Interpret and translate direction from directors and creative leads into clear, actionable ... Partner with Technical Animation to explore and refine locomotion and overall character motion ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

Interpret and translate direction from directors and creative leads into clear, actionable ... Partner with Technical Animation to explore and refine locomotion and overall character motion ...

Interpret and translate direction from directors and creative leads into clear, actionable ... Partner with Technical Animation to explore and refine locomotion and overall character motion ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

Interpret and translate direction from directors and creative leads into clear, actionable ... Partner with Technical Animation to explore and refine locomotion and overall character motion ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Character Designer

Santa Monica, CA ยท On-site

$2.9K - $4.0K/wk

Skydance Animation is seeking an experienced Character Designer to join our team on an upcoming ... From early concept exploration to final design execution, you will craft compelling, expressive ...

Skydance Animation is seeking an experienced Character Designer to join our team on an upcoming ... From early concept exploration to final design execution, you will craft compelling, expressive ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Showing results 21-40

From Home 2D Character Animator information

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$10

$39

$70

How much do from home 2d character animator jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for from home 2d character animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a from home 2D character animator?

From home 2D character animators are artists who create animated characters using two-dimensional graphics software while working remotely. They bring characters to life for various media, such as video games, cartoons, advertisements, and mobile apps. These animators use tools like Adobe Animate, Toon Boom Harmony, or similar programs to design and animate character movements, expressions, and interactions. Remote 2D character animators often collaborate with other artists, writers, and directors online to meet project goals and deadlines.

What are the key skills and qualifications needed to thrive as a from home 2D character animator?

To thrive as a From Home 2D Character Animator, you need a solid understanding of animation principles, drawing skills, and experience with character design, typically backed by a degree or coursework in animation or a related field. Proficiency in animation software such as Adobe Animate, Toon Boom Harmony, or similar digital tools is essential. Creativity, time management, and effective communication are important soft skills for collaborating remotely and meeting project deadlines. These skills ensure the creation of engaging character animations and smooth remote workflows in a competitive digital content industry.

What are some common challenges faced by remote 2D character animators, and how can they be addressed?

Remote 2D Character Animators often encounter challenges such as effective communication with team members, managing time across different projects, and staying motivated without in-person supervision. To address these, it's important to establish regular check-ins and use collaboration tools like Slack or Trello, set clear daily goals, and create a dedicated workspace free from distractions. Engaging in online animator communities can also provide support and inspiration, helping to maintain both productivity and creativity.

What is the difference between From Home 2D Character Animator vs 2D Animation Artist?

AspectFrom Home 2D Character Animator2D Animation Artist
CredentialsPortfolio, animation software skillsPortfolio, animation software skills
Work EnvironmentRemote, home-basedRemote or studio-based
Industry UsageFilm, TV, gaming, advertisingFilm, TV, gaming, advertising
Job FocusCreating character animations for projectsCreating various 2D animations, including characters and backgrounds

Both roles require strong animation skills and familiarity with animation software. The main difference is that From Home 2D Character Animators focus specifically on character animation from a remote setting, while 2D Animation Artists may work on a broader range of 2D animation tasks, sometimes in studio environments. Understanding these distinctions helps job seekers identify the right role based on their skills and work preferences.

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What are the most commonly searched types of 2D Character Animator jobs?

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The top searched job categories for From Home 2D Character Animator jobs are:

Infographic showing various From Home 2D Character Animator job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Character Artist

Human Computer Lab

San Francisco, CA โ€ข On-site

$142K - $149K/yr

Full-time

Posted 13 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.
Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.
What to expect
We're looking for a character artist to help define how LeLamp looks, moves, and feels - the visual and expressive language that makes a robot read as alive rather than mechanical. You'll work on everything from early concept sketches and mood boards to the motion, gesture, and lighting cues that give the robot its personality, translating character intent into something the hardware and software teams can actually build and ship. This role requires tight, fast-cycling collaboration with electrical, mechanical, and software teams - character decisions here don't stay on paper, they become motor curves, timing, and light behavior. You'll work closely with the CEO and founding team to shape the character identity of LeLamp and the robots that follow.
In this role, you will:
  • Create concept art, mood boards, and character studies that define LeLamp's personality and visual identity.
  • Collaborate with the hardware team on form factor, silhouette, materials, and color to keep the physical design aligned with the character.
  • Design expressive motion - gestures, "emotional" states, and behaviors expressed through movement, light, and sound.
  • Prototype and iterate quickly, moving between sketches, renders, and physical mockups.
  • Partner with robotics and software engineers to translate character intent into concrete behavior parameters (motion curves, timing, lighting cues).
  • Build and maintain style guides and a character bible to keep the robot's expression consistent as the team grows.
  • Review hardware and software prototypes against the character vision and give clear, actionable feedback.
  • Support brand and marketing assets to keep the character consistent across every touchpoint.

You may be a good fit if you:
  • Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field - or have equivalent hands-on portfolio experience.
  • Have a portfolio that shows character design or expressive design work, in 2D or 3D.
  • Document clearly and can explain the reasoning behind a design choice, not just the choice itself.
  • Are comfortable iterating quickly, moving from rough sketch to testable prototype without waiting for a perfect brief.
  • Are genuinely interested in physical products, not just screen-based or purely digital characters.

You will be a strong fit, if you:
  • Have designed characters or mascots that had to work within real hardware or physical constraints, not just on a screen.
  • Understand core animation principles (timing, weight, squash and stretch, anticipation) and know how to translate them into motors, servos, and lighting.
  • Are comfortable collaborating directly with engineers, turning an abstract sense of "feel" into concrete specs they can build against.
  • Move quickly through iteration cycles and don't wait for perfect information to make progress.
  • Take ownership over your work end to end, from first sketch to a behavior that's live in the robot.
  • Work well in small, collaborative teams where character, electrical, and mechanical are in constant conversation.
  • Care about what the character enables: warmth, expressiveness, and the feeling that the robot is alive.

The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
We're proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you don't meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we don't want that to be the reason we miss out on great talent.