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Maya Animator Remote Jobs in Oregon (NOW HIRING)

Flow Production Tracking Administrator (6 month CONTRACT) United States, Remote Insomniac Games is ... Familiarity with Perforce, Maya, and standard DCC pipelines. * Experience with self-hosted services ...

Maya Animator Remote information

What is a Maya animator?

A Maya Animator (Remote) is a digital artist who specializes in creating character and object animations using Autodesk Maya, while working from a remote location. They bring movement to 3D models for films, video games, commercials, or other digital media. Maya Animators are skilled in rigging, keyframing, and refining motion to ensure lifelike and expressive animations. Working remotely, they collaborate with teams via online platforms, sharing files and updates digitally. This role requires strong communication, technical proficiency in Maya, and the discipline to manage tasks outside a traditional office environment.

What are the key skills and qualifications needed to thrive as a Maya animator?

To thrive as a Maya Animator working remotely, you need strong proficiency in 3D animation principles, expertise in Autodesk Maya, and a solid portfolio showcasing your work. Familiarity with industry-standard tools like Adobe Creative Suite, Shotgun, and relevant plug-ins, as well as a degree or certification in animation or a related field, is often required. Excellent communication, time management, and self-motivation are essential soft skills for effective collaboration and meeting deadlines in a remote environment. These skills and qualities are crucial for producing high-quality animations, ensuring efficient remote workflow, and contributing successfully to team projects.

What are some common challenges faced by remote Maya animators, and how can they be addressed?

Remote Maya Animators often encounter challenges related to communication and collaboration, since they are not physically present with their team. Managing feedback cycles and staying aligned with project updates can be difficult without face-to-face interactions. To overcome these hurdles, it's important to establish clear communication channels, regularly attend virtual meetings, and use collaborative project management tools. Additionally, maintaining a disciplined workflow and ensuring your technical setup (software, hardware, and internet connection) is reliable will help you stay productive and meet deadlines.

What is the difference between Maya Animator Remote vs 3D Modeler Remote?

AspectMaya Animator Remote3D Modeler Remote
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in 3D software, texturing
Work EnvironmentRemote, collaborative teams, animation studiosRemote, design studios, gaming or film industries
CertificationsRelevant animation or Maya certifications often preferred3D modeling certifications or portfolio
Industry UsageAnimation, gaming, filmGame design, product visualization, film

While both roles involve 3D skills, Maya Animator Remote focuses on creating animated sequences using Maya, emphasizing storytelling and motion. 3D Modeler Remote specializes in building static or rigged 3D models for various applications. Understanding these differences helps employers and candidates align their skills with job expectations.

What job categories do people searching Maya Animator Remote jobs in Oregon look for?

The top searched job categories for Maya Animator Remote jobs in Oregon are:

Flow Production Tracking Administrator

Insomniac Games

OR • On-site, Remote

Contractor

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Job description

Flow Production Tracking Administrator (6 month CONTRACT)

United States, Remote

Insomniac Games is looking for a Flow Production Tracking Administrator. In this role, the Flow Administrator is responsible for stabilizing and maintaining our Flow Production Tracking (formerly ShotGrid) environment, with an initial focus on the Flow/Jira Bridge that underpins our daily production workflow. Flow is the system of record for production tracking across 300+ users and thousands of tasks per month. The initial scope of the engagement is 6 months, prioritizing bridge stability before expanding to broader Flow improvements.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Stands up a studio-owned instance of the Flow/Jira Bridge so that bridge configuration, deployment, and recovery can be managed internally without dependency on Sony Interactive Entertainment HQ.
  • Stabilizes and maintains the Flow/Jira Bridge as the first priority of the engagement, ensuring data integrity between Flow and Jira.
  • Re-architects the Flow automation and event listener layer for reliability and security, including migration off the current virtual machine to infrastructure that is not prone to unscheduled restarts.
  • Troubleshoots Flow and Jira Bridge issues for internal developers and external development partners; serves as the primary point of escalation when the system is not behaving.
  • Audits and documents the current Flow and Jira Bridge configuration, integration architecture, and recovery procedures.
  • Fixes broken or degraded areas of the Flow pipeline as scoped with pipeline engineering, beginning with the Character workflow.
  • Sets up and improves Flow pipelines for upcoming work, including VFX, and contributes ongoing improvements to the Cinematics pipeline.
  • Administers Flow Production Tracking day-to-day: schema, permissions, page layouts, custom fields, entity relationships, and project setup.
  • Configures and supports vendor (external partner) permissions and workflows, ensuring information access is appropriate to each partnership.
  • Designs and builds Flow dashboards, reports, and custom pages to meet production and leadership reporting needs.
  • Other duties may be assigned.

EXPERIENCE AND EDUCATION

  • Five plus years of professional experience administering Flow Production Tracking, ShotGrid, or Shotgun in a games, VFX, or animation production environment, or an equivalent amount of education and experience.
  • Demonstrated experience operating in a multi-vendor co-development environment.
  • Shipped at least one AAA title with Flow/ShotGrid as the production system of record preferred.

TECHNICAL SKILLS

  • Hands-on experience with the sg-jira-bridge or a comparable Flow/Jira integration, including reading, modifying, and deploying the Python service independently.
  • Working knowledge of the Flow Python API and Toolkit (tk-core, pipeline configurations, YAML configuration).
  • Experience deploying and operating the Flow event listener and automation framework as a reliable service rather than as a fragile script on a virtual machine.
  • Proficiency with Jira administration, including workflows, custom fields, issue types, and the Jira REST API.
  • Comfort designing permissions and information access for mixed internal and external (vendor) user populations.
  • Familiarity with Perforce, Maya, and standard DCC pipelines.
  • Experience with self-hosted services, containerization, or CI/CD for pipeline tooling is a plus.
  • Experience with RV, Deadline, or other render/review tool integrations is a plus.
  • SQL and reporting or BI tool experience is a plus.

OTHER SKILLS

  • Strong written communication; able to produce documentation that others can use to operate and recover the system.
  • Ability to triage between time-sensitive production issues and longer-term platform work without losing momentum on either.
  • High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.
  • Collaborative and solutions-oriented mindset with a track record of building strong working relationships with internal teams and external partners.
  • Ability to work effectively across time zones with overseas external development partners.