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Maya Animator Remote Jobs (NOW HIRING)

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Staff Gameplay Animator

$144K - $217K/yr

Extensive experience with character animation in Maya * Strong verbal and written communication ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

3D Animation Lead

Denver, NC ยท On-site +1

Thorough knowledge of Maya * An understanding of physical motion, weight, balance, texture and form ... For this particular position, full remote could be an option. * Career development is important to ...

At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...

Senior Artist

$130K - $155K/yr

Proven ability to work independently with minimal supervision in a fully remote environment ... animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya ...

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Maya Animator Remote information

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$10

$39

$70

How much do maya animator remote jobs pay per hour?

As of Aug 26, 2026, the average hourly pay for maya animator remote in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a Maya animator?

A Maya Animator (Remote) is a digital artist who specializes in creating character and object animations using Autodesk Maya, while working from a remote location. They bring movement to 3D models for films, video games, commercials, or other digital media. Maya Animators are skilled in rigging, keyframing, and refining motion to ensure lifelike and expressive animations. Working remotely, they collaborate with teams via online platforms, sharing files and updates digitally. This role requires strong communication, technical proficiency in Maya, and the discipline to manage tasks outside a traditional office environment.

What are the key skills and qualifications needed to thrive as a Maya animator?

To thrive as a Maya Animator working remotely, you need strong proficiency in 3D animation principles, expertise in Autodesk Maya, and a solid portfolio showcasing your work. Familiarity with industry-standard tools like Adobe Creative Suite, Shotgun, and relevant plug-ins, as well as a degree or certification in animation or a related field, is often required. Excellent communication, time management, and self-motivation are essential soft skills for effective collaboration and meeting deadlines in a remote environment. These skills and qualities are crucial for producing high-quality animations, ensuring efficient remote workflow, and contributing successfully to team projects.

What are some common challenges faced by remote Maya animators, and how can they be addressed?

Remote Maya Animators often encounter challenges related to communication and collaboration, since they are not physically present with their team. Managing feedback cycles and staying aligned with project updates can be difficult without face-to-face interactions. To overcome these hurdles, it's important to establish clear communication channels, regularly attend virtual meetings, and use collaborative project management tools. Additionally, maintaining a disciplined workflow and ensuring your technical setup (software, hardware, and internet connection) is reliable will help you stay productive and meet deadlines.

What is the difference between Maya Animator Remote vs 3D Modeler Remote?

AspectMaya Animator Remote3D Modeler Remote
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in 3D software, texturing
Work EnvironmentRemote, collaborative teams, animation studiosRemote, design studios, gaming or film industries
CertificationsRelevant animation or Maya certifications often preferred3D modeling certifications or portfolio
Industry UsageAnimation, gaming, filmGame design, product visualization, film

While both roles involve 3D skills, Maya Animator Remote focuses on creating animated sequences using Maya, emphasizing storytelling and motion. 3D Modeler Remote specializes in building static or rigged 3D models for various applications. Understanding these differences helps employers and candidates align their skills with job expectations.

More about Maya Animator Remote jobs

What cities are hiring for Maya Animator Remote jobs?

Cities with the most Maya Animator Remote job openings:

What are the most commonly searched types of Maya Animator jobs?

The most popular types of Maya Animator jobs are:

What states have the most Maya Animator Remote jobs?

States with the most job openings for Maya Animator Remote jobs include:

Infographic showing various Maya Animator Remote job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 10% Part Time, 2% Temporary, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY โ€ข On-site, Remote

$80K - $100K/yr

Contractor

Re-posted 3 days ago


Job description

Work With Us on Project Dโ–ˆโ–ˆโ–ˆโ–ˆ
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture