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Maya Animator Remote Jobs in Wisconsin (NOW HIRING)

Maya Animator Remote information

What are some common challenges faced by remote Maya animators, and how can they be addressed?

Remote Maya Animators often encounter challenges related to communication and collaboration, since they are not physically present with their team. Managing feedback cycles and staying aligned with project updates can be difficult without face-to-face interactions. To overcome these hurdles, it's important to establish clear communication channels, regularly attend virtual meetings, and use collaborative project management tools. Additionally, maintaining a disciplined workflow and ensuring your technical setup (software, hardware, and internet connection) is reliable will help you stay productive and meet deadlines.

What is a Maya animator?

A Maya Animator (Remote) is a digital artist who specializes in creating character and object animations using Autodesk Maya, while working from a remote location. They bring movement to 3D models for films, video games, commercials, or other digital media. Maya Animators are skilled in rigging, keyframing, and refining motion to ensure lifelike and expressive animations. Working remotely, they collaborate with teams via online platforms, sharing files and updates digitally. This role requires strong communication, technical proficiency in Maya, and the discipline to manage tasks outside a traditional office environment.

What are the key skills and qualifications needed to thrive as a Maya animator?

To thrive as a Maya Animator working remotely, you need strong proficiency in 3D animation principles, expertise in Autodesk Maya, and a solid portfolio showcasing your work. Familiarity with industry-standard tools like Adobe Creative Suite, Shotgun, and relevant plug-ins, as well as a degree or certification in animation or a related field, is often required. Excellent communication, time management, and self-motivation are essential soft skills for effective collaboration and meeting deadlines in a remote environment. These skills and qualities are crucial for producing high-quality animations, ensuring efficient remote workflow, and contributing successfully to team projects.

What is the difference between Maya Animator Remote vs 3D Modeler Remote?

AspectMaya Animator Remote3D Modeler Remote
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in 3D software, texturing
Work EnvironmentRemote, collaborative teams, animation studiosRemote, design studios, gaming or film industries
CertificationsRelevant animation or Maya certifications often preferred3D modeling certifications or portfolio
Industry UsageAnimation, gaming, filmGame design, product visualization, film

While both roles involve 3D skills, Maya Animator Remote focuses on creating animated sequences using Maya, emphasizing storytelling and motion. 3D Modeler Remote specializes in building static or rigged 3D models for various applications. Understanding these differences helps employers and candidates align their skills with job expectations.

What are popular job titles related to Maya Animator Remote jobs in Wisconsin? For Maya Animator Remote jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Maya Animator Remote jobs in Wisconsin look for? The top searched job categories for Maya Animator Remote jobs in Wisconsin are:

Senior or Principal 3D Character Artist

PUBG Madglory

Madison, WI • On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation.
  • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience.
  • Improve character production pipelines and workflows to build an efficient production environment.
  • Review work from team members and outsource artists and provide specific feedback.
  • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard.
  • Implement game-optimized characters with technical constraints in mind.
  • (For Principal level) Define the character art direction for the project and establish and maintain quality standards for the team.
  • (For Principal level) Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character art presented in-engine.
  • Strong understanding of the full character art pipeline.
  • Deep understanding of human anatomy, form, proportion, costume, and material representation.
  • Proficiency in major DCC tools such as Maya, 3ds Max, ZBrush, and Substance Painter.
  • Professional experience working in Unreal or Unity game engines.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean greatly preferred.
  • Experience working on games developed across multiple countries.
  • Experience defining character style or setting art direction.
  • Experience managing and providing feedback to outsource vendors.
  • Experience building or improving character pipelines.
  • Experience with in-engine visual implementation (PBR, shaders, lighting, etc.).
  • Deep expertise in specific areas such as clothing or hair.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.