2

Maya Animator Remote Jobs (NOW HIRING)

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Maya * Bonus points for hands-on 3D animation experience in Blender Advanced proficiency in ...

Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... animation controllers, particle systems, timeline sequences, lighting, game logic and using ...

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Experience in 3D graphics software such as Maya or Blender * Professional proficiency in English At ...

Tech Art Lead

$143K - $215K/yr

... animation within real-time constraints? Come join us at teamLFG ! As a Tech Art Lead at teamLFG ... Production experience with standard content creation tools such as Maya, Substance Painter, and ...

next page

Showing results 1-20

Maya Animator Remote information

See salary details

$10

$39

$70

How much do maya animator remote jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for maya animator remote in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote Maya Animators, and how can they be addressed?

Remote Maya Animators often encounter challenges related to communication and collaboration, since they are not physically present with their team. Managing feedback cycles and staying aligned with project updates can be difficult without face-to-face interactions. To overcome these hurdles, it's important to establish clear communication channels, regularly attend virtual meetings, and use collaborative project management tools. Additionally, maintaining a disciplined workflow and ensuring your technical setup (software, hardware, and internet connection) is reliable will help you stay productive and meet deadlines.

What is a Maya Animator (Remote)?

A Maya Animator (Remote) is a digital artist who specializes in creating character and object animations using Autodesk Maya, while working from a remote location. They bring movement to 3D models for films, video games, commercials, or other digital media. Maya Animators are skilled in rigging, keyframing, and refining motion to ensure lifelike and expressive animations. Working remotely, they collaborate with teams via online platforms, sharing files and updates digitally. This role requires strong communication, technical proficiency in Maya, and the discipline to manage tasks outside a traditional office environment.

What are the key skills and qualifications needed to thrive as a Maya Animator (Remote), and why are they important?

To thrive as a Maya Animator working remotely, you need strong proficiency in 3D animation principles, expertise in Autodesk Maya, and a solid portfolio showcasing your work. Familiarity with industry-standard tools like Adobe Creative Suite, Shotgun, and relevant plug-ins, as well as a degree or certification in animation or a related field, is often required. Excellent communication, time management, and self-motivation are essential soft skills for effective collaboration and meeting deadlines in a remote environment. These skills and qualities are crucial for producing high-quality animations, ensuring efficient remote workflow, and contributing successfully to team projects.

What is the difference between Maya Animator Remote vs 3D Modeler Remote?

AspectMaya Animator Remote3D Modeler Remote
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in 3D software, texturing
Work EnvironmentRemote, collaborative teams, animation studiosRemote, design studios, gaming or film industries
CertificationsRelevant animation or Maya certifications often preferred3D modeling certifications or portfolio
Industry UsageAnimation, gaming, filmGame design, product visualization, film

While both roles involve 3D skills, Maya Animator Remote focuses on creating animated sequences using Maya, emphasizing storytelling and motion. 3D Modeler Remote specializes in building static or rigged 3D models for various applications. Understanding these differences helps employers and candidates align their skills with job expectations.

More about Maya Animator Remote jobs
What cities are hiring for Maya Animator Remote jobs? Cities with the most Maya Animator Remote job openings:
What are the most commonly searched types of Maya Animator jobs? The most popular types of Maya Animator jobs are:
What states have the most Maya Animator Remote jobs? States with the most job openings for Maya Animator Remote jobs include:
Infographic showing various Maya Animator Remote job openings in the United States as of May 2026, with employment types broken down into 2% Locum Tenens, 2% As Needed, 93% Part Time, 2% Temporary, and 1% Nights. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Principal Character Technical Artist

31st Union

San Mateo, CA โ€ข On-site, Remote

$133K - $198K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

WE ARE GAME MAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.ย  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artistย  is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building.

What You'll Do:ย 

  • Creative Partnership & Strategy: Partner with Pillar teams to shape feature development. Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments.ย 
  • Technical Innovation & Fidelity: Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art.ย 
  • Pipeline Architecture & Tooling: Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios.
  • Performance & Optimization: Establish technical budgets and performance benchmarks. Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. Work with Engineering to ensure character animation systems scale across platform targets.
  • Mentorship & Leadership: Guide, deploy, and mentor a team of character technical artists. Elevate their technical skills and foster a culture of creative problem-solving.

What Will Make You A Great Fit:

  • Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.
  • Engine Mastery: Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation.
  • DCC & Scripting: Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development.
  • Specialization: Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques.
  • Bonus: Experience working on live-service, free-to-play, or multiplayer action games.

The pay range for this position in California at the start of employment is expected to be between $133,400 and $198,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Remoteย 
#LI-Onsite
#LI-Hybrid