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Full Time Animator Jobs (NOW HIRING)

Principal Animator

San Diego, CA ยท On-site

$160K - $180K/yr

San Diego, CA - Remote Employee Type: Full Time, Regular THE OPPORTUNITY We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming ...

New

Principal Animator

San Diego, CA ยท On-site +1

$160K - $180K/yr

San Diego, CA - Remote Employee Type: Full Time, Regular THE OPPORTUNITY We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming ...

New

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

We are seeking a Lead Animator to lead by example through high-quality animation work while gaining ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

We are seeking a Lead Animator to lead by example through high-quality animation work while gaining ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-being * Company paid ...

Senior Designer / Animator

New York, NY

$116K - $132K/yr

Loyalkaspar is on the lookout for a Senior Designer / Animator to help across teams and projects ... Full time Start date: ASAP, 2016 Salary with full benefits Please email cover letter, resume, and ...

Senior Designer / Animator

New York, NY ยท On-site

$116K - $132K/yr

Loyalkaspar is on the lookout for a Senior Designer / Animator to help across teams and projects ... Full time โ€ข Start date: ASAP, 2016 โ€ข Salary with full benefits Please email cover letter ...

Senior 3D Animator

Midvale, UT ยท On-site

$100K - $114K/yr

Senior 3D Animator Location ... Midvale, UT, 84047 Employment Type: Full-Time | On-site Department: Creative/Marketing About Us At ...

Senior 3D Animator

Midvale, UT

$100K - $114K/yr

Senior 3D Animator Location ... Midvale, UT, 84047 Employment Type: Full-Time | On-site Department: Creative/Marketing About Us At ...

What We Need: We are looking for a Senior Technical Animation Designer to be responsible for ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Adjunct, Animation

UT ยท On-site

Job Summary The Animation adjunct faculty member will work with full-time faculty, under general supervision of the Associate Dean, in program and class-related duties such as classroom (including ...

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Full Time Animator information

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$39

$70

How much do full time animator jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for full time animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

Does Disney still hire 2D animators?

Disney continues to hire 2D animators for certain projects, especially in legacy animation and specialized roles, though the company primarily focuses on 3D animation for most productions. Skilled 2D animators with proficiency in traditional techniques and digital tools like Toon Boom or Adobe Animate remain valuable for specific tasks and artistic styles.

What jobs will be gone in the next 5 years?

Full-time animators may see some automation in repetitive tasks, but creative roles requiring artistic skill and storytelling are less likely to be fully replaced. Advances in AI and software tools could impact demand for traditional animation positions, emphasizing the importance of adapting skills and learning new technologies. Overall, jobs heavily reliant on manual or routine work are more vulnerable to automation in the near future.

What are some common challenges full-time animators face when working on large projects, and how can they be managed?

Full-time animators working on large projects often face challenges such as tight deadlines, frequent revisions, and collaborating with multidisciplinary teams. Managing these challenges requires strong communication skills, adaptability, and efficient time management. Animators can benefit from using project management tools, regularly syncing with teammates, and staying open to feedback to ensure their contributions align with the project's vision and timelines.

What are the key skills and qualifications needed to thrive as a Full Time Animator, and why are they important?

To thrive as a Full Time Animator, you need strong artistic ability, a solid understanding of animation principles, and often a degree in animation or a related field. Proficiency with industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required. Creativity, attention to detail, and strong collaboration skills help animators bring stories to life and work effectively within production teams. These skills are essential for producing high-quality animations that meet client or project goals and stand out in a competitive industry.

What does a full time animator do?

A full time animator creates moving images and visual effects for various media, such as films, television, video games, and online content. They use specialized software to bring characters, objects, and scenes to life by designing sequences of images that simulate movement. Animators often collaborate with directors, designers, and other artists throughout the production process to ensure the final product meets creative vision and project requirements.

What is the difference between Full Time Animator vs Part Time Animator?

AspectFull Time AnimatorPart Time Animator
Work HoursTypically 35-40 hours per weekLess than 20 hours per week
Employment StatusFull-time employment with benefitsPart-time, often without benefits
CredentialsUsually requires a portfolio, relevant degree, and experienceSimilar credentials but may require less experience
Work EnvironmentFull-time studio or office settingFlexible, remote, or freelance settings

Full Time Animators work regular hours with benefits and are employed by companies, while Part Time Animators have flexible schedules, often freelance or remote, with fewer benefits. Both roles require similar skills and credentials, but the employment structure differs significantly.

What other jobs can animators do?

Animators can transition into roles such as storyboard artists, character designers, visual effects artists, motion graphics designers, or game designers, utilizing their skills in visual storytelling and digital tools. They may also work in related fields like video production, advertising, or multimedia development, often requiring proficiency in software like Adobe After Effects, Maya, or Blender. These roles typically demand a strong portfolio and knowledge of industry-standard animation techniques.

Is there a high demand for animators?

The demand for full-time animators is strong in industries such as entertainment, advertising, and gaming, driven by the growth of digital media and content creation. Employers seek skilled animators proficient in software like Adobe After Effects and Maya, with opportunities increasing as visual storytelling becomes more prominent across platforms.
More about Full Time Animator jobs
What cities are hiring for Full Time Animator jobs? Cities with the most Full Time Animator job openings:
What are the most commonly searched types of Animator jobs? The most popular types of Animator jobs are:
What states have the most Full Time Animator jobs? States with the most job openings for Full Time Animator jobs include:
Infographic showing various Full Time Animator job openings in the United States as of July 2026, with employment types broken down into 8% Locum Tenens, 74% As Needed, 1% Full Time, 16% Nights, and 1% Summer. Highlights an 71% Physical, 3% Hybrid, and 26% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Principal Animator

Principal Animator

Daybreak Games

San Diego, CA โ€ข On-site

$160K - $180K/yr

Full-time

Posted 3 days ago

New


Job description

Salary Range: $160,000 - $180,000 per year.
Position Title: Principal Animator
Department: Art/Animation
Location: San Diego, CA - Remote
Employee Type: Full Time, Regular
THE OPPORTUNITY
We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming portfolio. As a Principal Animator, you will be a key creative leader responsible for establishing artistic standards, mentoring animators, and delivering industry-leading character animations that enhance gameplay experiences and bring depth and personality to our worlds.
In this senior role, you will create high-quality animations for characters, NPCs, creatures, and cinematic sequences-spanning gameplay locomotion, combat systems, emotional performance, and cinematic storytelling. You'll collaborate directly with game designers, technical artists, programmers, and directors to ensure every frame serves the gameplay and narrative vision. Your expertise will encompass both traditional hand-keyed animation and modern motion capture workflows, and you'll be expected to push the boundaries of animation quality while maintaining technical efficiency.
As a leader on the animation team, you will mentor junior and mid-level animators, establish best practices, define animation pipelines, and serve as the authority on animation craft within the studio. You'll own full animation development cycles, make independent creative decisions aligned with project vision, and drive continuous improvement in both artistic quality and technical execution.
CORE RESPONSIBILITIES
Animation Creation & Quality
Create high-quality, production-level character animations that showcase technical excellence and artistic vision
Develop comprehensive animation sets including locomotion, combat, interactions, and cinematic performance animations
Craft expressive character animations that communicate personality, emotion, and identity while supporting compelling gameplay
Work with both hand-keyed and motion capture animation pipelines, ensuring seamless integration and optimal performance
Establish and maintain benchmark animations that define visual and technical standards for the project
Support physics, cloth, and other specialized animation systems
Collaboration & Integration
Work closely with game designers to understand gameplay mechanics, 3C principles (Character, Controls, Camera), and player experience goals
Collaborate with technical artists and programmers to optimize animation assets for real-time rendering and ensure smooth integration into game systems
Partner with character artists, riggers, and modelers to resolve animation-related issues and improve workflows
Communicate with directors and leads to align animation work with the project's creative vision and style guidelines
Test, review, and iterate on animations to ensure they deliver the intended gameplay experience and visual impact
Leadership & Mentorship
Mentor junior, mid-level, and senior animators, providing constructive feedback and fostering professional growth
Lead animation reviews and critique sessions, ensuring consistency and quality across all animation work
Define and communicate animation best practices, workflows, and technical standards
Collaborate with leads and other departments to develop animation pipelines and processes that improve efficiency and quality
Act as the technical and artistic authority on animation matters within the studio
Contribute to hiring and onboarding of animation team members
Technical Excellence
Debug and resolve animation-related issues including rigging problems, motion capture artifacts, and engine integration challenges
Optimize animations for performance, applying advanced techniques like motion matching, root motion, and animation blending
Stay current with animation tools, game engines, and industry best practices
Implement and refine animation graphs, state machines, and system architectures
Master proprietary animation tools and content pipelines specific to the studio's workflow
REQUIRED QUALIFICATIONS
Experience & Education
7+ years of professional experience in game animation production, with at least 2+ years in a leadership or mentorship role
Bachelor's degree in Animation, Computer Science, Fine Arts, or equivalent professional experience demonstrating mastery of animation craft
Technical Skills
Expert-level proficiency in Maya (or equivalent 3D animation software) with 5+ years of professional use
Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into gameplay systems
Demonstrated expertise in character animation fundamentals including weight, posing, timing, arcs, anticipation, and follow-through
Proficiency in hand-keyed animation and motion capture workflows (MotionBuilder, Motionvault, or similar)
Advanced knowledge of animation optimization techniques and performance constraints in real-time engines
Strong understanding of gameplay animation systems including locomotion, blending, IK/FK, and root motion
Experience with version control systems (Perforce, Git) and collaborative development workflows
Artistic & Professional Skills
Master understanding of animation principles and classic character animation theory applied to interactive media
Strong sense of game design and gameplay mechanics with ability to recognize how animation serves the player experience
Excellent communication and collaboration skills with ability to work effectively across disciplines
Ability to give and receive constructive feedback with maturity and professionalism
Self-directed and proactive; able to work independently and make decisions aligned with project vision
Exceptional attention to detail and commitment to quality and craftsmanship
Ability to perform well under pressure, meet deadlines, and adapt to changing project requirements
Strong portfolio or demo reel demonstrating range and mastery across gameplay, cinematic, and character performance animation
PREFERRED QUALIFICATIONS
Experience with facial animation, character performance capture, and cinematic sequences
Experience rigging characters and creatures for games
Knowledge of animation design for multiplayer or MMO gameplay systems
Experience with real-time performance capture or VR animation systems
Background in film, visual effects, or game cinematics
Knowledge of emerging animation technologies such as motion matching or procedural animation
Experience mentoring or leading animation teams on large-scale projects
Passion for games and demonstrated engagement with the gaming community
WHAT WE'RE LOOKING FOR
The ideal Principal Animator is an accomplished animator and respected leader who balances technical mastery with artistic vision. You are passionate about the craft of animation and understand how movement and performance create engaging gameplay experiences. You approach animation as both an art and a technical discipline, with the ability to optimize for performance without sacrificing quality. You're collaborative and generous with your knowledge, motivated to help teammates grow while maintaining the highest standards for the animation team. You possess strong game sense and can make independent creative decisions that serve the project's vision. You're adaptable in your approach, capable of working across multiple animation styles and genres, and actively seek to expand your skills and knowledge.
ABOUT OUR COMPANY
Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universeโ„ข Online, PlanetSideยฎ, EverQuestยฎ, and Dungeons and Dragons Onlineยฎ, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience! Find out more about our company at www.daybreakgames.com.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Daybreak Game Company will never ask applicants to provide their social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at recruiting@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.