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Assistant Animator Jobs (NOW HIRING)

It is also recommended, but not required, to have experience with Reallusion iClone 7 to assist ... We are looking for a long-term Volunteer Lead Animator. Qualifications Minimum Requirements:

Maintain up-to-date knowledge of animation techniques, trends, and technology. Assist in pre-production planning, storyboarding, and visual concept development. Optimize animations and visual effects ...

... ยท Assist in pre-production planning, storyboarding, and visual concept development. ยท Optimize animations and visual effects for various media platforms, ensuring smooth performance and high ...

Creature Animator (Outsourcing)

Rockville, MD ยท On-site

$70K - $155K/yr

Actively engage with developers outside of your discipline, creating a positive and productive experience for all involved * Assist and provide constructive feedback to other animators * Consistently ...

... โ€ข Assist in pre-production planning, storyboarding, and visual concept development. โ€ข Optimize animations and visual effects for various media platforms, ensuring smooth performance and high ...

... - Assist in creating entertaining Unity3D transitions to and from game features - Create high quality animations of characters or key art assets specifically for marketing promotions and sizzle reel ...

Animator (First-Person)

Rockville, MD ยท On-site

$70K - $155K/yr

Actively engage with developers outside of your discipline creating a positive and productive experience for all involved. * Assist and provide constructive feedback to other animators. * Communicate ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115K - $131K/yr

Create pre-visualizations and prototypes to assist in communication and development. * Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Create pre-visualizations and prototypes to assist in communication and development. * Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture ...

We are looking for Animators that can attend weekly meetings. We are willing to take on students ... Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: * Motionbuilder ...

OR

$120K - $145K/yr

Communicate effectively with animators, engineers, realization team, and design, to give and accept feedback * Assist in establishing standard methodologies in animation * Participate in motion ...

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Assistant Animator information

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$10

$39

$70

How much do assistant animator jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for assistant animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Assistant Animator position, and why are they important?

To thrive as an Assistant Animator, strong foundational skills in animation principles, attention to detail, and a relevant degree or coursework in animation or a related field are essential. Proficiency with industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required, and a robust portfolio can be an advantage. Excellent teamwork, communication, and time management skills are important for collaborating effectively and meeting production deadlines. These competencies ensure smooth workflow, high-quality output, and alignment with creative direction in animation projects.

What does an Assistant Animator do?

An Assistant Animator supports the animation team by creating in-between frames, cleaning up rough drawings, and ensuring smooth transitions between keyframes. They assist with character and background animations, maintain consistency in design, and often work with software like Adobe Animate, Toon Boom, or Blender. Additionally, they may help with organizing assets, rendering scenes, and making minor adjustments as directed by senior animators. Their role is crucial in streamlining the production workflow and maintaining high-quality animation standards.

What are typical daily responsibilities for an Assistant Animator?

As an Assistant Animator, your daily responsibilities often include creating and cleaning up animation frames, assisting with motion adjustments, preparing files for senior animators, and ensuring assets are correctly formatted and organized. You may work closely with animators, storyboard artists, and production staff to integrate feedback and make revisions quickly. The role typically involves following creative guidelines, sticking to tight deadlines, and troubleshooting technical or artistic issues as they arise. This hands-on, collaborative environment provides valuable experience and helps prepare you for more advanced animation roles in the future.

More about Assistant Animator jobs
What cities are hiring for Assistant Animator jobs? Cities with the most Assistant Animator job openings:
What are the most commonly searched types of Animator jobs? The most popular types of Animator jobs are:
What states have the most Assistant Animator jobs? States with the most job openings for Assistant Animator jobs include:
Infographic showing various Assistant Animator job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Lead Animator

Lead Animator

Epoch Games

Winston Salem, NC โ€ข On-site

Other

Posted 23 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO). 3D Characters are created in Reallusion's Character Creator 3 (CC3), and Creatures are often created using Unreal Engine Marketplace Third Party Assets and modify them.

You will also be helping us in building and leading a new Animation Team (although such experience is optional).

The ability to Rig and Skin Characters is optional, but recommended. It is also recommended, but not required, to have experience with Reallusion iClone 7 to assist with animating Reallusion CC3 Characters.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include attending weekly team meetings and following team policies.

NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for a long-term Volunteer Lead Animator.

Qualifications

Minimum Requirements:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Expertise in animating quadrupeds and aerial creatures
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot technical challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for animation and a dedication to creating AAA quality games

Optional Requirements:

  • Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
  • Creation of 3D Character Skeletons & Rigs
  • Skinning (weighting) 3D Human Characters & Clothing/Armor
  • Creation of 3D quadruped and aerial creature Skeletons & Rigs
  • Skinning (weighting) 3D quadrupeds and aerial creatures
  • Reallusion Character Creator 3 (CC3) and iClone 7 experience
Additional Information

Software Requirements:

  • Autodesk Maya for Animations
  • Unreal Engine 4 (https://www.unrealengine.com/register)

Optional Software:

  • Motionbuilder useful, but not essential
  • Reallusion iClone 7 (https://www.reallusion.com/iclone/) - a copy can be provided to the Lead Animator if needed