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Assistant Animator Jobs in Washington (NOW HIRING)

Industrial Designer

Rockville, MD · On-site

$88K - $134K/yr

... animations for user manuals and training videos, and other marketing materials. • Assist the Creative Team with promotional content, product visuals, trade show displays, and digital marketing ...

... animations for user manuals and training videos, and other marketing materials. • Assist the Creative Team with promotional content, product visuals, trade show displays, and digital marketing ...

Incorporate media components such as videos, images, animations or interactive elements into learning products, and assist in the implementation of online courses within learning management systems ...

... Assist in the production of e\-mail, digital, print, social media projects, and more. Make ... animation using various platforms (Adobe Software, AEM, Salesforce, etc.) \n * Develop and execute ...

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Assistant Animator information

See Washington salary details

$11

$44

$79

How much do assistant animator jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for assistant animator in Washington is $44.64, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $72.40 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Assistant Animator position, and why are they important?

To thrive as an Assistant Animator, strong foundational skills in animation principles, attention to detail, and a relevant degree or coursework in animation or a related field are essential. Proficiency with industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required, and a robust portfolio can be an advantage. Excellent teamwork, communication, and time management skills are important for collaborating effectively and meeting production deadlines. These competencies ensure smooth workflow, high-quality output, and alignment with creative direction in animation projects.

What does an Assistant Animator do?

An Assistant Animator supports the animation team by creating in-between frames, cleaning up rough drawings, and ensuring smooth transitions between keyframes. They assist with character and background animations, maintain consistency in design, and often work with software like Adobe Animate, Toon Boom, or Blender. Additionally, they may help with organizing assets, rendering scenes, and making minor adjustments as directed by senior animators. Their role is crucial in streamlining the production workflow and maintaining high-quality animation standards.

What are typical daily responsibilities for an Assistant Animator?

As an Assistant Animator, your daily responsibilities often include creating and cleaning up animation frames, assisting with motion adjustments, preparing files for senior animators, and ensuring assets are correctly formatted and organized. You may work closely with animators, storyboard artists, and production staff to integrate feedback and make revisions quickly. The role typically involves following creative guidelines, sticking to tight deadlines, and troubleshooting technical or artistic issues as they arise. This hands-on, collaborative environment provides valuable experience and helps prepare you for more advanced animation roles in the future.

What are the most commonly searched types of Animator jobs in Washington? The most popular types of Animator jobs in Washington are:
What job categories do people searching Assistant Animator jobs in Washington look for? The top searched job categories for Assistant Animator jobs in Washington are:
Infographic showing various Assistant Animator job openings in Washington as of July 2026, with employment types broken down into 63% Full Time, 35% Part Time, and 2% Summer. Highlights an 97% In-person, and 3% Remote job distribution, with an average salary of $92,843 per year, or $44.6 per hour.

Instructor or Assistant Professor of Game Design

George Mason University

Fairfax, VA • On-site

Other

Re-posted 8 days ago


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 19 frontline employees who took The Breakroom Quiz

122nd of 614 rated colleges and universities


Job description

Instructor or Assistant Professor of Game Design
  • 10003050
  • Fairfax, VA
  • Instructional Faculty
  • Opening on: Aug 29 2025
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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: N/A - I/R Faculty

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

1. Offers undergraduate game design courses leading to a BFA in Computer Game Design;
2. Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design; and
3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design, 3D Modeling, and Animation courses;
  • Helps develop this future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field;
  • 5+ years experience in Game Design or related industry, or Master's degree in related field;
  • Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
  • Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;
  • Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of 3D Modeling and animation software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Master's degree in related field;
  • 5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game related discipline; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for Instructor or Assistant Professor of Game Design at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.

Posting Open Date: August 29, 2025

For Full Consideration, Apply by: September 12, 2025

Open Until Filled: Yes


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