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Full Time Animator Jobs (NOW HIRING)

UI Engineer

San Francisco, CA ยท On-site

$122K - $163K/yr

Experience with animation libraries or visual editing tools (Nice to have) Compensation range: The base salary for this full-time position, which spans multiple internal levels depending on ...

... comics and animation), is looking for a Specialist to join our Content team. The Specialist ... This is a Regular Full-Time position (40 hours per week) with core hours of 10 am to 4 pm with some ...

AI Filmmaker

Los Angeles, CA ยท On-site +1

Passion for filmmaking, animation, internet culture, and emerging creative technology Compensation & Details * Contract Role * Potential for long-term employment or full-time role * $1,000-$2,000 per ...

... quality renderings, animations, and interactive experiences for infrastructure, water ... Regular full-time and part-time employees (working at least 20 hours per week) have access to ...

Motion Designer

San Francisco, CA ยท On-site

$120K - $170K/yr

๐Ÿ’ผ Type: Full-time ๐Ÿ“ Location: SF Preferred. Remote (US) for rare exceptions About Superpower ... Design UI animations and micro-interactions that elevate the product experience * Collaborate with ...

Portfolio demonstrating motion design and animation work. * Must be local and able to travel to the Chicago office 2-3 times per week. What We Offer * Full-time salaried position * Hybrid work ...

Motion Designer

San Francisco, CA ยท On-site

$120K - $170K/yr

Type: Full-time Location: SF Preferred. Remote (US) for rare exceptions About Superpower We're on a ... Design UI animations and micro-interactions that elevate the product experience * Collaborate with ...

Multimedia Designer

Virginia Beach, VA ยท On-site

$61K - $141K/yr

Experience creating motion graphics and animations using Adobe After Effects * Experience using ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

AI Artist

Manhattan, NY ยท On-site

Partner with designers, animators, editors, producers, and developers to integrate AI workflows ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...

Showing results 41-60

Full Time Animator information

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$10

$39

$70

How much do full time animator jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for full time animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are some common challenges full time animators face when working on large projects, and how can they be managed?

Full-time animators working on large projects often face challenges such as tight deadlines, frequent revisions, and collaborating with multidisciplinary teams. Managing these challenges requires strong communication skills, adaptability, and efficient time management. Animators can benefit from using project management tools, regularly syncing with teammates, and staying open to feedback to ensure their contributions align with the project's vision and timelines.

What are the key skills and qualifications needed to thrive as a full time animator?

To thrive as a Full Time Animator, you need strong artistic ability, a solid understanding of animation principles, and often a degree in animation or a related field. Proficiency with industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required. Creativity, attention to detail, and strong collaboration skills help animators bring stories to life and work effectively within production teams. These skills are essential for producing high-quality animations that meet client or project goals and stand out in a competitive industry.

What does a full time animator do?

A full time animator creates moving images and visual effects for various media, such as films, television, video games, and online content. They use specialized software to bring characters, objects, and scenes to life by designing sequences of images that simulate movement. Animators often collaborate with directors, designers, and other artists throughout the production process to ensure the final product meets creative vision and project requirements.

What is the difference between Full Time Animator vs Part Time Animator?

AspectFull Time AnimatorPart Time Animator
Work HoursTypically 35-40 hours per weekLess than 20 hours per week
Employment StatusFull-time employment with benefitsPart-time, often without benefits
CredentialsUsually requires a portfolio, relevant degree, and experienceSimilar credentials but may require less experience
Work EnvironmentFull-time studio or office settingFlexible, remote, or freelance settings

Full Time Animators work regular hours with benefits and are employed by companies, while Part Time Animators have flexible schedules, often freelance or remote, with fewer benefits. Both roles require similar skills and credentials, but the employment structure differs significantly.

More about Full Time Animator jobs
What cities are hiring for Full Time Animator jobs? Cities with the most Full Time Animator job openings:
What are the most commonly searched types of Animator jobs? The most popular types of Animator jobs are:
What states have the most Full Time Animator jobs? States with the most job openings for Full Time Animator jobs include:
Infographic showing various Full Time Animator job openings in the United States as of August 2026, with employment types broken down into 3% Internship, 78% Full Time, 12% Part Time, 1% Temporary, and 6% Contract. Highlights an 69% Physical, 10% Hybrid, and 21% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

UI Engineer

Gamma

San Francisco, CA โ€ข On-site

$122K - $163K/yr

Full-time

Re-posted 25 days ago


Job description

About the role
You'll build Gamma's visual experience: pixel-perfect layouts, smooth animations, and responsive interactions that make the product feel magical. That means owning design system components from buttons and inputs to complex editor UI primitives, implementing polished micro-interactions and transitions, and solving tough browser challenges across compatibility and rendering. You'll sweat the details (spacing, typography, hover states, loading states, error states, edge cases) while keeping frontend performance sharp.
As a Frontend Engineer focused on UI and design systems, you'll partner closely with designers to translate high-fidelity mocks into production-ready, accessible components and build reusable, well-documented component libraries that scale across the product. This role requires mastery of CSS, a sharp eye for craft, and an instinct for when to polish versus when to iterate.
Our team has a strong in-office culture and works in person 4-5 days per week in San Francisco. We love working together to stay creative and connected, with flexibility to work from home when focus matters most.
What you'll do
  • Own design system components from foundational elements to complex editor UI primitives, with accessibility built in
  • Build pixel-perfect layouts, smooth animations, and responsive interactions across the product
  • Implement polished micro-interactions and transitions that make Gamma feel crafted and intentional
  • Optimize rendering, bundle size, and interaction responsiveness to maintain 60fps animations
  • Solve complex browser challenges including cross-browser compatibility, edge cases, and rendering quirks
  • Partner with designers to translate high-fidelity mocks into production-ready components

What you'll bring
  • 3-5+ years of frontend engineering with deep React expertise and mastery of CSS including flexbox, grid, animations, transforms, and browser quirks
  • Sharp eye for detail and craft, with the ability to spot 1px misalignments, janky animations, and inconsistent spacing
  • Experience building complex, interactive UIs such as editors, design tools, or animation-heavy applications
  • Performance optimization skills across React rendering, CSS performance, and animation frame rates, with experience building reusable, accessible, well-documented component libraries
  • Thoughtful approach to user experience including loading states, error handling, and responsive behavior
  • Experience with animation libraries or visual editing tools (Nice to have)

Compensation range:
The base salary for this full-time position, which spans multiple internal levels depending on qualifications, ranges between $180K - $310K plus benefits & equity.
Final offer amounts are determined by multiple factors, including but not limited to experience and expertise in the requirements listed above.
If you're interested in this role but you don't meet every requirement, we encourage you to apply anyway! We're always excited about meeting great people.