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Technical Animator Jobs in Oregon (NOW HIRING)

We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. * Collaborate with Designers and Programmers to implement animations in ...

New

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions * Create custom tools ...

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Technical Animator information

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$11

$41

$74

How much do technical animator jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for technical animator in Oregon is $41.67, according to ZipRecruiter salary data. Most workers in this role earn between $23.12 and $67.60 per hour, depending on experience, location, and employer.

What do technical animators do?

Technical animators develop and implement animation systems and tools to ensure character and object movements function correctly within a game or film. They collaborate with artists and programmers, often using software like Maya, Blender, or proprietary engines, to optimize animations for performance and realism. Their work involves scripting, rigging, and troubleshooting to support the creative team’s vision.

What is a technical animator?

A Technical Animator bridges the gap between art and programming in animation and game development. They create animation rigs, develop tools, and ensure characters and objects move smoothly and efficiently. Their work involves collaboration with animators, artists, and engineers to optimize animation processes and integrate assets into game engines. They also troubleshoot technical issues and improve workflows to enhance animation quality and performance.

Are technical animators in demand?

Technical animators are in demand due to the growing need for advanced animation and visual effects in gaming, film, and virtual reality industries. Skills in 3D software, scripting, and understanding of animation pipelines increase employability, with opportunities often available in studios and tech companies worldwide.

What are the typical daily responsibilities of a technical animator?

As a Technical Animator, your daily tasks often include creating and maintaining character rigs, developing animation tools or scripts, troubleshooting technical issues, and collaborating with artists and programmers to ensure smooth animation pipelines. You might also optimize assets for performance and work closely with designers to implement animations in game engines or other platforms. The role often involves both hands-on creative work and problem-solving technical challenges. Communication and teamwork are important, as you will regularly coordinate with various departments to deliver high-quality animated content efficiently.

What are the key skills and qualifications needed to thrive as a technical animator, and why are they important?

To thrive as a Technical Animator, you need a solid foundation in 3D animation principles, rigging, scripting, and a relevant degree such as computer graphics or animation. Proficiency in software like Autodesk Maya, Blender, MotionBuilder, and scripting languages such as Python or MEL is typically required, along with knowledge of game engines like Unity or Unreal Engine. Strong problem-solving abilities, collaboration skills, and clear communication help Technical Animators excel in cross-disciplinary teams. These competencies enable you to bridge creative and technical workflows, ensuring high-quality, efficient animation production for games, films, or other media.

What are the most commonly searched types of Technical Animator jobs in Oregon?

The most popular types of Technical Animator jobs in Oregon are:

What are popular job titles related to Technical Animator jobs in Oregon?

For Technical Animator jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Technical Animator jobs in Oregon look for?

The top searched job categories for Technical Animator jobs in Oregon are:

Infographic showing various Technical Animator job openings in Oregon as of August 2026, with employment types broken down into 64% Full Time, 29% Part Time, and 7% Temporary. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $86,670 per year, or $41.7 per hour.

Staff Gameplay Animator

teamLFG

OR • On-site, Remote

Full-time

Posted 11 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG!

We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation.

RESPONSIBILITIES

Create high-quality animation content and implement it in a game engine with minimal oversight

  • Collaborate with Design to create compelling player experiences
  • Assume primary ownership of broad character animation deliverables, including locomotion, abilities, interactions, and emotes
  • Mentor other animators about animation style and implementation
  • Collaborate with production to cost out animation work and deliver animation on schedule
  • Collaborate with Art Direction and Animation Leadership to set Animation Style and Quality bars
  • Document animation workflows and best practices

REQUIRED SKILLS

  • Ability to keyframe stylized gameplay animation, as shown by examples of professional or personal work
  • Extensive experience with character animation in Maya
  • Strong verbal and written communication skills and the ability to work well in a team environment
  • Experience with animation systems in Unreal Engine
  • A strong command of animation principles and the ability to apply them within a player experience focused game
  • Ability to problem-solve and drive creative solutions when given ambiguous problems

NICE TO HAVE SKILLS

  • Fighting game animation experience
  • Experience animating to a MOBA style camera
  • Live Service game animation experience