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Video Game Animator Jobs in Oregon (NOW HIRING)

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

... animation, game design, and narrative design). * Understanding of various Unreal Engine ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ...

Senior Creative Ops Project Manager

OR · Remote

$112K - $140K/yr

Simultaneously manage a high volume of smaller one-off creative requests (static, video, animation ... Experience in a sports, entertainment, or gaming environment * Hands-on experience managing video ...

Video Game Animator information

See Oregon salary details

$13

$19

$24

How much do video game animator jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for video game animator in Oregon is $19.62, according to ZipRecruiter salary data. Most workers in this role earn between $17.79 and $21.35 per hour, depending on experience, location, and employer.

What are the typical day-to-day responsibilities of a video game animator?

As a Video Game Animator, your daily responsibilities often include creating and refining character movements, bringing game environments to life, and collaborating with designers and programmers to ensure smooth integration of animations. You’ll participate in team meetings, review feedback, and iterate on assets to improve quality and meet project deadlines. Animators also test and debug their work directly in the game engine to ensure fluid, responsive gameplay. Effective communication with other departments is crucial, as your animations must align with both artistic vision and technical constraints.

What are the key skills and qualifications needed to thrive as a video game animator?

To thrive as a Video Game Animator, you need strong skills in character animation, motion design, and a solid understanding of animation principles, typically backed by a relevant degree or portfolio. Proficiency with industry-standard tools such as Autodesk Maya, 3ds Max, or Blender, along with knowledge of game engines like Unity or Unreal Engine, is essential. Creativity, collaboration, time management, and strong communication skills set standout animators apart. These abilities ensure high-quality, engaging animations that enhance gameplay and contribute to effective teamwork in fast-paced development environments.

What does a video game animator do?

A Video Game Animator creates the movement and behavior of characters, creatures, and objects in video games. They use animation software to design realistic or stylized motions that enhance gameplay and storytelling. Animators often collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that fit the game's style. Their work brings life to in-game models, making interactions and environments feel dynamic and immersive.

Are video game animators in demand?

Video game animators are in demand due to the growing gaming industry and the need for high-quality visual content. Skills in 3D animation, software like Maya or Blender, and understanding of game engines increase employability in this field.
What are the most commonly searched types of Video Game Animator jobs in Oregon? The most popular types of Video Game Animator jobs in Oregon are:
Infographic showing various Video Game Animator job openings in Oregon as of August 2026, with employment types broken down into 10% Internship, 50% Full Time, 20% Part Time, and 20% Contract. Highlights an 70% In-person, and 30% Remote job distribution, with an average salary of $40,811 per year, or $19.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 3 days ago

New


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time