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Junior Game Developer Jobs in Oregon (NOW HIRING)

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... Mentor new junior mathematicians as our studio grows WHAT WE ASK OF YOU * 5+ years of experience ...

Sr Vulnerability Management Engineer

OR · On-site +1

$104K - $143K/yr

... game-changing innovations at the intersection of health, material and data science that change ... Mentor junior engineers and help reduce single points of failure across security tooling and ...

They organize, instruct and implement safe, fun and entertaining activities and games for children ... Promotes all Junior programming to increase participation in all Kids & Aquatics programming

They organize, instruct and implement safe, fun and entertaining activities and games for children ... Promotes all Junior programming to increase participation in all Kids & Aquatics programming

Our invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... assisting junior mask designers, implementing standard processes for the team, and keeping ...

Senior Deep Learning Compiler Engineer - XLA

OR · On-site +1

$104K - $143K/yr

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern ... A history of mentoring junior engineers and interns is a bonus. Ways to stand out from the crowd:

Senior Deep Learning Compiler Engineer

OR · On-site +1

$104K - $143K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... A track record of success in mentoring junior engineers and interns is a bonus. With highly ...

Senior Formal Verification Engineer - LPU

OR · On-site +1

$104K - $143K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Train and coach junior engineers on formal techniques and standard processes; Help on methodology ...

Senior Formal Verification Engineer - LPU

OR · On-site +1

$104K - $143K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Train and coach junior engineers on formal techniques and standard processes; Help on methodology ...

Senior Circuit Design Engineer

OR · On-site +1

$103K - $139K/yr

This innovation not only fueled the growth of the PC gaming market but also redefined modern ... Be a mentor/technical lead for junior team members. What we need to see: BSEE (or equivalent ...

Sales Representative

Portland, OR · On-site

$72K - $100K/yr

We design, engineer, manufacture and support bold, eye-catching digital LED display technology and ... Our products bring excitement to professional, college and high school games. They attract ...

Sales Representative

Portland, OR · On-site

$72K - $100K/yr

We design, engineer, manufacture and support bold, eye-catching digital LED display technology and ... Our products bring excitement to professional, college and high school games. They attract ...

Junior Game Developer information

See Oregon salary details

$25.4K

$94.1K

$145.4K

How much do junior game developer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for junior game developer in Oregon is $94,073.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,800.00 and $92,000.00 per year, depending on experience, location, and employer.

What does a junior game developer do?

A Junior Game Developer is responsible for assisting in the creation and development of video games. They typically work under the supervision of more experienced developers, helping with tasks such as coding, debugging, and testing game features. Their duties may also include collaborating with artists and designers, learning new programming tools, and implementing small components of a game. This role serves as an entry point into the gaming industry, allowing individuals to gain valuable experience and grow their skills.

What does a junior game developer do?

A junior game developer is another name for an entry-level game developer who assists experienced game developers with video game software design, creation, and testing. In this position, you learn your responsibilities and duties under the supervision of an expert game developer who teaches you the skills you need for the job. This includes tasks like coding games, designing graphics, developing a game for a specific gaming console or computer operating system, and testing the game for bugs. You also help create and optimize testing programs and processes to ensure that each game meets a company’s standards for its final products.

What are the key skills and qualifications needed to thrive as a junior game developer?

To thrive as a Junior Game Developer, you need a solid understanding of programming languages like C++ or C#, familiarity with game engines such as Unity or Unreal, and a relevant degree or coursework in computer science or game development. Experience with version control systems (e.g., Git) and a basic grasp of 2D/3D asset integration are typically required. Creative problem-solving, teamwork, and a willingness to learn new technologies help set candidates apart in collaborative environments. These skills ensure efficient contribution to game projects, adaptability to evolving tools, and effective communication within development teams.

What are some common challenges faced by junior game developers when working on a team project?

Junior Game Developers often encounter challenges such as adapting to collaborative workflows, understanding version control systems (like Git), and communicating effectively with designers, artists, and senior developers. Navigating code reviews and integrating feedback can also be daunting at first, but these experiences are invaluable for skill development. Over time, learning to balance creativity with project deadlines and technical constraints becomes an essential part of growth in this role.

What is the difference between Junior Game Developer vs Game Programmer?

AspectJunior Game DeveloperGame Programmer
Required SkillsBasic programming, game design fundamentals, teamworkAdvanced programming, software development, coding expertise
Experience LevelEntry-level, internships, or 1-2 yearsTypically 2+ years, specialized coding experience
Work EnvironmentGame studios, indie developers, collaborative teamsDevelopment teams, technical departments in gaming companies
Common UsageAssisting in game development, learning coding practicesWriting game code, optimizing performance, debugging

While both roles involve programming in game development, a Junior Game Developer focuses on learning and supporting various aspects of game creation, whereas a Game Programmer specializes in coding, performance optimization, and technical implementation. The Junior Game Developer is ideal for those starting their careers, while the Game Programmer requires more advanced technical skills.

What are the most commonly searched types of Game Developer jobs in Oregon?

The most popular types of Game Developer jobs in Oregon are:

What cities in Oregon are hiring for Junior Game Developer jobs?

Cities in Oregon with the most Junior Game Developer job openings:

Infographic showing various Junior Game Developer job openings in Oregon as of August 2026, with employment types broken down into 79% Full Time, 8% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $94,073 per year, or $45.2 per hour.

Senior Gameplay Programmer (CONTRACT)

Insomniac Games

OR • On-site, Remote

Contractor

Posted 5 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives