2

Remote Unity Game Developer Jobs in Oregon (NOW HIRING)

Online Game Services Engineer, C#/.NET

OR · On-site +1

$90K - $120K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Please note that this is not a gameplay engineering role. Responsibilities * Ramp up quickly with ...

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

Senior Design Program Manager, Games Platform

OR · On-site +1

$115.90K - $116.40K/yr

This is a remote-friendly role with mandatory team meetings ~4 times a year in Los Gatos or Los ... game developer lifecycle to ensure our development partners can build and launch awesome games and ...

Senior Design Program Manager, Games Platform

OR · On-site +1

$115.90K - $116.40K/yr

This is a remote-friendly role with mandatory team meetings ~4 times a year in Los Gatos or Los ... game developer lifecycle to ensure our development partners can build and launch awesome games and ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

OR · Remote

$40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Data, Targeting & Optimization Collaborate with Data Science & Engineering and Games Title Product ... remote OK Generally, our compensation structure consists solely of an annual salary; we do not have ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... They are adept at working with dynamic sounds and understand how to collaborate with engineers to ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... They are adept at working with dynamic sounds and understand how to collaborate with engineers to ...

General Interest - Backend Engineer

OR · On-site +1

$90K - $135K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Ability to dive into Unreal, Unity, or another game engine to complete a task. * Willingness to ...

Senior DevOps Engineer

OR · On-site +1

$125K - $150K/yr

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We ... However, we also support fully remote work for candidates living across New York State or one of ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Unreal Game Sync (UGS) (streams, project definitions, build integration). * Cloud DDC ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Unreal Game Sync (UGS) (streams, project definitions, build integration). Cloud DDC (configuration ...

TV UI Engineer 5 - Games Player Experiences

OR · On-site +1

$388K - $558K/yr

... remote location or at home with family. We are looking for a senior TV UI engineer to innovate and build the next generation of Game Player experiences. This is a high-impact role that enables ...

next page

Showing results 1-20

Remote Unity Game Developer information

See Oregon salary details

$34.4K

$114.7K

$190.3K

How much do remote unity game developer jobs pay per year?

As of May 28, 2026, the average yearly pay for remote unity game developer in Oregon is $114,684.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,200.00 and $131,100.00 per year, depending on experience, location, and employer.

What is a Remote Unity Game Developer job?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

What are the key skills and qualifications needed to thrive in the Remote Unity Game Developer position, and why are they important?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

What are typical daily responsibilities for a Remote Unity Game Developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.
What are the most commonly searched types of Unity Game Developer jobs in Oregon? The most popular types of Unity Game Developer jobs in Oregon are:
What are popular job titles related to Remote Unity Game Developer jobs in Oregon? For Remote Unity Game Developer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Unity Game Developer jobs in Oregon look for? The top searched job categories for Remote Unity Game Developer jobs in Oregon are:
What cities in Oregon are hiring for Remote Unity Game Developer jobs? Cities in Oregon with the most Remote Unity Game Developer job openings:
Infographic showing various Remote Unity Game Developer job openings in Oregon as of May 2026, with employment types broken down into 1% As Needed, 83% Full Time, 15% Part Time, and 1% Contract. Highlights an 78% Physical, and 22% Remote job distribution, with an average salary of $114,684 per year, or $55.1 per hour.

Online Game Services Engineer, C#/.NET

Rushdown Studios

On-site, Remote

$90K - $120K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 13 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for an experienced Online Game Services Engineer to join us in support of our partner studio! In this role, you'll work to not only build game backends, but also integrate these services with the game client itself.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below! 

Work Location (Updated May 13): Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI).

Disclaimer: Please note that this is not a gameplay engineering role.

Responsibilities

  • Ramp up quickly with an existing codebase.
  • General support for live features and releases.
  • Develop backend services for multiplayer games.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience writing high-performance applications in C#.
  • Experience writing and optimizing SQL queries in Microsoft SQL Server, PostgreSQL, or MySQL.
  • Familiarity with Redis or other non-relational databases.
  • Ability to write and handle communication between microservices.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proficiency in setting up and deploying Docker services for containerization.
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK.
  • Experience with C++, particularly within a game development context.
  • Experience working with ReactJS or a similar front-end library.
  • Experience using Perforce for version control.

Benefits:

  • Compensation: $90,000-120,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.