As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment that ...
... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ... stub out gameplay ideas to evaluate their potential Strong technical scripting skills and ...
Associate Game Developer (Panda3D) - Remote
Portland, OR · Remote
$20 - $70/hr
Junior Python Game Developer (Panda3D) Job Type: Contractor Location: Remote Job Summary: In this ... gameplay mechanics. * Document and explain decision-making processes in a clear, concise manner for ...
Associate Game Developer (Panda3D) - Remote
Portland, OR · Remote
$20 - $70/hr
Junior Python Game Developer (Panda3D) Job Type: Contractor Location: Remote Job Summary: In this ... gameplay mechanics. * Document and explain decision-making processes in a clear, concise manner for ...
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$20 - $120/hr
Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training ...
Game Developer (Java / libGDX) - Remote
Portland, OR · Remote
$20 - $120/hr
Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training ...
Associate Game Developer (Cocos2d) - Remote
Portland, OR · Remote
$50 - $110/hr
Cocos2d-x Junior Game Developer Job Type: Contractor Location: Remote Job Summary: In this role ... Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.
Associate Game Developer (Cocos2d) - Remote
Portland, OR · Remote
$50 - $110/hr
Cocos2d-x Junior Game Developer Job Type: Contractor Location: Remote Job Summary: In this role ... Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.
$388K - $619K/yr
Our mission is to enhance player discovery, gameplay, and engagement across Netflix's entire game portfolio - equipping developers both internal and external, with the platform capabilities they need ...
OR · On-site
$388K - $558K/yr
You exude developer empathy. You have great intuition for making a clean, easy-to-use API for game developers to integrate Netflix services, and you actively seek to improve the developer experience.
RESPONSIBILITIES Build and maintain production-quality gameplay systems, workflows, and tools in C ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...
OR · On-site
$388K - $558K/yr
You know how to build the communication layer between native clients and web-based games, and you care about making that interface clean, well-documented, and developer-friendly. You have genuine ...
$388K - $558K/yr
You exude developer empathy. You have great intuition for making a clean, easy-to-use API for game developers to integrate Netflix services. You thrive on cross-functional collaboration. You have ...
Are you on a mission to create games that bond players together into deeply invested communities? As an Engineering Director at teamLFG, you will hire, build and direct a technology organization to ...
Online Game Services Engineer, C#/.NET
OR · On-site +1
$90K - $120K/yr
Please note that this is not a gameplay engineering role. Responsibilities * Ramp up quickly with an existing codebase. * General support for live features and releases. * Develop backend services ...
Online Game Services Engineer, C#/.NET
OR · On-site +1
$90K - $120K/yr
Please note that this is not a gameplay engineering role. Responsibilities * Ramp up quickly with an existing codebase. * General support for live features and releases. * Develop backend services ...
$128K - $166K/yr
Our work spans game canvases across TV, web, and mobile; the Netflix Games Controller; on-device and cloud gaming infrastructure; and the studio tools and developer ecosystem that power every title ...
OR · On-site
$266K - $442K/yr
The Games Platform team is on a mission to delight members by empowering game developers to do the best work of their lives, bridging Netflix's unique superpowers and technologies to the vibrant ...
... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ... games
New
$230K - $360K/yr
You will work with Producers, Program Managers, Product Managers, Designers, Engineers, and others across a diversity of organizations to achieve Games' goals. You will need to be ever curious and ...
OR · On-site
About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading the cloud gaming revolution by putting console-quality video games on any device from TVs to consoles ...
OR · On-site
About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading the cloud gaming revolution by putting console-quality video games on any device from TVs to consoles ...
OR · On-site
Partner with gameplay programmers to design and maintain event dictionaries, ensuring consistent telemetry data definitions. * Identify objectives and queries for data collection across development ...
OR · On-site
Partner with gameplay programmers to design and maintain event dictionaries, ensuring consistent telemetry data definitions. * Identify objectives and queries for data collection across development ...
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Principle Software Engineer
Eugene, OR · On-site
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001 ...
Principle Software Engineer
Eugene, OR · On-site
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001 ...
Gameplay Developer information
What is the difference between Gameplay Developer vs Game Designer?
| Aspect | Gameplay Developer | Game Designer |
|---|---|---|
| Primary Focus | Implementing gameplay mechanics, coding, scripting | Conceptualizing game features, designing user experience |
| Required Skills | Programming, scripting, technical problem-solving | Creativity, storytelling, game mechanics design |
| Work Environment | Game development teams, programming studios | Design studios, creative teams, collaborative environments |
| Common Tools | Unity, Unreal Engine, C++, scripting languages | Design software, storyboarding tools, game design documentation |
While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

Other
Posted 28 days ago
Job description
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment that is robust, performant, and sustainable. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building designer- and artist-facing components and tools
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)