As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment that ...
OR · On-site
... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ... stub out gameplay ideas to evaluate their potential Strong technical scripting skills and ...
OR · On-site
$388K - $558K/yr
You exude developer empathy. You have great intuition for making a clean, easy-to-use API for game developers to integrate Netflix services, and you actively seek to improve the developer experience.
RESPONSIBILITIES Build and maintain production-quality gameplay systems, workflows, and tools in C ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...
OR · On-site
$388K - $558K/yr
You know how to build the communication layer between native clients and web-based games, and you care about making that interface clean, well-documented, and developer-friendly. You have genuine ...
OR · On-site
Are you on a mission to create games that bond players together into deeply invested communities? As an Engineering Director at teamLFG, you will hire, build and direct a technology organization to ...
Lead Gameplay Systems Engineer
OR · On-site +1
$145K - $165K/yr
Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work ...
Lead Gameplay Systems Engineer
OR · On-site +1
$145K - $165K/yr
Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work ...
$230K - $360K/yr
You will work with Producers, Program Managers, Product Managers, Designers, Engineers, and others across a diversity of organizations to achieve Games' goals. You will need to be ever curious and ...
OR · On-site
... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ... games
OR · On-site
About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading the cloud gaming revolution by putting console-quality video games on any device from TVs to consoles ...
OR · On-site
About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading the cloud gaming revolution by putting console-quality video games on any device from TVs to consoles ...
Backend Engineer (Golang)
OR · On-site +1
$100K - $140K/yr
Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work ...
Backend Engineer (Golang)
OR · On-site +1
$100K - $140K/yr
Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work ...
OR · On-site
As a Senior Online Game Services Engineering Lead for teamLFG, you will design and build the core services that take our game from prototype to production, from gathering requirements to ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist ...
Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation. * Writes and regularly updates clear ...
Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation. * Writes and regularly updates clear ...
$310K - $545K/yr
Empower game developers: Effectively farm for dissent to inform decision-making, drawing out opposing opinions and leveraging context to deploy streamlined internal and external tools, improving ...
New
Principal Product Manager - Games, Social Platform
OR · On-site +1
Collaborate closely with engineers to execute on the development of back-end systems for game development partners and the tooling to enable them to provision and optimise those experiences. Own the ...
Principal Product Manager - Games, Social Platform
OR · On-site +1
Collaborate closely with engineers to execute on the development of back-end systems for game development partners and the tooling to enable them to provision and optimise those experiences. Own the ...
$310K - $545K/yr
Partner closely with cloud gaming engineering and streaming technology teams to optimize latency, input lag, and video fidelity You will define the metrics for a successful, high-quality TV gaming ...
Slate Planning Manager, Games
OR · On-site +1
... programming in an always-on environment. Develop clear, data-backed recommendations on how to allocate limited placements and visibility to maximize installs, gameplay, and long-term value.
Slate Planning Manager, Games
OR · On-site +1
... programming in an always-on environment. Develop clear, data-backed recommendations on how to allocate limited placements and visibility to maximize installs, gameplay, and long-term value.
Principal Graphics Developer Tools Engineer
$152K - $188K/yr
Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points. * Represent NVIDIA at industry events, technical conferences ...
Principal Graphics Developer Tools Engineer
$152K - $188K/yr
Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points. * Represent NVIDIA at industry events, technical conferences ...
OR · On-site
$466K - $750K/yr
We are looking for a Senior ML Engineer to bridge the gap between cutting-edge AI research and ... Work directly with designers to build functional, AI-native gameplay mechanics-such as dynamic ...
Gameplay Developer information
What is the difference between Gameplay Developer vs Game Designer?
| Aspect | Gameplay Developer | Game Designer |
|---|---|---|
| Primary Focus | Implementing gameplay mechanics, coding, scripting | Conceptualizing game features, designing user experience |
| Required Skills | Programming, scripting, technical problem-solving | Creativity, storytelling, game mechanics design |
| Work Environment | Game development teams, programming studios | Design studios, creative teams, collaborative environments |
| Common Tools | Unity, Unreal Engine, C++, scripting languages | Design software, storyboarding tools, game design documentation |
While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

Other
Posted 9 days ago
Job description
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment that is robust, performant, and sustainable. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building designer- and artist-facing components and tools
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)