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Remote Gameplay Engineer Jobs in Oregon (NOW HIRING)

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Collaborate with external programmers to integrate new features for multiplayer games and ensure ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Data, Targeting & Optimization Collaborate with Data Science & Engineering and Games Title Product ... remote OK Generally, our compensation structure consists solely of an annual salary; we do not have ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

Demonstrated knowledge of Game and/or Film Production Pipelines * Experience and strong coding ... Comfortable working independently to tackle challenges in a remote working environment.

Sr Vulnerability Management Engineer

OR · Remote

$104K - $143K/yr

... game-changing innovations at the intersection of health, material and data science that change ... Remote - US Only Travel: No travel required Relocation Assistance: Not authorized Must be legally ...

Sr. Site Reliability Engineer

OR · On-site +1

$57 - $75.75/hr

... gaming, sports and entertainment, foodservice, education, healthcare and financial services ... Remote arrangements may be considered for exceptional candidates, with occasional travel to ...

Level Designer

Eugene, OR · On-site +1

$109K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ...

New

ENGR SR SOFTWARE DEVT

OR · Remote

$122K - $161K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ...

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We ... However, we also support fully remote work for candidates living across New York State or one of ...

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Remote Gameplay Engineer information

How does a remote gameplay engineer typically collaborate with designers and artists to implement game features?

As a Remote Gameplay Engineer, close collaboration with designers and artists is essential for bringing game features to life. This often involves participating in virtual meetings, sharing prototypes, and providing regular feedback to ensure technical feasibility aligns with creative vision. Tools like version control systems, project management software, and communication platforms help streamline workflows and keep everyone on the same page. Effective communication and proactive problem-solving are key to overcoming challenges that arise from working across different locations and time zones.

What is a remote gameplay engineer?

A Remote Gameplay Engineer is a software developer who specializes in designing and implementing interactive features and mechanics in video games while working from a remote location. They collaborate with designers, artists, and other engineers to create engaging player experiences, often focusing on areas like character controls, game logic, and user interface. Working remotely, they rely on digital communication tools to stay connected with their team and contribute to the game's development from anywhere in the world.

What is the difference between Remote Gameplay Engineer vs Remote Game Designer?

AspectRemote Gameplay EngineerRemote Game Designer
Primary FocusImplementing gameplay mechanics, coding, and technical featuresConceptualizing game ideas, designing levels, and crafting user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, level design
Work EnvironmentCollaborates with artists, designers, and programmers remotelyWorks closely with developers and artists to shape game concepts remotely
Common CertificationsComputer Science, Software Engineering, relevant coding certificationsGame Design degrees, creative arts certifications

Remote Gameplay Engineers focus on coding and implementing gameplay features, while Remote Game Designers concentrate on creating game concepts and designing user experiences. Both roles often collaborate remotely within the gaming industry, but their core responsibilities and skill sets differ significantly.

What are the key skills and qualifications needed to thrive as a remote gameplay engineer, and why are they important?

To excel as a Remote Gameplay Engineer, you need a solid background in computer science, strong programming skills (especially in C++ or C#), and experience with game engines like Unity or Unreal Engine. Familiarity with version control systems (e.g., Git), networking technologies, and debugging tools is often required, along with relevant certifications or a degree in a related field. Strong problem-solving abilities, effective remote communication, and collaborative teamwork distinguish top performers in this role. These skills are vital for building engaging gameplay features, ensuring code quality across distributed teams, and delivering seamless gaming experiences.
What are popular job titles related to Remote Gameplay Engineer jobs in Oregon? For Remote Gameplay Engineer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Gameplay Engineer jobs in Oregon look for? The top searched job categories for Remote Gameplay Engineer jobs in Oregon are:
Infographic showing various Remote Gameplay Engineer job openings in Oregon as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% Remote job distribution.

Lead Gameplay Systems Engineer

Rushdown Studios

OR • On-site, Remote

$145K - $165K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 11 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for a Lead Gameplay Systems Engineer to join us in support of our partner studio! In this role, you'll develop and maintain a variety of gameplay features and systems pertaining to player experience, character progression, and creator workflows.

Our ideal candidate is a self-motivated and demonstrated leader with the ability to juggle and jump between different tasks as necessary, including mentoring other team members working across a range of projects. Prior game development experience is required for this role, but we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Integrate backend services with the game client using C++.
  • Develop a wide variety of features for games utilizing Unreal Engine.
  • Ensure backend APIs are used efficiently and data is cached properly in the client.
  • Build tools that enable designers to easily work with and configure online systems.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Solve crashes and other problems on both PC and console.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible.

Requirements

  • Six (6) years of professional experience working on multiplayer games in C++, including recent experience developing games in Unreal Engine (e.g., UE4, UE5).
  • Professional experience leading a team, either through direct leadership or mentorship of less-experienced team members.
  • Background designing gameplay systems for live-service games.
  • Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design).
  • Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset Registry and Asset Async Loading), and rendering features (e.g., Nanite, Lumen).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience with additional game engines, including Unity or bespoke game engines.
  • Experience developing SDKs or plugins to be used by other developers you may not be working with directly.
  • Background developing games for consoles and integrating with console SDKs.

Benefits:

  • Compensation: $145,000-165,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.