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Game User Interface Artist Jobs in Oregon (NOW HIRING)

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...

You will be accountable to the Assistant Game Director while continuing to drive consistent and holistic user experience across project wide. RESPONSIBILITIES * Own, driving, and communicating the UI ...

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

... effects, user interface content, or other visual systems within the role's assigned scope ... Ability to work as part of a game team. Nice-To-Have Skills * Understanding of 3D art.

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

... user interface content, or other visual systems within the role's assigned scope. Profile and ... Ability to work as part of a game team. Nice-To-Have Skills Understanding of 3D art. Understanding ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

... user interface design, game engines including Unity and Unreal, basic programming for games, art ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

OR · Remote

$18 - $40/hr

... user interface design, game engines including Unity and Unreal, basic programming for games, art ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

... user interface design, game engines including Unity and Unreal, basic programming for games, art ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

... effects, user interface content, or other visual systems within the role's assigned scope. • ... game team. Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity.

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics, performance optimization, networking, online services, web development, tools, or automated testing.

New

Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics, performance optimization, networking, online services, web development, tools, or automated testing.

New

Collaborate with Product Designers to optimize the "10-foot UI" for game discovery, multiplayer onboarding, and in-game overlays on the TV. Lead Cross-Functional Execution: Act as the central node ...

Graphic Designer

Portland, OR · On-site

$59 - $72/hr

Experience with UI/UX, mobile apps, or digital product design is a plus and will provide ... Visual Arts, Graphic Design, Communication Design, or another relevant field, or equivalent ...

New

Design experience in UI/UX in game related applications. Experience with tools and environments such as: Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, and Python. Knowledge of Lua ...

Project Art Director

Eugene, OR · On-site

$106 - $127/hr

Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ... artists, recognizing areas for training and growth. * Strong passion for games and game art ...

New

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ... artists, recognizing areas for training and growth. * Strong passion for games and game art ...

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ... artists, recognizing areas for training and growth. Strong passion for games and game art ...

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

... 2D, 3D, UI, etc.) when needed. • Push the overall art quality within project constraints ... artists, recognizing areas for training and growth. • Strong passion for games and game art ...

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Game User Interface Artist information

What is the difference between Game User Interface Artist vs Game UI Designer?

AspectGame User Interface ArtistGame UI Designer
Primary FocusCreating visual elements and assets for game interfacesDesigning overall user experience and layout of game interfaces
SkillsGraphic design, illustration, visual storytellingUX design, wireframing, user flow planning
ToolsPhotoshop, Illustrator, animation softwareSketch, Figma, prototyping tools
Work EnvironmentCollaborates with UI designers and developersWorks closely with artists and programmers to implement UI

While both roles contribute to game interfaces, the Game User Interface Artist focuses on creating visual assets, whereas the Game UI Designer emphasizes designing the user experience and layout. Both roles are essential for a cohesive and engaging game interface.

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For Game User Interface Artist jobs in Oregon, the most frequently searched job titles are:

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The top searched job categories for Game User Interface Artist jobs in Oregon are:

What cities in Oregon are hiring for Game User Interface Artist jobs?

Cities in Oregon with the most Game User Interface Artist job openings:

Infographic showing various Game User Interface Artist job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 85% Full Time, 7% Part Time, 6% Contract, and 1% Nights. Highlights an 77% Physical, 4% Hybrid, and 19% Remote job distribution.

Senior UX/UI Design Lead

teamLFG

OR • On-site, Remote

Full-time

Re-posted 3 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?

As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director

Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems

Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team

Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates

Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns

Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality

Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture

REQUIRED SKILLS

Experience leading or directly supporting leadership in an ongoing live service game

Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation

Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)

Expert ability to give constructive feedback, receive feedback, and determine next steps Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar

Expert ability to create functional prototypes and accompanying technical documentation

Strong management, strategy, planning, and team building experience

Strong understanding of design and user-center principles

Strong understanding of game development pipelines and technical constraints

Experience bridging the gap between technical specs and player experiences

Experience with multiplayer genres and across a variety of platforms (PC, console)

NICE-TO-HAVE SKILLS

Experience with global gaming markets and the competitive gaming/esports landscape

Familiarity with development using Unreal Engine

REQUIRED

Strong portfolio showcasing previous UX/UI design work in games