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Game User Interface Artist Jobs in Oregon (NOW HIRING)

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...

You will be accountable to the Assistant Game Director while continuing to drive consistent and holistic user experience across project wide. RESPONSIBILITIES * Own, driving, and communicating the UI ...

Technical Artist III- UI/UX (REMOTE)

OR · Remote

$126K - $151K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: [[salaryMin]] Salary Maximum: [[salaryMax]] Main Objective : Assists in the development of high-end and innovative realtime software ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

... user interface design, game engines including Unity and Unreal, basic programming for games, art ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

OR · Remote

$18 - $40/hr

... user interface design, game engines including Unity and Unreal, basic programming for games, art ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Portland, OR · Remote

$18 - $40/hr

... user interface design, game engines including Unity and Unreal, basic programming for games, art ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

OR · On-site

$220K - $350K/yr

  • Medical

  • Life

  • Retirement

  • PTO

About the Job Creative Publishing is Netflix's creative leadership for games, maintaining a ... and UI design a plus About you A proven track record of executing with excellence in user ...

... game development. * Proficiency in Python including experience with PyQt/PySide2 for UI tool ... Passion for creative collaboration, continuous learning, and improving the artist and production ...

... game development. * Proficiency in Python including experience with PyQt/PySide2 for UI tool ... Passion for creative collaboration, continuous learning, and improving the artist and production ...

OR

$310K - $545K/yr

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  • Life

  • Retirement

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Collaborate with Product Designers to optimize the "10-foot UI" for game discovery, multiplayer onboarding, and in-game overlays on the TV. Lead Cross-Functional Execution: Act as the central node ...

Product Designer (REMOTE)

Beaverton, OR · On-site +1

$75K - $89K/yr

  • Medical

  • Dental

  • Retirement

  • PTO

... user interface. You bring high technical aptitude and a strong understanding of how design ... artist discographies and label catalogs, and brings real enthusiasm for what Discogs can become. If ...

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... game design, and narrative design). * Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset ...

NuAxis is home to thinkers and feelers; engineers and artists. We work hard and support each other ... Design and oversee technical process modeling, data modeling, and user interface architecture.

Software Engineer

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms ... Customize CG-OWL User Interfaces for USCG use. * Gather CG-OWL user feedback, assess validity, and ...

Software Engineer

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms ... Customize CG-OWL User Interfaces for USCG use. * Gather CG-OWL user feedback, assess validity, and ...

NuAxis is home to thinkers and feelers; engineers and artists. We work hard and support each other ... Guide the implementation of responsive, accessible, user-centered interfaces for desktops, laptops ...

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Game User Interface Artist information

What is the difference between Game User Interface Artist vs Game UI Designer?

AspectGame User Interface ArtistGame UI Designer
Primary FocusCreating visual elements and assets for game interfacesDesigning overall user experience and layout of game interfaces
SkillsGraphic design, illustration, visual storytellingUX design, wireframing, user flow planning
ToolsPhotoshop, Illustrator, animation softwareSketch, Figma, prototyping tools
Work EnvironmentCollaborates with UI designers and developersWorks closely with artists and programmers to implement UI

While both roles contribute to game interfaces, the Game User Interface Artist focuses on creating visual assets, whereas the Game UI Designer emphasizes designing the user experience and layout. Both roles are essential for a cohesive and engaging game interface.

What are popular job titles related to Game User Interface Artist jobs in Oregon?

For Game User Interface Artist jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Game User Interface Artist jobs in Oregon look for?

The top searched job categories for Game User Interface Artist jobs in Oregon are:

What cities in Oregon are hiring for Game User Interface Artist jobs?

Cities in Oregon with the most Game User Interface Artist job openings:

Infographic showing various Game User Interface Artist job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 85% Full Time, 7% Part Time, 6% Contract, and 1% Nights. Highlights an 77% Physical, 4% Hybrid, and 19% Remote job distribution.

Full-time

Re-posted 12 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?

As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director

Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems

Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team

Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates

Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns

Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality

Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture

REQUIRED SKILLS

Experience leading or directly supporting leadership in an ongoing live service game

Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation

Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)

Expert ability to give constructive feedback, receive feedback, and determine next steps Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar

Expert ability to create functional prototypes and accompanying technical documentation

Strong management, strategy, planning, and team building experience

Strong understanding of design and user-center principles

Strong understanding of game development pipelines and technical constraints

Experience bridging the gap between technical specs and player experiences

Experience with multiplayer genres and across a variety of platforms (PC, console)

NICE-TO-HAVE SKILLS

Experience with global gaming markets and the competitive gaming/esports landscape

Familiarity with development using Unreal Engine

REQUIRED

Strong portfolio showcasing previous UX/UI design work in games