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Remote Backend Game Developer Jobs in Oregon (NOW HIRING)

General Interest - Backend Engineer

OR · On-site +1

$90K - $135K/yr

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We ... However, we also support fully remote work for candidates living across New York State or one of ...

Online Game Services Engineer, C#/.NET

OR · On-site +1

$90K - $120K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Develop backend services for multiplayer games. * Estimate and prioritize a backlog of existing ...

Backend Java Developers

Portland, OR · Remote

$53.50 - $69.50/hr

Synapsis is hiring multiple Backend Java Developers in Portland, Oregon. (some are fully remote so please specify if you can relocate post-Covid restrictions.) This is a year+ contract. All ...

Remote-first (United States; BC & ON, Canada) * Full-time * Permanent * Exemption status * The cash ... This posting is for an existing vacancy As a Senior Backend Engineer, Assets you'll... * Design ...

Software Engineer, Backend (Platform)

OR · On-site +1

$198K - $295K/yr

... developer productivity * An inexhaustible desire to understand where every millisecond of time ... Experience working in a remote-first team and strong communication skills in this context. This ...

Senior Backend Engineer

OR · Remote

$136.40K - $170.50K/yr

Reporting to the Engineering Manager * Design and implement scalable, reliable backend systems ... Compensation, Benefits, & Perks Work from home with a remote-first community Unlimited PTO (and the ...

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Remote Backend Game Developer information

What are the key skills and qualifications needed to thrive as a Remote Backend Game Developer, and why are they important?

To thrive as a Remote Backend Game Developer, you need strong programming skills in languages like Java, C#, or Python, along with experience in server-side architecture and database management. Familiarity with cloud platforms (such as AWS or Azure), game server frameworks, and version control systems like Git is typically required. Excellent problem-solving, teamwork, and clear communication are vital soft skills for effective remote collaboration and troubleshooting. These abilities ensure reliable, scalable game infrastructure and smooth integration with front-end systems, essential for delivering high-quality multiplayer gaming experiences.

What are the typical collaboration methods for remote backend game developers working with cross-functional teams?

Remote backend game developers frequently collaborate with frontend developers, game designers, and QA teams through a mix of communication tools such as Slack, Jira, and version control platforms like Git. Regular video meetings and code reviews are common to ensure alignment on project goals, address technical challenges, and maintain code quality. Clear documentation and proactive communication are key to overcoming distance and time zone barriers, fostering a productive team environment and smooth project workflow.

What is a Remote Backend Game Developer?

A Remote Backend Game Developer is a software engineer who works from a remote location to design, build, and maintain the server-side components of video games. They are responsible for creating scalable systems that handle game logic, player data, multiplayer features, and real-time communication. These developers collaborate with frontend developers, game designers, and other team members to ensure seamless gameplay experiences for users around the world. Their work often involves programming in languages such as Java, Python, C#, or Node.js, and managing cloud infrastructures.

What is the difference between Remote Backend Game Developer vs Remote Frontend Game Developer?

AspectRemote Backend Game DeveloperRemote Frontend Game Developer
Required SkillsServer-side programming, database management, API developmentUI/UX design, client-side scripting, visual integration
Work EnvironmentCollaborates with server teams, cloud services, and databasesWorks closely with designers, artists, and client-side frameworks
Common Industry UsageDevelops game logic, multiplayer features, and data managementCreates user interfaces, menus, and visual elements

Remote Backend Game Developers focus on server-side systems, multiplayer functionality, and data management, while Remote Frontend Game Developers handle the visual and interactive aspects of games. Both roles are essential in game development, often working together remotely to deliver seamless gaming experiences.

What are the most commonly searched types of Backend Game Developer jobs in Oregon? The most popular types of Backend Game Developer jobs in Oregon are:
What are popular job titles related to Remote Backend Game Developer jobs in Oregon? For Remote Backend Game Developer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Backend Game Developer jobs in Oregon look for? The top searched job categories for Remote Backend Game Developer jobs in Oregon are:
What cities in Oregon are hiring for Remote Backend Game Developer jobs? Cities in Oregon with the most Remote Backend Game Developer job openings:
Infographic showing various Remote Backend Game Developer job openings in Oregon as of May 2026, with employment types broken down into 84% Full Time, and 16% Part Time. Highlights an 100% Remote job distribution.

General Interest - Backend Engineer

Rushdown Studios

On-site, Remote

$90K - $135K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 8 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Please note that this role is posted in anticipation of future hiring needs! Our team will be actively reviewing applications, but we will only reach out if we feel that your expertise and experience may align with an upcoming opportunity.

We're always on the lookout for new team members at Rushdown, so we'd love to hear from you if you're a skilled Backend Engineer interested in being considered for future openings! Although our technical needs tend to vary between projects, the job responsibilities and requirements outlined below reflect some of the work that we encounter most frequently in this discipline.

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, OH, PA, TX, WI).

Responsibilities

  • Prototype and build online game features and concepts in the backend.
  • Develop new services and author software design documents.
  • General support for live features and releases.
  • Work closely with our partners and take / provide technical feedback.
  • Contribute to a healthy technical culture that encourages engineers to learn and grow.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience using C#/.NET, Golang, Rust, Java, or Kotlin.
  • Ability to dive into Unreal, Unity, or another game engine to complete a task.
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Proficiency with C++.
  • Experience working in the games industry.
  • Familiarity with game server scaling and orchestration frameworks.
  • Experience with PlayFab, Epic Online Services, or other popular backend game services.
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).

Benefits:

  • Compensation: $90,000-135,000/year. Please note that because this is a "general interest" posting for future hiring needs, final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, broader skill set, and the position for which you are eventually considered. The Hiring Team will confirm the pay range as part of your interview process.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.