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Gameplay Developer Jobs in Beaverton, OR (NOW HIRING)

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

Our unique team brings together people from VFX, games, visualization, and more to transform the design and visualization process. WHO WE ARE LOOKING FOR We're looking for an engineering manager who ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

We build the platform (SDK + hosted service) used by game publishers to make their mobile games ... While we sell to marketing teams, we are developers building for developers. Here are some things ...

We build the platform (SDK + hosted service) used by game publishers to make their mobile games ... While we sell to marketing teams, we are developers building for developers. Here are some things ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Creating fault-tolerant systems that make the devops team happy to deploy your code * Designing and ...

System Engineer Number of Openings: 2 Duration: 6-month assignment with possibility for extension ... Experience/interest in GPUs/gaming. * Hillsboro team focuses on the enterprise side of things ...

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

Work with other developers, user experience designers, QAs, and product owners to identify ... Demonstrated knowledge of Game and/or Film Production Pipelines * Experience and strong coding ...

Physical Design Engineer

Beaverton, OR · On-site

$141K - $145K/yr

Do you like changing the game? We have an opportunity for a forward-thinking and unusually hardworking Physical Design Engineer. As a member of our wide-ranging group, you will have the rare and ...

NVIDIA's invention of the GPU sparked the growth of the PC gaming market, redefined modern computer ... We are now looking for a Compiler Engineering Manager! NVIDIA's HPC Compiler team is looking to ...

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Showing results 1-20

Gameplay Developer information

See Beaverton, OR salary details

$100.4K

$140.7K

$149.3K

How much do gameplay developer jobs pay per year?

As of Aug 14, 2026, the average yearly pay for gameplay developer in Beaverton, OR is $140,704.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,200.00 and $148,800.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What are popular job titles related to Gameplay Developer jobs in Beaverton, OR?

For Gameplay Developer jobs in Beaverton, OR, the most frequently searched job titles are:

What job categories do people searching Gameplay Developer jobs in Beaverton, OR look for?

The top searched job categories for Gameplay Developer jobs in Beaverton, OR are:

What cities near Beaverton, OR are hiring for Gameplay Developer jobs?

Cities near Beaverton, OR with the most Gameplay Developer job openings:

Infographic showing various Gameplay Developer job openings in Beaverton, OR as of August 2026, with employment types broken down into 77% Full Time, 9% Part Time, and 14% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $140,704 per year, or $67.6 per hour.

Game Developer (Java / libGDX) - Remote

micro1 AI

Portland, OR • Remote

$20 - $120/hr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.