1

Animation Rigging Jobs (NOW HIRING)

The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this ...

Create facial rigs and blendshapes for expressions, lip sync, and animation * Perform advanced ... Troubleshoot and resolve complex rigging and animation issues * Collaborate with animators ...

Create facial rigs and blendshapes for expressions, lip sync, and animation * Perform advanced ... Troubleshoot and resolve complex rigging and animation issues * Collaborate with animators ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...

In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...

3D Animation Lead

Denver, NC ยท On-site +1

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...

Relevant backgrounds may include character animation, facial animation, performance capture, motion editing, facial rigging, or related character-performance disciplines. The role is not intended for ...

Autodesk 3DS Max Tutor

GA ยท Remote

$40/hr

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

next page

Showing results 1-20

Animation Rigging information

See salary details

$14

$26

$36

How much do animation rigging jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for animation rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is an animation rigging?

An Animation Rigging job involves creating the digital skeletons that allow characters and objects to move in animation and video games. Rigging artists design and implement the control systems, including joints, bones, and deformers, that animators use to bring models to life. They work closely with modelers and animators to ensure smooth movement and realistic deformations. Strong technical skills in 3D software and scripting are often required for this role.

What does an animation rigging artist do?

Animation Rigging artists spend their days designing and building digital skeletons and control systems that allow animators to create lifelike movement for characters and objects. You may work closely with modelers and animators to ensure rigs are user-friendly and optimized for the production pipeline, regularly troubleshooting or refining rigs based on animation feedback. Collaboration is a big part of the job, as you often interact with technical artists, animators, and supervisors to maintain the quality and efficiency of the rigging process. The role can involve balancing technical tasks with creative problem-solving, making it both challenging and rewarding for those passionate about animation.

What are the key skills and qualifications needed for animation rigging?

To thrive in Animation Rigging, you need a solid understanding of anatomy, movement, and 3D animation principles, usually supported by experience in computer graphics or related fields. Proficiency with industry-standard software like Autodesk Maya, Blender, or 3ds Max, as well as scripting languages such as Python or MEL, is commonly required. Strong problem-solving abilities, collaboration, and clear communication help riggers effectively integrate with animators and technical artists. These competencies are crucial for building flexible, efficient rigs that enable high-quality animation and seamless production workflows.

How to become an animation rigger?

To become an animation rigger, you should develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. A relevant degree in computer graphics, animation, or a related field, along with a strong portfolio demonstrating rigging work, is often required. Gaining experience through internships or personal projects helps build proficiency and industry connections.
More about Animation Rigging jobs

What cities are hiring for Animation Rigging jobs?

Cities with the most Animation Rigging job openings:

What are the most commonly searched types of Animation Rigging jobs?

The most popular types of Animation Rigging jobs are:

What states have the most Animation Rigging jobs?

States with the most job openings for Animation Rigging jobs include:

What other helpful pages are available for Animation Rigging?

Other pages related to Animation Rigging:

Infographic showing various Animation Rigging job openings in the United States as of September 2026, with employment types broken down into 30% As Needed, 64% Full Time, 4% Part Time, 1% Contract, and 1% Nights. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Technical Animator / Rigger

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

Other

Posted 12 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr