Animation and Rigging to join our unique program. We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We ...
Animation and Rigging to join our unique program. We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We ...
Animator
Spokane, WA ยท On-site
An understanding of aspect dynamics, animation rigging/set-up, and character animation * Knowledge of the software and hardware used in the post-production process * Understanding of the Visual ...
Animator
Spokane, WA ยท On-site
An understanding of aspect dynamics, animation rigging/set-up, and character animation * Knowledge of the software and hardware used in the post-production process * Understanding of the Visual ...
Technical Animator - Remote or On Site
Redmond, WA ยท On-site +1
$50K - $70K/yr
Create clear technical documentation and help evolve the animation & rigging pipeline Requirements * 3+ years of professional experience as a Technical Animator / Technical Artist in game development ...
Technical Animator - Remote or On Site
Redmond, WA ยท On-site +1
$50K - $70K/yr
Create clear technical documentation and help evolve the animation & rigging pipeline Requirements * 3+ years of professional experience as a Technical Animator / Technical Artist in game development ...
Technical Animator - Remote or On Site
Redmond, WA ยท On-site +1
Create clear technical documentation and help evolve the animation & rigging pipeline Requirements * 3+ years of professional experience as a Technical Animator / Technical Artist in game development ...
Technical Animator - Remote or On Site
Redmond, WA ยท On-site +1
Create clear technical documentation and help evolve the animation & rigging pipeline Requirements * 3+ years of professional experience as a Technical Animator / Technical Artist in game development ...
Create clear technical documentation and help evolve the animation & rigging pipeline Requirements * 3+ years of professional experience as a Technical Animator / Technical Artist in game development ...
Quick apply
Create clear technical documentation and help evolve the animation & rigging pipeline Requirements * 3+ years of professional experience as a Technical Animator / Technical Artist in game development ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA ยท On-site
$180K - $270K/yr
Experience working with animation systems, including skeletal animation, rigging, or simulation pipelines. * Familiarity with ML frameworks such as PyTorch or TensorFlow. * Experience working with ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA ยท On-site
$180K - $270K/yr
Experience working with animation systems, including skeletal animation, rigging, or simulation pipelines. * Familiarity with ML frameworks such as PyTorch or TensorFlow. * Experience working with ...
Our courses in 3D animation include classes covering an introduction to polygon modeling and animation, character animation, rigging, the shading and rendering pipeline, and digital sculpting.
Our courses in 3D animation include classes covering an introduction to polygon modeling and animation, character animation, rigging, the shading and rendering pipeline, and digital sculpting.
Cinematics Animation Director
Cary, NC ยท On-site
You'll take animation from initial concept through implementation using our animation system in ... Understanding of modeling, skinning, and rigging. * Hands-on experience with tools like Meshcapade ...
Cinematics Animation Director
Cary, NC ยท On-site
You'll take animation from initial concept through implementation using our animation system in ... Understanding of modeling, skinning, and rigging. * Hands-on experience with tools like Meshcapade ...
3D Animation Lead
Denver, NC ยท On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
3D Animation Lead
Denver, NC ยท On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI ยท On-site
$143.80K - $217.20K/yr
Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI ยท On-site
$143.80K - $217.20K/yr
Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
Expression of Interest - Rigging Artist
Los Angeles, CA ยท On-site +1
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
Expression of Interest - Rigging Artist
Los Angeles, CA ยท On-site +1
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
Quick apply
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
3D Animation Lead
Denver, NC ยท On-site
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Quick apply
3D Animation Lead
Denver, NC ยท On-site
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA ยท On-site
$130.80K - $149.30K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA ยท On-site
$130.80K - $149.30K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR ยท On-site +1
$126.90K - $151.80K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR ยท On-site +1
$126.90K - $151.80K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR ยท On-site +1
$126.90K - $151.80K/yr
Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture. Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.
Sr. Technical Artist, Character and Animation Pipeline - Games
OR ยท On-site +1
$126.90K - $151.80K/yr
Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture. Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.
$117.50K - $140.70K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
$117.50K - $140.70K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. * Author or source animation-focused tools and plug-ins as needed ...
Animation Rigging information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do animation rigging jobs pay per hour?
What is an Animation Rigging job?
What are the key skills and qualifications needed to thrive in the Animation Rigging position, and why are they important?
What are the typical daily responsibilities of an Animation Rigging artist?
How much do animation rigging people make?

Assistant Professor of Practice - Emerging Media Arts: Animation
University of Nebraska-LincolnLincoln, NE โข On-site
Full-time
Posted 22 days ago
Job description
Position Information
Working Title
Assistant Professor of Practice - Emerging Media Arts: Animation
Department
Johnny Carson School-Theatre & Film-1033
Requisition Number
F_250088
Posting Open Date
12/11/2025
Application Review Date: (To ensure consideration, please submit all application materials before review date)
03/02/2026
Posting Close Date
Open Until Filled
Yes
Description of Work
Johnny Carson School of Theatre and Film at the University of Nebraska-Lincoln invites applications for an Assistant Professor of Practice - Emerging Media Arts: Animation and Rigging to join our unique program.
We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We welcome applicants with backgrounds in film, television, game production, or gallery/museum installations. The successful candidate will have advanced experience in 3D animation workflows (film, television, games) and/or rigging, ideally with supplemental familiarity with game engines, and/or motion capture, and be able to creatively integrate traditional techniques with emerging technologies and platforms.
This position involves teaching courses in 3D Animation, Rigging, Motion Capture, and Game Engines. The ideal candidate will be a dynamic artist/teacher who is committed to training and inspiring the next generation of emerging media artists and storytellers.
The Johnny Carson Center for Emerging Media Arts is an interdisciplinary center and creative research facility within the Johnny Carson School of Theatre and Film, established with a $57M investment from the Johnny Carson Foundation. Research areas include filmmaking, interactive and immersive storytelling, experience and generative design, XR, machine learning, sonic and data arts, virtual production, and innovation and entrepreneurship.
The Carson Center brings together world-class faculty and students to reimagine the future of media through inclusive, imaginative storytelling that addresses human-scale challenges, provokes and inspires. As the Center expands its international reach and collaborations, this is a unique opportunity to shape its growing mission.
Nebraska offers an attractive compensation and benefits package, commensurate with the successful candidate's background and experience. Faculty status with opportunities for promotion in rank and sabbatical opportunities for continued learning and professional development are additional key benefits. This position comes with resources to support innovative teaching and creative practice.
Key Responsibilities
- Teach courses in 3D Animation, Rigging, Introduction to Game Engines, Motion Capture for Real-time Performance, and others as needed.
- Collaborate with faculty to develop new courses and curriculum with a focus towards interdisciplinarity.
- Provide mentorship to students.
- Recruit artist/industry partners and assist students transitioning into their careers.
- Remain agile and keep current with advancements in 3D animation, rigging, motion capture, game engine technologies, AI, and creative applications.
The University of Nebraska does not discriminate based on race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation in its programs, activities, or employment. See https://equity.unl.edu/notice-nondiscrimination/.
Minimum Required Qualifications
- Bachelor's degree with at least five years of professional experience in 3D animation and/or rigging for film, television, games, or live performance workflows.
- Working career as an animator/artist represented through a body of work that has received theatrical, network, or streaming exhibition and/or national/international festival recognition.
Preferred Qualifications
- Master's degree in an equivalent arts-related field; OR in exceptional cases, significant professional credentials and experience in lieu of a terminal degree.
- Experience with game engines (Unity or Unreal) or other real-time performance systems.
- Experience in custom rigging for 3D animation and/or games.
- Experience with emerging forms of digital animation workflows, including AI and Machine Learning.
- Proficiencies in languages such as MEL (PyMEL), Python, C++, or C#.
- University teaching experience above the teaching assistant level; or equivalent experience in a non-university setting (Animation Mentor, Gnomon, VFS, etc.).
- A strong network of contacts with other industry professionals and employers.
- Demonstrated commitment to ongoing professional development and the ability to stay at the edge of industry developments.
Work Location (City, State)
Lincoln, NE
Pre-Placement Driving Record Review Required
Criminal History Background Check Required
No
Posted Salary
How to Apply
Click "Apply for this Job," complete the faculty information form, and submit the following required documents:
- A letter of interest addressing your qualifications specific to this job description.
- A current Curriculum Vitae.
- Teaching statement (1-2 pages). Attach as "Other Document."
- A link to an online portfolio of work.
- The names and contact details of three professional references.
For questions or accommodations related to this position contact
Shelby Foged
shelby.foged@unl.edu
Job Category
Job Category (old)
Faculty Non-Tenure Leading
Job Type
9 Month
Position funded by grant or other form of temporary funding?
No
If Temporary, indicate end date
Planned Hire Date
08/17/2026
Appointment End Date
Organizational Location
Default Location
About University of Nebraska-Lincoln
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
201 - 500 Employees
Headquarters location
Lincoln, NE, US
Year founded
1869