Animation and Rigging to join our unique program. We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We ...
Animation and Rigging to join our unique program. We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA · On-site
$180K - $270K/yr
Experience working with animation systems, including skeletal animation, rigging, or simulation pipelines. * Familiarity with ML frameworks such as PyTorch or TensorFlow. * Experience working with ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA · On-site
$180K - $270K/yr
Experience working with animation systems, including skeletal animation, rigging, or simulation pipelines. * Familiarity with ML frameworks such as PyTorch or TensorFlow. * Experience working with ...
3D Animation Lead
Denver, NC · On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
3D Animation Lead
Denver, NC · On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
Quick apply
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
3D Animation Lead
Denver, NC · On-site
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Quick apply
3D Animation Lead
Denver, NC · On-site
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$130K - $149K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$130K - $149K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
... rigging, and animation techniques (2D or 3D) to develop compelling narratives Edit and prepare animations and video clips for use on social media, campaigns, and events Add branding elements and ...
... rigging, and animation techniques (2D or 3D) to develop compelling narratives Edit and prepare animations and video clips for use on social media, campaigns, and events Add branding elements and ...
Animation & Storytelling Intern
New York, NY · On-site +1
... rigging, and animation techniques (2D or 3D) to develop compelling narratives • Edit and prepare animations and video clips for use on social media, campaigns, and events • Add branding elements ...
Animation & Storytelling Intern
New York, NY · On-site +1
... rigging, and animation techniques (2D or 3D) to develop compelling narratives • Edit and prepare animations and video clips for use on social media, campaigns, and events • Add branding elements ...
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Lead Rigger | North America | Canada | Europe | Fully Remote
$24.50 - $31.75/hr
Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the ...
Lead Rigger | North America | Canada | Europe | Fully Remote
$24.50 - $31.75/hr
Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the ...
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Freelance Toon Boom Animator-YouTube Studio
Kyle, TX · On-site +1
$880/wk
Newscape also produces a vast array of videos for a young audience and content through animation and machinima. We are looking to add Freelance Cutout / Rigged Character Animators in Toon Boom ...
Freelance Toon Boom Animator-YouTube Studio
Kyle, TX · On-site +1
$880/wk
Newscape also produces a vast array of videos for a young audience and content through animation and machinima. We are looking to add Freelance Cutout / Rigged Character Animators in Toon Boom ...
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Character animation * Rigging * Lighting, and texturing * Particle systems and motion graphics development * Interface Design * Motion capture * Plans, prepares, and teaches assigned courses ...
Character animation * Rigging * Lighting, and texturing * Particle systems and motion graphics development * Interface Design * Motion capture * Plans, prepares, and teaches assigned courses ...
Character animation * Rigging * Lighting, and texturing * Particle systems and motion graphics development * Interface Design * Motion capture * Plans, prepares, and teaches assigned courses ...
Character animation * Rigging * Lighting, and texturing * Particle systems and motion graphics development * Interface Design * Motion capture * Plans, prepares, and teaches assigned courses ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Quick apply
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Visual Effects Animation Artist
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Visual Effects Animation Artist
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Animation Rigging information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do animation rigging jobs pay per hour?
What is the highest paying rigger job?
What is an Animation Rigging job?
An Animation Rigging job involves creating the digital skeletons that allow characters and objects to move in animation and video games. Rigging artists design and implement the control systems, including joints, bones, and deformers, that animators use to bring models to life. They work closely with modelers and animators to ensure smooth movement and realistic deformations. Strong technical skills in 3D software and scripting are often required for this role.
What does an animation rigger do?
What are the typical daily responsibilities of an Animation Rigging artist?
Animation Rigging artists spend their days designing and building digital skeletons and control systems that allow animators to create lifelike movement for characters and objects. You may work closely with modelers and animators to ensure rigs are user-friendly and optimized for the production pipeline, regularly troubleshooting or refining rigs based on animation feedback. Collaboration is a big part of the job, as you often interact with technical artists, animators, and supervisors to maintain the quality and efficiency of the rigging process. The role can involve balancing technical tasks with creative problem-solving, making it both challenging and rewarding for those passionate about animation.
How much money do you make rigging?
How hard is rigging animation?
What are the key skills and qualifications needed to thrive in the Animation Rigging position, and why are they important?
To thrive in Animation Rigging, you need a solid understanding of anatomy, movement, and 3D animation principles, usually supported by experience in computer graphics or related fields. Proficiency with industry-standard software like Autodesk Maya, Blender, or 3ds Max, as well as scripting languages such as Python or MEL, is commonly required. Strong problem-solving abilities, collaboration, and clear communication help riggers effectively integrate with animators and technical artists. These competencies are crucial for building flexible, efficient rigs that enable high-quality animation and seamless production workflows.

Assistant Professor of Practice - Emerging Media Arts: Animation
University of Nebraska-LincolnLincoln, NE • On-site
Full-time
Posted 13 days ago
Job description
Position Information
Working Title
Assistant Professor of Practice - Emerging Media Arts: Animation
Department
Johnny Carson School-Theatre & Film-1033
Requisition Number
F_250088
Posting Open Date
12/11/2025
Application Review Date: (To ensure consideration, please submit all application materials before review date)
03/02/2026
Posting Close Date
Open Until Filled
Yes
Description of Work
Johnny Carson School of Theatre and Film at the University of Nebraska-Lincoln invites applications for an Assistant Professor of Practice - Emerging Media Arts: Animation and Rigging to join our unique program.
We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We welcome applicants with backgrounds in film, television, game production, or gallery/museum installations. The successful candidate will have advanced experience in 3D animation workflows (film, television, games) and/or rigging, ideally with supplemental familiarity with game engines, and/or motion capture, and be able to creatively integrate traditional techniques with emerging technologies and platforms.
This position involves teaching courses in 3D Animation, Rigging, Motion Capture, and Game Engines. The ideal candidate will be a dynamic artist/teacher who is committed to training and inspiring the next generation of emerging media artists and storytellers.
The Johnny Carson Center for Emerging Media Arts is an interdisciplinary center and creative research facility within the Johnny Carson School of Theatre and Film, established with a $57M investment from the Johnny Carson Foundation. Research areas include filmmaking, interactive and immersive storytelling, experience and generative design, XR, machine learning, sonic and data arts, virtual production, and innovation and entrepreneurship.
The Carson Center brings together world-class faculty and students to reimagine the future of media through inclusive, imaginative storytelling that addresses human-scale challenges, provokes and inspires. As the Center expands its international reach and collaborations, this is a unique opportunity to shape its growing mission.
Nebraska offers an attractive compensation and benefits package, commensurate with the successful candidate's background and experience. Faculty status with opportunities for promotion in rank and sabbatical opportunities for continued learning and professional development are additional key benefits. This position comes with resources to support innovative teaching and creative practice.
Key Responsibilities
- Teach courses in 3D Animation, Rigging, Introduction to Game Engines, Motion Capture for Real-time Performance, and others as needed.
- Collaborate with faculty to develop new courses and curriculum with a focus towards interdisciplinarity.
- Provide mentorship to students.
- Recruit artist/industry partners and assist students transitioning into their careers.
- Remain agile and keep current with advancements in 3D animation, rigging, motion capture, game engine technologies, AI, and creative applications.
The University of Nebraska does not discriminate based on race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation in its programs, activities, or employment. See https://equity.unl.edu/notice-nondiscrimination/.
Minimum Required Qualifications
- Bachelor's degree with at least five years of professional experience in 3D animation and/or rigging for film, television, games, or live performance workflows.
- Working career as an animator/artist represented through a body of work that has received theatrical, network, or streaming exhibition and/or national/international festival recognition.
Preferred Qualifications
- Master's degree in an equivalent arts-related field; OR in exceptional cases, significant professional credentials and experience in lieu of a terminal degree.
- Experience with game engines (Unity or Unreal) or other real-time performance systems.
- Experience in custom rigging for 3D animation and/or games.
- Experience with emerging forms of digital animation workflows, including AI and Machine Learning.
- Proficiencies in languages such as MEL (PyMEL), Python, C++, or C#.
- University teaching experience above the teaching assistant level; or equivalent experience in a non-university setting (Animation Mentor, Gnomon, VFS, etc.).
- A strong network of contacts with other industry professionals and employers.
- Demonstrated commitment to ongoing professional development and the ability to stay at the edge of industry developments.
Work Location (City, State)
Lincoln, NE
Pre-Placement Driving Record Review Required
Criminal History Background Check Required
No
Posted Salary
How to Apply
Click "Apply for this Job," complete the faculty information form, and submit the following required documents:
- A letter of interest addressing your qualifications specific to this job description.
- A current Curriculum Vitae.
- Teaching statement (1-2 pages). Attach as "Other Document."
- A link to an online portfolio of work.
- The names and contact details of three professional references.
For questions or accommodations related to this position contact
Shelby Foged
shelby.foged@unl.edu
Job Category
Job Category (old)
Faculty Non-Tenure Leading
Job Type
9 Month
Position funded by grant or other form of temporary funding?
No
If Temporary, indicate end date
Planned Hire Date
08/17/2026
Appointment End Date
Organizational Location
Default Location
About University of Nebraska-Lincoln
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
201 - 500 Employees
Headquarters location
Lincoln, NE, US
Year founded
1869