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Full Time Animation Rigging Jobs (NOW HIRING)

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Employment Type: FULL_TIME

3D Artist

Dallas, TX ยท On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX ยท On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Job Type Full-time Description NJI is an agency where creativity knows no borders. We navigate the ... Develop storyboards, illustrations, animations, and video graphics that carry a clear message and ...

Senior Software Engineer, UGC Validation

San Mateo, CA ยท On-site

$139K - $183K/yr

Solid understanding of avatar schema compliance, rigging, skinning weights, and animation ... All full-time employees are also eligible for equity compensation and for benefits as described on ...

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Full Time Animation Rigging information

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$14

$26

$36

How much do full time animation rigging jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for full time animation rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a full time animation rigger?

To thrive as a Full Time Animation Rigger, you need a solid understanding of anatomy, movement, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with rigging tools and software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is usually required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with animators and troubleshoot complex rigging challenges. These skills ensure that animated characters and objects move realistically and efficiently throughout the production pipeline.

What is the difference between Full Time Animation Rigging vs Full Time Character Animator?

AspectFull Time Animation RiggingFull Time Character Animator
Required SkillsRigging software, technical skills, anatomy knowledgeAnimation software, storytelling, character performance
Work EnvironmentStudio, post-production, VFX companiesAnimation studios, film, TV, gaming
Common CertificationsTechnical courses in rigging, 3D modelingAnimation courses, portfolio showcase

Full Time Animation Rigging focuses on creating the digital skeletons and controls for characters, enabling animators to bring characters to life. In contrast, Full Time Character Animators work on bringing those characters to life through performance and movement. Both roles often collaborate closely but require different skill sets and focus areas within the animation pipeline.

What is full time animation rigging?

Full time animation rigging is a specialized position in the animation and visual effects industries where an individual works exclusively on creating the digital skeletons and control systems (rigs) that animators use to bring characters and objects to life. Rigging artists design these systems to allow for natural movement and expression, ensuring that models can be animated efficiently and realistically. This role often involves close collaboration with modelers, animators, and technical directors, and requires a strong understanding of anatomy, motion, and 3D software tools. Full time rigging artists are typically employed at animation studios, game development companies, or VFX houses.

What are some common challenges faced by animation rigging artists in a full-time role, and how can they be addressed?

Full-time animation rigging artists often encounter challenges such as balancing the technical requirements of rigs with the creative needs of animators, managing tight production deadlines, and maintaining compatibility across various animation software. Effective communication with animators and modelers is key to ensuring rigs meet both functional and artistic expectations. Continuous learning and staying updated on industry-standard tools, like Maya or Blender, can also help address technical hurdles and improve workflow efficiency.
More about Full Time Animation Rigging jobs
What cities are hiring for Full Time Animation Rigging jobs? Cities with the most Full Time Animation Rigging job openings:
What are the most commonly searched types of Animation Rigging jobs? The most popular types of Animation Rigging jobs are:
What states have the most Full Time Animation Rigging jobs? States with the most job openings for Full Time Animation Rigging jobs include:
What job categories do people searching Full Time Animation Rigging jobs look for? The top searched job categories for Full Time Animation Rigging jobs are:
Infographic showing various Full Time Animation Rigging job openings in the United States as of July 2026, with employment types broken down into 63% As Needed, 14% Full Time, 6% Part Time, 1% Temporary, 1% Contract, and 15% Nights. Highlights an 68% Physical, 4% Hybrid, and 28% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Technical Artist, Character

AGBO

Los Angeles, CA โ€ข On-site

$90K - $110K/yr

Full-time

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:

  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:

  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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