Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Quick apply
Variables and simple score or timer systems * Debugging and problem-solving strategies * Game design fundamentals * Animation and storytelling through code * Collaboration and remixing Scratch ...
Honolulu, HI · On-site
Time- or Web-Based Work, Video, Sound, and Animation can be submitted as Mac OS X compatible MOV ... Electronic submissions accepted by UH FileDrop Service at with the expiration timer for the file ...
Honolulu, HI · On-site
Time- or Web-Based Work, Video, Sound, and Animation can be submitted as Mac OS X compatible MOV ... Electronic submissions accepted by UH FileDrop Service at with the expiration timer for the file ...
Time- or Web-Based Work, Video, Sound, and Animation can be submitted as Mac OS X compatible MOV ... Electronic submissions accepted by UH FileDrop Service at with the expiration timer for the file ...
Time- or Web-Based Work, Video, Sound, and Animation can be submitted as Mac OS X compatible MOV ... Electronic submissions accepted by UH FileDrop Service at with the expiration timer for the file ...
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
| Aspect | Animation Timer | Animation Designer |
|---|---|---|
| Required Credentials | Basic knowledge of animation software, timing principles | Advanced skills in animation, design, and storytelling |
| Work Environment | Primarily technical, focused on timing and sequencing | Creative, involving concept development and visual design |
| Industry Usage | Used in animation production to control timing | Used to create and design animated content |
| Common Search/Comparison | Often compared for technical roles in animation | Compared for creative roles in animation production |
Animation Timer roles focus on controlling the timing and sequencing of animations, requiring technical knowledge of animation software. Animation Designers are responsible for creating the visual and conceptual aspects of animations, requiring creative and design skills. While both roles are essential in animation production, they serve different functions within the industry.

$50/hr
Part-time
Posted 20 days ago
Location: On-site at a partner school; varies by assignment
Schedule: Typically 1–4 hours per week after school
Program Length: About 10 weeks per program
Start Date: Rolling openings based on school schedules
Compensation: $50+ per instructional hour (flexible based on experience and assignment)
About Concorde Education
Concorde Education partners with schools nationwide to deliver engaging, instructor-led enrichment programs in STEM, the arts, financial literacy, esports, and other high-interest subjects. Our instructors bring real-world expertise into the classroom and help students explore new interests through hands-on learning.
Programs typically run once per week for about 10 weeks, allowing instructors to teach part-time while maintaining other professional or academic commitments.
Position Overview
Concorde Education is seeking enthusiastic Coding Instructors to lead Scratch-based after-school enrichment classes for elementary and middle school students.
Scratch is a visual programming platform developed by MIT that introduces students to coding through block-based programming. Students create games, animations, and interactive stories while learning foundational programming concepts and computational thinking skills.
Classes are hands-on and project-based, designed to make coding accessible for beginners while still engaging students who may already have some experience.
What You’ll Teach
Responsibilities
Qualifications
Most Concorde instructors teach 1–4 hours per week, though many choose to lead multiple programs across different schools.
Assignments vary by location and schedule, allowing instructors to select opportunities that best fit their availability.
Who This Role Is Great For
This role is ideal for:
Sourced by ZipRecruiter
11 - 50 Employees
New York, NY, US
2019