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Home Based Animation Rigging Jobs (NOW HIRING)

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Master of Unity, with emphasis on anything animation and rigging related. * Self-motivated, an ... This range is based on a full-time position. This range may be modified in the future. In addition ...

Master of Unity, with emphasis on anything animation and rigging related. * Self-motivated, an ... This range is based on a full-time position. This range may be modified in the future. In addition ...

Master of Unity, with emphasis on anything animation and rigging related. * Self-motivated, an ... This range is based on a full-time position. This range may be modified in the future. In addition ...

Autodesk 3DS Max Tutor

Sunrise, FL ยท Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

Autodesk 3DS Max Tutor

Lawrence, MA ยท Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

Autodesk 3DS Max Tutor

Kalamazoo, MI ยท Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

Autodesk 3DS Max Tutor

Lowell, MA ยท Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

Autodesk 3DS Max Tutor

Binghamton, NY ยท Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

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Home Based Animation Rigging information

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How much do home based animation rigging jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for home based animation rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

What are the key skills and qualifications needed to thrive as a home based animation rigger?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.

How do home based animation riggers typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What cities are hiring for Home Based Animation Rigging jobs?

Cities with the most Home Based Animation Rigging job openings:

What are the most commonly searched types of Animation Rigging jobs?

The most popular types of Animation Rigging jobs are:

What states have the most Home Based Animation Rigging jobs?

States with the most job openings for Home Based Animation Rigging jobs include:

Senior Software Engineer - UI Animation Systems

White Hall, WV โ€ข On-site

$90 - $120/hr

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Senior Software Engineer โ€“ UI Animation Systems #26555

โ€ฆ create world-changing products using God-given talents . .

PROJECT DESCRIPTION:

We are looking for a Senior Software Engineer who will:

  • Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and desktop standalone environments.
  • Leverage the strengths and โ€œlook and feelโ€ of the platform DCC products while integrating core standalone functionality for a high-quality, performant, maintainable and extensible codebase.
  • Deliver features that measurably improve rigger and animator workflows and resulting content quality.
PROJECT STACK and TEAM:

We are a software technology company in the entertainment industry focused on providing the best-animated character tools for creators to elevate the experience of the way immersive stories are made and told.

MAIN REQUIREMENTS:
  • 5+ years of production experience in film, TV, or games, developing tools and UI for content creators.
  • Expert-level C++ (C++20) and object-oriented design. Proficient in Python.
  • Expertise in Qt and PySide development.
  • Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
  • Familiarity with GitHub or other version control packages.
  • Proven effectiveness thriving in a fully remote, high-accountability, distributed team.
GOOD TO HAVE:
  • Understanding of 3D math, linear algebra, geometry processing, and character deformation techniques.
  • Animation, rigging, and deformation technology experience.
  • GPU programming proficiency.
JOB RESPONSIBILITIES:
  • Design and implement high-performance UI for character animation pipelines in C++ with Qt.
  • Architect scalable UI frameworks for Ozoneโ€™s proprietary platform and industry-standard DCCs.
  • Collaborate with artists, riggers, and engineers to ensure tools meet both creative and technical needs.
  • Lead architectural decisions and contribute to long-term planning around tools and interfaces.
  • Develop and integrate features for DCC tools and real-time engines (Maya, Houdini, Unreal Engine).
  • Operate as a trusted partner to Product and Engineering in shaping the technology roadmap.
  • Contribute to documentation, technical standards, and internal knowledge sharing.
SUMMARY:

Work your wayโ€“ Enjoy the freedom to work from anywhere, with flexible hours that match your natural rhythm.

Work with global clientsโ€“ Collaborate directly with international teams to create real impact.

Great people, no micromanagementโ€“ Join a supportive, results-focused team where youโ€™re trusted to do your best work.

This flexibility allows developersโ€ฆ

A better work-life balance

Increased productivity

The ability to work any time around the clock

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