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Home Based Animation Rigging Jobs (NOW HIRING)

Technical Animator

Seattle, WA · On-site

$45 - $46/hr

The ideal candidate will have a strong experience in character animation and rigging, with ... Preferred Qualifications • Experience with gesture-based communication. • Experience creating ...

... rigging for humanoid characters - Playables - API for code-driven, graph-based animation control with lower overhead - C# for game programming - Plastic - version control, branching, code reviews ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

Autodesk 3DS Max Tutor

Fort Worth, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

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Home Based Animation Rigging information

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$14

$26

$36

How much do home based animation rigging jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for home based animation rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

How to become an animation rigger?

To become an animation rigger, you should develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. Gaining a strong understanding of anatomy, weight painting, and scripting languages such as Python is also important, along with building a portfolio to showcase your rigging work.

Can I work from home as an animator?

Home-based animation rigging is a common remote job, allowing professionals to work from their own environment using software like Maya or Blender. Successful remote riggers need strong communication skills, a reliable computer, and knowledge of industry-standard tools; some employers may require specific certifications or a portfolio to demonstrate expertise.

How do home-based animation rigging artists typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What animation app has rigging?

Many animation software programs used in home-based rigging jobs include Autodesk Maya, Blender, and 3ds Max, all of which offer comprehensive rigging tools. These applications are widely used in the industry for character setup, skinning, and creating control rigs, making them essential skills for rigging specialists. Proficiency in these tools can improve job prospects in animation rigging roles.

How much do rig animators make?

Home-based animation rigging artists typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and the complexity of projects. Advanced riggers with proficiency in tools like Maya or Blender and a strong portfolio can earn higher salaries or freelance rates. Compensation may also vary based on whether the work is full-time, part-time, or contract-based.

What are the key skills and qualifications needed to thrive as a Home Based Animation Rigger, and why are they important?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.
What cities are hiring for Home Based Animation Rigging jobs? Cities with the most Home Based Animation Rigging job openings:
What are the most commonly searched types of Animation Rigging jobs? The most popular types of Animation Rigging jobs are:
What states have the most Home Based Animation Rigging jobs? States with the most job openings for Home Based Animation Rigging jobs include:
Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2.4K/day

Full-time

Re-posted 5 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I-IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.

Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer