This team has a strong focus on enabling AIML-based features and products. Our ideal team member ... Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience ...
This team has a strong focus on enabling AIML-based features and products. Our ideal team member ... Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience ...
Animator, Gameplay - Temp | Unannounced Game
$30.47 - $56.35/hr
The potential home studio for this role is Irvine, CA. However, we understand each person ... Experience with creating animation blend trees; previous experience with node-based animation ...
Animator, Gameplay - Temp | Unannounced Game
$30.47 - $56.35/hr
The potential home studio for this role is Irvine, CA. However, we understand each person ... Experience with creating animation blend trees; previous experience with node-based animation ...
The potential home studio for this role is Irvine, CA. However, we understand each person ... Experience with creating animation blend trees; previous experience with node-based animation ...
The potential home studio for this role is Irvine, CA. However, we understand each person ... Experience with creating animation blend trees; previous experience with node-based animation ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA · On-site
$180K - $270K/yr
Work with generative models (e.g., diffusion, transformer-based systems) and adapt them for ... Experience working with animation systems, including skeletal animation, rigging, or simulation ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA · On-site
$180K - $270K/yr
Work with generative models (e.g., diffusion, transformer-based systems) and adapt them for ... Experience working with animation systems, including skeletal animation, rigging, or simulation ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Quick apply
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$130K - $149K/yr
This team has a strong focus on enabling AIML-based features and products. Our ideal team member ... Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$130K - $149K/yr
This team has a strong focus on enabling AIML-based features and products. Our ideal team member ... Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Students can learn anatomy and physiology using highly interactive and accurate real human-based ...
Quick apply
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Students can learn anatomy and physiology using highly interactive and accurate real human-based ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Visual Effects Animation Artist
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Students can learn anatomy and physiology using highly interactive and accurate real human-based ...
Visual Effects Animation Artist
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Students can learn anatomy and physiology using highly interactive and accurate real human-based ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Students can learn anatomy and physiology using highly interactive and accurate real human-based ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger ... Students can learn anatomy and physiology using highly interactive and accurate real human-based ...
Senior 3D Animator (Short Term)
$120K - $137K/yr
Proficiency in FACS-based facial animation (Facial Action Coding System) or equivalent high-quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation production and ...
Senior 3D Animator (Short Term)
$120K - $137K/yr
Proficiency in FACS-based facial animation (Facial Action Coding System) or equivalent high-quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation production and ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Animation Systems Programmer
Larkspur, CA · On-site
$167K - $245K/yr
Experience with rigging systems, animation state machines, low-level animation systems, physics-based, procedural, and/or IK animation systems * Experience with multi-threaded programming and system ...
Animation Systems Programmer
Larkspur, CA · On-site
$167K - $245K/yr
Experience with rigging systems, animation state machines, low-level animation systems, physics-based, procedural, and/or IK animation systems * Experience with multi-threaded programming and system ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Quick apply
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Home Based Animation Rigging information
How to become an animation rigger?
Can I work from home as an animator?
How do home-based animation rigging artists typically collaborate with remote teams and animators?
What is home based animation rigging?
What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?
| Aspect | Home Based Animation Rigging | Remote Animation Rigging |
|---|---|---|
| Credentials | Portfolio, relevant animation and rigging skills, possibly certifications | Same as home based; portfolio and skills prioritized |
| Work Environment | Home office, personal setup | Any location with internet access, often home or co-working spaces |
| Employer & Industry Usage | Freelance, independent studios, remote job postings | Global animation studios, remote job listings |
| Search & Comparison Intent | Looking for flexible, home-based rigging roles | Seeking remote rigging jobs across locations |
Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.
What animation app has rigging?
How much do rig animators make?
What are the key skills and qualifications needed to thrive as a Home Based Animation Rigger, and why are they important?
$175K - $311K/yr
Full-time
Medical, Dental, Retirement
Posted 29 days ago
Apple rating
8.1
Based on 670 frontline employees who took The Breakroom Quiz
5th of 30 rated technology retailers
Job description
Description
As as Senior Simulation Animation Engineer you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects. This team has a strong focus on enabling AIML-based features and products. Our ideal team member brings experience but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations. Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.","responsibilities":"Design, implement, and maintain real-time animation systems within the simulator (e.g., animation state machines, blend trees, IK/FK solvers).
Explore and adapt emerging animation technologies (e.g., motion matching, ML-based animation, runtime physics blending).
Collaborate with animators and technical artists to create efficient pipelines for importing, retargeting, and testing animations.
Develop and optimize runtime animation features such as locomotion, procedural layering, ragdolls, and facial animation.
Integrate motion capture data and support animation-driven gameplay systems.
Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non real time.
Create tools and scripts to improve animator workflows and streamline iteration.
Debug animation-related issues in simulations
Preferred Qualifications
Familiarity with USD format and tools, especially for animation
Experience in video game real time animation systems
Experience with offline animation and rendering pipelines
Experience with hair and cloth simulations
Minimum Qualifications
4 years of professional experience.
Strong proficiency in C++ and solid software engineering fundamentals.
Knowledge of animation principles, skeletal animation, and character rigging concepts.
Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Familiarity with profiling, optimization, and debugging in a real-time environment.
Good communication skills and ability to collaborate with animators, designers, and engineers.
Experience with a major game engine.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,500 and $311,700, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976