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Home Based Animation Rigging Jobs in California (NOW HIRING)

Experience structuring & maintaining animation processes such as rigging, or prototyping ... This is a temporary position with the possibility of extension based on project needs. * This is an ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

3D Animator

Pasadena, CA ยท On-site +1

Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio ... rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to ...

Senior 3D Animator (Short Term)

San Mateo, CA ยท On-site

$9.1K - $11K/mo

Proficiency in FACS-based facial animation (Facial Action Coding System) or equivalent high-quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation production and ...

New

Pipeline Software Engineer

Los Angeles, CA ยท On-site

$150K - $186K/yr

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

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Home Based Animation Rigging information

How to become an animation rigger?

To become an animation rigger, you should develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. Gaining a strong understanding of anatomy, weight painting, and scripting languages such as Python is also important, along with building a portfolio to showcase your rigging work.

Can I work from home as an animator?

Home-based animation rigging is a common remote job, allowing professionals to work from their own environment using software like Maya or Blender. Successful remote riggers need strong communication skills, a reliable computer, and knowledge of industry-standard tools; some employers may require specific certifications or a portfolio to demonstrate expertise.

How do home-based animation rigging artists typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What animation app has rigging?

Many animation software programs used in home-based rigging jobs include Autodesk Maya, Blender, and 3ds Max, all of which offer comprehensive rigging tools. These applications are widely used in the industry for character setup, skinning, and creating control rigs, making them essential skills for rigging specialists. Proficiency in these tools can improve job prospects in animation rigging roles.

How much do rig animators make?

Home-based animation rigging artists typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and the complexity of projects. Advanced riggers with proficiency in tools like Maya or Blender and a strong portfolio can earn higher salaries or freelance rates. Compensation may also vary based on whether the work is full-time, part-time, or contract-based.

What are the key skills and qualifications needed to thrive as a Home Based Animation Rigger, and why are they important?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.
What are the most commonly searched types of Animation Rigging jobs in California? The most popular types of Animation Rigging jobs in California are:
What cities in California are hiring for Home Based Animation Rigging jobs? Cities in California with the most Home Based Animation Rigging job openings:

Expression of Interest - Animator

AGBO Films LLC

Los Angeles, CA โ€ข On-site

Temporary

Re-posted 8 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios
About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.
This is an Expression of Interest role.
Key Responsibilities:
  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:
  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.