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Home Based Animation Rigging Jobs in California (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA

$150.90K - $186.40K/yr

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

Pipeline Software Engineer

Los Angeles, CA

$150.90K - $186.40K/yr

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

Pipeline Software Engineer

Los Angeles, CA

$150.90K - $186.40K/yr

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

Web and desktop-based automations for all creative and production tasks * Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques * Virtual production, motion ...

Collaborate closely with rigging and animation to ensure characters are animation-ready and behave ... Actual compensation is based on market location and may vary depending on job-related knowledge ...

Establish and own the technical standards for character rigging, technical animation, and dynamic ... However, base pay offered is based on market location, and may vary further depending on ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

Establish and own the technical standards for character rigging, technical animation, and dynamic ... However, base pay offered is based on market location, and may vary further depending on ...

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Home Based Animation Rigging information

What are the key skills and qualifications needed to thrive as a Home Based Animation Rigger, and why are they important?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.

How do home-based animation rigging artists typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

How to become a rigger for animation?

To become an animation rigger, you should develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. Gaining a strong understanding of anatomy, topology, and scripting languages such as Python can enhance your capabilities, and building a portfolio of rigging projects is essential for job applications.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What are the most commonly searched types of Animation Rigging jobs in California? The most popular types of Animation Rigging jobs in California are:
What cities in California are hiring for Home Based Animation Rigging jobs? Cities in California with the most Home Based Animation Rigging job openings:
Pipeline Software Engineer

Pipeline Software Engineer

AGBO

Los Angeles, CA

$150.90K - $186.40K/yr

Other

Posted 20 days ago


Job description

**About the Company:
** Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite —as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
The Software Engineer supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across AAA Game Development, Visual Effects, Visualization, and Production. This role will focus on expanding the studio's artist toolsets, asset tracking, and integration with both game development and production pipelines while ensuring efficient delivery in collaboration with department leads and creative teams.

**
**Key Responsibilities:

  • Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.

  • Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the Game Development, VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor.

  • Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues.

  • Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including:

  • 3D asset creation, ingest, tracking, and delivery

  • Production automation and tracking

  • Web and desktop-based automations for all creative and production tasks

  • Animation, rigging, cloth, and creature techniques

  • Shading, lighting, and rendering techniques

  • Virtual production, motion capture, real-time, and ICVFX workflows

  • Compositing, color, conform, and finishing workflows

  • Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including:

  • Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit

  • Extend and integrate the use of Shotgrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.

  • Design User Interfaces for automation tools for Asset management, VFX, Visualization, and Production.

  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.

  • Develop test plans and roll out new workflows and tools, and work with end users and stakeholders to improve the usability of these tools.

  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.

  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards.

  • Support users on Windows, MacOS, and Linux.

  • Write the necessary end-user and developer documentation for developed tools.

  • Train and support artists to use the developed tools.

  • Perform other duties as assigned.

**
Qualifications & Skills:**

  • Bachelor's degree in Computer Science, Engineering, Visualization, VFX or equivalent work experience.

  • 3-6 years of professional experience in developing custom artist/pipeline tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment.

  • Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI.

  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.

  • Ability to design user interfaces, gizmos, and interfaces for VFX tools and Unreal Editor.

  • Experience with desktop and/or web application development/deployment.

  • Experience with shader development, GLSL, and real-time rendering technologies.

  • Experience with Unreal Engine Blueprints, and C++ development.

  • Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket.

  • Knowledge of Production Technology/IT/IS methods, practices, and trends.

  • Experience with Agile development methodologies such as Scrum and Kanban.

  • Strong problem-solving skills.

  • Highly organized and detail oriented.

  • Patient and thorough with technical details.

  • Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership.

  • Calm demeanor with technical support and troubleshooting.

  • Excellent technical communication skills, both verbal and written.

  • Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators.

  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes.

  • Experience with ShotGrid Toolkit.

  • Experience with Python, C++, PySide/PyQt/Qt.

  • Experience with LLMs or Generative AI - a plus.

**
Additional Information:**

  • This role is based in Los Angeles, CA. We are primarily seeking candidates located in or open to relocating to one of these areas, as in-person collaboration with our technical and creative teams is key to the role's success.

  • Candidates must be legally authorized to work in the U.S.

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AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish
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The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position._


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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