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Temporary Animation Rigging Jobs in California (NOW HIRING)

This role operates at the intersection of animation, rigging, tools development, and engine ... This is a temporary role which would report in-person at our studio in Los Ange les Responsibili ...

New

3D Animator (Short Term)

San Mateo, CA ยท On-site

$9.1K - $11K/mo

... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ... Please note that not all benefits shown on this page are applicable to this temporary position.

... temporary assignment. The candidate must be passionate about making great games, and must be a ... Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging ...

... temporary assignment. The candidate must be passionate about making great games, and must be a ... Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging ...

Expression of Interest - Character Artist

Los Angeles, CA ยท On-site

$130K - $136K/yr

Work closely with the animation and rigging teams to ensure models are optimized for motion ... This is a temporary position with the possibility of extension based on project needs. * This is an ...

Temporary Animation Rigging information

What are some common challenges faced in a temporary animation rigging role, and how can they be managed effectively?

Temporary animation riggers often face the challenge of quickly adapting to different pipelines and project requirements within tight deadlines. Since contracts are short-term, there is limited time to become familiar with studio-specific tools or character specifications. To manage these challenges, it's helpful to maintain strong communication with animators and technical directors, thoroughly review provided documentation, and be proactive in asking questions early on. Developing a flexible workflow and staying updated on industry-standard rigging techniques also ensures smoother transitions between projects.

What is temporary animation rigging?

Temporary animation rigging refers to the process of creating provisional rigs for animated characters or objects, primarily for testing animation, blocking scenes, or prototyping before the final, detailed rig is developed. These rigs allow animators to quickly manipulate models to visualize motion and timing without the complexity of a finished rig. Temporary rigs help identify issues early and speed up the animation workflow, but they may lack advanced controls or deformation features found in final rigs.

How to become a temporary animation rigger?

To become a temporary animation rigger, develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. Building a strong portfolio, gaining experience through internships or freelance projects, and understanding character anatomy and rigging techniques are essential for securing temporary rigging roles.

What are the key skills and qualifications needed to thrive as a temporary animation rigger, and why are they important?

To thrive as a Temporary Animation Rigger, you need expertise in character rigging, a solid understanding of anatomy and movement, and experience with 3D animation software, often supported by a degree or coursework in animation or computer graphics. Proficiency in industry-standard tools like Autodesk Maya, scripting languages (such as Python or MEL), and familiarity with version control systems is typically required. Problem-solving skills, adaptability, and effective communication help you collaborate with animators and adjust quickly to project needs. These competencies ensure you can create functional, efficient rigs that support animation pipelines and meet production deadlines.
What are the most commonly searched types of Animation Rigging jobs in California? The most popular types of Animation Rigging jobs in California are:
What cities in California are hiring for Temporary Animation Rigging jobs? Cities in California with the most Temporary Animation Rigging job openings:

Technical Animator

Big Shot Pictures

Los Angeles, CA โ€ข On-site

Other

Posted yesterday

New


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms โ€“ from digital to theatrical, gaming to streaming, and consumer products to experiences.



About The Rol

eWe are seeking a Technical Animator to support and scale our Unreal Engineโ€“first, real-time character and animation pipeline. This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools into Unreal Engine. The ideal candidate is highly technical, production-minded, and passionate about building reliable, scalable animation systems


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This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytellin


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This is a temporary role which would report in-person at our studio in Los Ange


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Responsibili

  • tiesBuild, skin, and maintain character rigs in Unreal Engine or DCC packages such as Ble
  • nderImplement, maintain, and iterate on rigs using Unreal Engine Control
  • RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integra
  • tionOrganize, manage, and optimize large sets of animation and character data across multiple proj
  • ectsManage assets for efficient sharing, versioning, and real-time performance optimiza
  • tionCollaborate closely with animators, character artists, and technical artists to solve pipeline and production challe
  • ngesEnsure clean, reliable integration of skeletal meshes and animation data in Unreal En


gine
Required Qualifica

  • tionsProven experience skinning and rigging characters in a DCC pa
  • ckageHands-on experience with Unreal Engine Control Rig in produ
  • ctionStrong understanding of asset organization, data management, and pipeline best prac
  • ticesExperience managing and optimizing animation assets for real-time produ
  • ctionFamiliarity with Unreal Engine MetaHuman work
  • flowsExperience building animation or rigging tools in DCC pac
  • kagesAbility to write and maintain tools using P


ython
Nice t

  • o HaveExperience working with motion capture systems and performance captur
  • e dataExperience exporting, troubleshooting, and debugging skeletal and animation data in real-time e
  • nginesFamiliarity with Unreal Engine Blue
  • printsExperience supporting across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family c
  • ontentInterest in emerging tools and workflows that improve efficiency, iteration, and scala


bility