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Home Based Animation Rigging Jobs in Monterey Park, CA

Experience structuring & maintaining animation processes such as rigging, or prototyping ... This is a temporary position with the possibility of extension based on project needs. * This is an ...

Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio ... rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine ...

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Home Based Animation Rigging information

See Monterey Park, CA salary details

$14

$27

$38

How much do home based animation rigging jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for home based animation rigging in Monterey Park, CA is $27.30, according to ZipRecruiter salary data. Most workers in this role earn between $24.23 and $31.30 per hour, depending on experience, location, and employer.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

What are the key skills and qualifications needed to thrive as a home based animation rigger?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.

How do home based animation riggers typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What cities near Monterey Park, CA are hiring for Home Based Animation Rigging jobs?

Cities near Monterey Park, CA with the most Home Based Animation Rigging job openings:

Unreal Engine Animation Generalist - Disney Television Animation

The Walt Disney Company

Glendale, CA • On-site

Full-time

Posted 4 days ago


Walt Disney Company rating

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment


Job description

Job Posting Title:

Unreal Engine Animation Generalist - Disney Television Animation

Req ID:

10158981

Job Description:

About this Role and our Studio

Disney Television Animation(DTVA)has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integraltoThe Walt Disney Company, bringing Disney-branded characters and stories to families' homes across the globe.

DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion.We createshows ina broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style.Please see the job description below to better understand how we match skills to certain show types.

Bysubmittingan applicationfor thisUnreal Engine Animation Generalistrole, youmaybeconsideredforany Unreal Engine Animation Generalistpositions that arise until theexpirationdate provided.

Applications submitted to this job posting will remain valid until December 31, 2026.

Whatyou willdo

The Realtime Animation Generalist will partner with DTVA animation project teams to define specific Unreal Engine based pipeline standards and workflows to support creative, budget and schedule goals, and partner with Studio Production, Post and Technology teams to plan, deploy, maintain and support optimal UE workflows and inform pipeline tool decisions. Performs "on -the-box" production work on various UE projects across various animation disciplines to meet project vision, style, tone and performance language.

Responsibilities:

  • Partner closely with Production, Post and Technology leadership to define and clarify realtime pipeline standards and innovation goals, and to strategize around accommodating specific project needs

  • Drive ongoing pipeline improvement through testing, analysis, research and feedback on emerging technologies and practices in close partnership with systems and software teams

  • Partner with animation project teams, beginning in development, to translate creative vision into pipeline options/requirements, advising on potential tools and workflows to meet creative, schedule and budget goals

  • Operate "on the box" in live creative working sessions, translating ideas into animation tests, look development, performance studies, animatic-support materials, and prototype workflows that support creative, production and technology decision-making.

  • Create and revise assets and scenes across multiple production stages (model, rigging, 3D storyboarding, previs, editorial, layout, animation, effects lighting, etc.)

  • Partner with TDs, CG Sups and technology to support transfer of between UE and traditional (Maya) pipelines, and to create new assets with UE

  • Document and communicate pre-production, production and post-production workflows, technical standards and delivery specifications for UE projects

  • Operate independently on exploratory projects while also working with larger production teams

  • Maintain good relationships with internal project teams and contracted animation service studios to continually explore and elevate realtime creative and technical workflows, helping with problem solving as necessary

  • Mentor and advise filmmakers, showrunners and other artists new to realtime production

  • Additional duties as necessary, including show documentation style guides and bibles

Required Qualifications and Skills

  • Minimum of 10 years of experience in animation series and/or feature production, preferably at major studio

  • Expert knowledge and experience in Realtime (Unreal) production pipelines and processes

  • Broad UE generalist skill set, including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.

  • Demonstrated excellence in least one, preferably multiple animation skill sets including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.

  • Broad experience in multiple animation departments, pipelines and styles

  • Experience integrating assets from standard DCC packages such as Maya, Blender, Houdini, Photoshop, After Effects, or comparable tools.

  • Familiarity with Perforce, asset management systems, or collaborative real-time production workflows

  • Experience in short form, interactive or game cinematics

  • Strong understanding of creative and technical animation filmmaking fundamentals including camera, character animation, effects, art direction and lighting

  • Experience driving change in animation production environment

  • Track record of proactive, solution-oriented approach to identifying areas of improvement at an animation studio and following through to achieve results

  • Comfortable working in both early exploratory stages and fast-paced production delivery environments

  • Demonstrated interest in emerging creative technologies, real-time workflows, and new production methodologies.

  • Familiarity with F-track a plus

  • Unix shell scripting a plus

  • Thrives in a highly creative, collaborative, iterative environment

  • Excellent critical thinking and communication skills

Education

  • Bachelordegree or equivalent work experience

Job Location

  • This is a fully on-site role based in Glendale, CA

The pay rate for this role in California is $61.23 to $80.00 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits, dependent on the level and position offered. To learn more about our benefits visit: https://jobs.disneycareers.com/benefits.

Job Posting Segment:

Disney Branded Television

Job Posting Primary Business:

TVA Production Management

Primary Job Posting Category:

Physical Production

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Glendale, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-08-20

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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