... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Quick apply
They collaborate closely with animators, modelers, and other team members to ensure that characters ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Quick apply
Revise animations based on feedback and project needs * Help organize animation assets and files ... Basic drawing, 3D modeling, or rigging skills * Interest in immersive, educational, or interactive ...
Experience structuring & maintaining animation processes such as rigging, or prototyping ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Experience structuring & maintaining animation processes such as rigging, or prototyping ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
Experience structuring & maintaining animation processes such as rigging, or prototyping ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
Experience structuring & maintaining animation processes such as rigging, or prototyping ... This is a temporary position with the possibility of extension based on project needs. * This is an ...
3D Animator
Pasadena, CA · Remote
Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio ... rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine ...
Quick apply
3D Animator
Pasadena, CA · Remote
Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio ... rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine ...
Senior Technical Gameplay Animator
$119K - $135K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... Expertise with mocap and keyframe based digital content creation pipelines built on Maya or ...
Senior Technical Gameplay Animator
$119K - $135K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... Expertise with mocap and keyframe based digital content creation pipelines built on Maya or ...
Technical Director II - Disney Television Animation
Glendale, CA · On-site
$83 - $85/hr
... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
Technical Director II - Disney Television Animation
Glendale, CA · On-site
$83 - $85/hr
... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... Expertise with mocap and keyframe based digital content creation pipelines built on Maya or ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... Expertise with mocap and keyframe based digital content creation pipelines built on Maya or ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... Expertise with mocap and keyframe based digital content creation pipelines built on Maya or ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Please note: This is not a rigging position. We are looking for an animator that is capable of ... Expertise with mocap and keyframe based digital content creation pipelines built on Maya or ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
Foreman (Rigging & Industrial Equipment)
$130K - $160K/yr
Field-Based (Travel Required) - City of Industry, CA. * Job/Employment Type: Full Time. * Project ... Company vehicle and fuel card provided for take-home use. * Full benefits package including medical ...
Quick apply
Foreman (Rigging & Industrial Equipment)
$130K - $160K/yr
Field-Based (Travel Required) - City of Industry, CA. * Job/Employment Type: Full Time. * Project ... Company vehicle and fuel card provided for take-home use. * Full benefits package including medical ...
Home Based Animation Rigging information
See Monterey Park, CA salary details
$14.88 - $17.01
1% of jobs
$17.01 - $19.15
6% of jobs
$19.15 - $21.28
5% of jobs
$21.28 - $23.41
6% of jobs
$24.23 is the 25th percentile. Wages below this are outliers.
$23.41 - $25.54
16% of jobs
The median wage is $26.83 / hr.
$25.54 - $27.68
25% of jobs
$27.68 - $29.81
14% of jobs
$30.25 is the 75th percentile. Wages above this are outliers.
$29.81 - $31.94
6% of jobs
$31.94 - $34.07
16% of jobs
$34.07 - $36.21
3% of jobs
$36.21 - $38.34
1% of jobs
$14
$27
$38
How much do home based animation rigging jobs pay per hour?
What is home based animation rigging?
What are the key skills and qualifications needed to thrive as a home based animation rigger?
How do home based animation riggers typically collaborate with remote teams and animators?
What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?
| Aspect | Home Based Animation Rigging | Remote Animation Rigging |
|---|---|---|
| Credentials | Portfolio, relevant animation and rigging skills, possibly certifications | Same as home based; portfolio and skills prioritized |
| Work Environment | Home office, personal setup | Any location with internet access, often home or co-working spaces |
| Employer & Industry Usage | Freelance, independent studios, remote job postings | Global animation studios, remote job listings |
| Search & Comparison Intent | Looking for flexible, home-based rigging roles | Seeking remote rigging jobs across locations |
Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.
What cities near Monterey Park, CA are hiring for Home Based Animation Rigging jobs?
Cities near Monterey Park, CA with the most Home Based Animation Rigging job openings:
Unreal Engine Animation Generalist - Disney Television Animation
Glendale, CA • On-site
Full-time
Posted 4 days ago
Walt Disney Company rating
7.8
Based on 129 frontline employees who took The Breakroom Quiz
3rd of 52 rated entertainment
Job description
Job Posting Title:
Unreal Engine Animation Generalist - Disney Television AnimationReq ID:
10158981Job Description:
About this Role and our Studio
Disney Television Animation(DTVA)has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integraltoThe Walt Disney Company, bringing Disney-branded characters and stories to families' homes across the globe.
DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion.We createshows ina broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style.Please see the job description below to better understand how we match skills to certain show types.
Bysubmittingan applicationfor thisUnreal Engine Animation Generalistrole, youmaybeconsideredforany Unreal Engine Animation Generalistpositions that arise until theexpirationdate provided.
Applications submitted to this job posting will remain valid until December 31, 2026.
Whatyou willdo
The Realtime Animation Generalist will partner with DTVA animation project teams to define specific Unreal Engine based pipeline standards and workflows to support creative, budget and schedule goals, and partner with Studio Production, Post and Technology teams to plan, deploy, maintain and support optimal UE workflows and inform pipeline tool decisions. Performs "on -the-box" production work on various UE projects across various animation disciplines to meet project vision, style, tone and performance language.
Responsibilities:
Partner closely with Production, Post and Technology leadership to define and clarify realtime pipeline standards and innovation goals, and to strategize around accommodating specific project needs
Drive ongoing pipeline improvement through testing, analysis, research and feedback on emerging technologies and practices in close partnership with systems and software teams
Partner with animation project teams, beginning in development, to translate creative vision into pipeline options/requirements, advising on potential tools and workflows to meet creative, schedule and budget goals
Operate "on the box" in live creative working sessions, translating ideas into animation tests, look development, performance studies, animatic-support materials, and prototype workflows that support creative, production and technology decision-making.
Create and revise assets and scenes across multiple production stages (model, rigging, 3D storyboarding, previs, editorial, layout, animation, effects lighting, etc.)
Partner with TDs, CG Sups and technology to support transfer of between UE and traditional (Maya) pipelines, and to create new assets with UE
Document and communicate pre-production, production and post-production workflows, technical standards and delivery specifications for UE projects
Operate independently on exploratory projects while also working with larger production teams
Maintain good relationships with internal project teams and contracted animation service studios to continually explore and elevate realtime creative and technical workflows, helping with problem solving as necessary
Mentor and advise filmmakers, showrunners and other artists new to realtime production
Additional duties as necessary, including show documentation style guides and bibles
Required Qualifications and Skills
Minimum of 10 years of experience in animation series and/or feature production, preferably at major studio
Expert knowledge and experience in Realtime (Unreal) production pipelines and processes
Broad UE generalist skill set, including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Demonstrated excellence in least one, preferably multiple animation skill sets including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Broad experience in multiple animation departments, pipelines and styles
Experience integrating assets from standard DCC packages such as Maya, Blender, Houdini, Photoshop, After Effects, or comparable tools.
Familiarity with Perforce, asset management systems, or collaborative real-time production workflows
Experience in short form, interactive or game cinematics
Strong understanding of creative and technical animation filmmaking fundamentals including camera, character animation, effects, art direction and lighting
Experience driving change in animation production environment
Track record of proactive, solution-oriented approach to identifying areas of improvement at an animation studio and following through to achieve results
Comfortable working in both early exploratory stages and fast-paced production delivery environments
Demonstrated interest in emerging creative technologies, real-time workflows, and new production methodologies.
Familiarity with F-track a plus
Unix shell scripting a plus
Thrives in a highly creative, collaborative, iterative environment
Excellent critical thinking and communication skills
Education
Bachelordegree or equivalent work experience
Job Location
This is a fully on-site role based in Glendale, CA
Job Posting Segment:
Disney Branded TelevisionJob Posting Primary Business:
TVA Production ManagementPrimary Job Posting Category:
Physical ProductionEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Glendale, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-08-20What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US