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Home Based Animation Rigging Jobs in Oakland, CA

Proficiency in FACS-based facial animation (Facial Action Coding System) or equivalent high-quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation production and ...

Animation Systems Programmer

Larkspur, CA · On-site

$167K - $245K/yr

Experience with rigging systems, animation state machines, low-level animation systems, physics-based, procedural, and/or IK animation systems * Experience with multi-threaded programming and system ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Experience structuring & maintaining animation processes such as rigging or prototyping ... An active listener able to build and maintain trust-based relationships across all levels of the ...

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

Proficiency in FACS-based facial animation (Facial Action Coding System) or equivalent high-quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation production and ...

... based on business needs, including nights, weekends, and some holidays. • Assist with fulfilling ... wm-home/. The starting pay rate for this position is $22.00 per hour. Join us at West Marine and ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Rigging and animating characters and props; * Retargeting character animation using mocap data;

Senior Software Engineer, UGC Validation

San Mateo, CA · On-site

$139K - $183K/yr

... based exploits, and programmatically measure asset quality. In this role, you will serve as a core ... Solid understanding of avatar schema compliance, rigging, skinning weights, and animation ...

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most ... Craft an engaging story that leverages stylized animation to convey important adult themes

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

The ideal candidate excels in creating precise, visually compelling models of product-based objects ... Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic animation ...

Senior Software Engineer, UGC Validation

San Mateo, CA · On-site

$139K - $183K/yr

... based exploits, and programmatically measure asset quality. In this role, you will serve as a core ... Solid understanding of avatar schema compliance, rigging, skinning weights, and animation ...

Motion Designer

San Mateo, CA · On-site

$80K - $100K/yr

You must have strong animation, editing, and visual design skills, with the ability to turn complex ... Please note that actual salaries may vary within the range, or be above or below the range, based ...

Motion Designer

Alameda, CA · On-site

$80K - $100K/yr

You must have strong animation, editing, and visual design skills, with the ability to turn complex ... Please note that actual salaries may vary within the range, or be above or below the range, based ...

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Home Based Animation Rigging information

See Oakland, CA salary details

$16

$29

$41

How much do home based animation rigging jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for home based animation rigging in Oakland, CA is $29.88, according to ZipRecruiter salary data. Most workers in this role earn between $26.49 and $34.23 per hour, depending on experience, location, and employer.

Can you work in animation from home?

Home-based animation rigging jobs are common in the industry, allowing professionals to work remotely using software like Maya or Blender. Successful remote riggers need strong communication skills, a reliable computer, and knowledge of industry-standard tools, often collaborating with teams via online platforms.

How do home based animation riggers typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What are the key skills and qualifications needed to thrive as a home based animation rigger?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.
What cities near Oakland, CA are hiring for Home Based Animation Rigging jobs? Cities near Oakland, CA with the most Home Based Animation Rigging job openings:

Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...

The Walt Disney Company

San Francisco, CA

$94K - $120K/yr

Full-time

Posted 19 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10156277

Job Description:

Position Summary

We are looking for a creative problem solver who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.

Creature Technical Directors design and build animation setups and systems, and partner with Modelers, Animators, Designers, and Engineers to bring our characters to life.

What You'll Do
  • Design, build and test advanced animation rigs, setups, systems and workflows for a variety of ultra high-end characters, creatures, vehicles and props via Maya, Unreal and ILM's proprietary toolsets.

  • Assist in development & maintenance of systems and workflows for animating and rigging characters which expedite our character setup and animation process, as well as writing scripts to facilitate art production when required.

  • Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly curious about promising new techniques for skeletons, facial animation methodologies, and constraints used for character animation.

  • Develop familiarity of proprietary toolsets & workflows in the ILM pipeline, integrating as necessary with established best-practices for real-time production workflow, adapting and evolving to solve problems within that hybrid framework. This position calls for an individual who enjoys the difficulty of solving problems, with a keen attention to detail and sense of anticipation.

  • Consult in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews.

  • Actively participate in concept testing of new ideas and building of rapid prototypes.

What We're Looking For
  • 3+ years experience as a Character TD, Technical Artist-Rigger or Technical Animator role for AAA game development, directly supporting the production with rigging, scripting & tool development.

  • 2+ years production experience with Maya, Maya API.

  • Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience.

  • Knowledgeable of the real-time art production pipeline & process for different types of asset creation - especially of potential pitfalls and other risks involved with movement mechanics & deformation.

  • Strong grasp of basic animation principles, clear understanding of anatomy, kinematics & deformation.

  • Extensive experience with integration of performance capture animation for both body & face.

  • Experience with run-time, blend-tree based animation systems. Unreal and Maya experience preferred.

  • Bonus points for:

    • Deep knowledge of Unreal Animation features & toolsets: blueprints, component anims, physics-based anims, Sequencer, Control Rig

    • Experience with cloth, hair, fracturing and rigid simulations

    • Working knowledge of Linux, Perforce, Linear Algebra

    • VFX production experience

    • Experience or interest in the creation of VR & MR experiences

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM

The hiring range for this position in San Francisco is $94,100 to $120,400 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Modeling - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-16

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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