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Home Based Animation Rigging Jobs in Nebraska (NOW HIRING)

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based ...

Blender Tutor

Omaha, NE ยท Remote

$40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... rigging, animation, physics simulation, and rendering with Cycles and Eevee engines. Ability to ...

Blender Tutor

Lincoln, NE ยท Remote

$40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... rigging, animation, physics simulation, and rendering with Cycles and Eevee engines. Ability to ...

Digital Media Tutor

Omaha, NE ยท Remote

$40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Adapts instruction using project-based production assignments, software tutorials, and portfolio ...

Digital Media Tutor

Lincoln, NE ยท Remote

$40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Adapts instruction using project-based production assignments, software tutorials, and portfolio ...

Home Based Animation Rigging information

How to become a rigger for animation?

To become an animation rigger, you should develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. Gaining a strong understanding of anatomy, topology, and scripting languages such as Python can enhance your capabilities, and building a portfolio of rigging projects is essential for job applications.

How do home-based animation rigging artists typically collaborate with remote teams and animators?

Home-based animation rigging artists often work closely with remote teams using project management platforms, cloud-based file sharing, and regular video meetings. Clear communication is essential, as riggers must ensure their work aligns with the needs of animators and the overall production schedule. Most teams rely on shared documentation and feedback loops to address issues quickly, and riggers may be asked to troubleshoot or adjust rigs based on real-time animator input. Building strong virtual relationships and being proactive in communication can help overcome the challenges of working remotely in this collaborative field.

What is home based animation rigging?

Home based animation rigging involves creating and configuring the skeletal structures (rigs) that allow digital characters or objects to move realistically, all from a remote or home office setting. Rigging artists use specialized software to build control systems for animators, ensuring characters can be posed or animated efficiently. This work is essential in 3D animation, gaming, and visual effects industries. Working from home offers flexibility but also requires strong communication skills and self-discipline to collaborate effectively with other remote team members.

What is the difference between Home Based Animation Rigging vs Remote Animation Rigging?

AspectHome Based Animation RiggingRemote Animation Rigging
CredentialsPortfolio, relevant animation and rigging skills, possibly certificationsSame as home based; portfolio and skills prioritized
Work EnvironmentHome office, personal setupAny location with internet access, often home or co-working spaces
Employer & Industry UsageFreelance, independent studios, remote job postingsGlobal animation studios, remote job listings
Search & Comparison IntentLooking for flexible, home-based rigging rolesSeeking remote rigging jobs across locations

Both roles involve creating character rigs for animation, requiring similar skills and credentials. The main difference lies in the work environment: home based riggers work primarily from their personal space, while remote riggers may work from various locations. Both are common in the animation industry, especially with the rise of remote work opportunities.

What are the key skills and qualifications needed to thrive as a Home Based Animation Rigger, and why are they important?

To thrive as a Home Based Animation Rigger, you need a solid understanding of anatomy, kinematics, and animation principles, often supported by a degree in animation or a related field. Proficiency in industry-standard software like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication are crucial for collaborating remotely and meeting creative challenges. Mastering these skills ensures high-quality, flexible rigs that enable animators to create expressive and believable characters efficiently in a remote work environment.
What cities in Nebraska are hiring for Home Based Animation Rigging jobs? Cities in Nebraska with the most Home Based Animation Rigging job openings:
Assistant Professor of Practice - Emerging Media Arts: Animation

Assistant Professor of Practice - Emerging Media Arts: Animation

University of Nebraska-Lincoln

Lincoln, NE โ€ข On-site

Full-time

Posted 1 hour ago


Job description

Position Information
Position Information
Working Title
Assistant Professor of Practice - Emerging Media Arts: Animation
Department
Johnny Carson School-Theatre & Film-1033
Requisition Number
F_250088
Posting Open Date
12/11/2025
Application Review Date: (To ensure consideration, please submit all application materials before review date)
03/02/2026
Posting Close Date
Open Until Filled
Yes
Description of Work
Johnny Carson School of Theatre and Film at the University of Nebraska-Lincoln invites applications for an Assistant Professor of Practice - Emerging Media Arts: Animation and Rigging to join our unique program.
We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We welcome applicants with backgrounds in film, television, game production, or gallery/museum installations. The successful candidate will have advanced experience in 3D animation workflows (film, television, games) and/or rigging, ideally with supplemental familiarity with game engines, and/or motion capture, and be able to creatively integrate traditional techniques with emerging technologies and platforms.
This position involves teaching courses in 3D Animation, Rigging, Motion Capture, and Game Engines. The ideal candidate will be a dynamic artist/teacher who is committed to training and inspiring the next generation of emerging media artists and storytellers.
The Johnny Carson Center for Emerging Media Arts is an interdisciplinary center and creative research facility within the Johnny Carson School of Theatre and Film, established with a $57M investment from the Johnny Carson Foundation. Research areas include filmmaking, interactive and immersive storytelling, experience and generative design, XR, machine learning, sonic and data arts, virtual production, and innovation and entrepreneurship.
The Carson Center brings together world-class faculty and students to reimagine the future of media through inclusive, imaginative storytelling that addresses human-scale challenges, provokes and inspires. As the Center expands its international reach and collaborations, this is a unique opportunity to shape its growing mission.
Nebraska offers an attractive compensation and benefits package, commensurate with the successful candidate's background and experience. Faculty status with opportunities for promotion in rank and sabbatical opportunities for continued learning and professional development are additional key benefits. This position comes with resources to support innovative teaching and creative practice.
Key Responsibilities
  • Teach courses in 3D Animation, Rigging, Introduction to Game Engines, Motion Capture for Real-time Performance, and others as needed.
  • Collaborate with faculty to develop new courses and curriculum with a focus towards interdisciplinarity.
  • Provide mentorship to students.
  • Recruit artist/industry partners and assist students transitioning into their careers.
  • Remain agile and keep current with advancements in 3D animation, rigging, motion capture, game engine technologies, AI, and creative applications.

The University of Nebraska does not discriminate based on race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation in its programs, activities, or employment. See https://equity.unl.edu/notice-nondiscrimination/.
Minimum Required Qualifications
  • Bachelor's degree with at least five years of professional experience in 3D animation and/or rigging for film, television, games, or live performance workflows.
  • Working career as an animator/artist represented through a body of work that has received theatrical, network, or streaming exhibition and/or national/international festival recognition.

Preferred Qualifications
  • Master's degree in an equivalent arts-related field; OR in exceptional cases, significant professional credentials and experience in lieu of a terminal degree.
  • Experience with game engines (Unity or Unreal) or other real-time performance systems.
  • Experience in custom rigging for 3D animation and/or games.
  • Experience with emerging forms of digital animation workflows, including AI and Machine Learning.
  • Proficiencies in languages such as MEL (PyMEL), Python, C++, or C#.
  • University teaching experience above the teaching assistant level; or equivalent experience in a non-university setting (Animation Mentor, Gnomon, VFS, etc.).
  • A strong network of contacts with other industry professionals and employers.
  • Demonstrated commitment to ongoing professional development and the ability to stay at the edge of industry developments.

Work Location (City, State)
Lincoln, NE
Pre-Placement Driving Record Review Required
Criminal History Background Check Required
No
Posted Salary
How to Apply
Click "Apply for this Job," complete the faculty information form, and submit the following required documents:
  1. A letter of interest addressing your qualifications specific to this job description.
  2. A current Curriculum Vitae.
  3. Teaching statement (1-2 pages). Attach as "Other Document."
  4. A link to an online portfolio of work.
  5. The names and contact details of three professional references.

For questions or accommodations related to this position contact
Shelby Foged
shelby.foged@unl.edu
Job Category
Job Category (old)
Faculty Non-Tenure Leading
Job Type
9 Month
Position funded by grant or other form of temporary funding?
No
If Temporary, indicate end date
Planned Hire Date
08/17/2026
Appointment End Date
Organizational Location
Default Location