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Full Time Animation Rigging Jobs (NOW HIRING)

Job Type Full-time Description NJI is an agency where creativity knows no borders. We navigate the ... Develop storyboards, illustrations, animations, and video graphics that carry a clear message and ...

Senior Software Engineer, UGC Validation

San Mateo, CA · On-site

$139K - $183K/yr

Solid understanding of avatar schema compliance, rigging, skinning weights, and animation ... All full-time employees are also eligible for equity compensation and for benefits as described on ...

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully ... Work Fully Remote * Full Time Employment Benefits for applicants located in US only include:

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

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Full Time Animation Rigging information

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$14

$26

$36

How much do full time animation rigging jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for full time animation rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Full Time Animation Rigger, and why are they important?

To thrive as a Full Time Animation Rigger, you need a solid understanding of anatomy, movement, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with rigging tools and software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is usually required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with animators and troubleshoot complex rigging challenges. These skills ensure that animated characters and objects move realistically and efficiently throughout the production pipeline.

What is the difference between Full Time Animation Rigging vs Full Time Character Animator?

AspectFull Time Animation RiggingFull Time Character Animator
Required SkillsRigging software, technical skills, anatomy knowledgeAnimation software, storytelling, character performance
Work EnvironmentStudio, post-production, VFX companiesAnimation studios, film, TV, gaming
Common CertificationsTechnical courses in rigging, 3D modelingAnimation courses, portfolio showcase

Full Time Animation Rigging focuses on creating the digital skeletons and controls for characters, enabling animators to bring characters to life. In contrast, Full Time Character Animators work on bringing those characters to life through performance and movement. Both roles often collaborate closely but require different skill sets and focus areas within the animation pipeline.

What is full time animation rigging?

Full time animation rigging is a specialized position in the animation and visual effects industries where an individual works exclusively on creating the digital skeletons and control systems (rigs) that animators use to bring characters and objects to life. Rigging artists design these systems to allow for natural movement and expression, ensuring that models can be animated efficiently and realistically. This role often involves close collaboration with modelers, animators, and technical directors, and requires a strong understanding of anatomy, motion, and 3D software tools. Full time rigging artists are typically employed at animation studios, game development companies, or VFX houses.

What are some common challenges faced by animation rigging artists in a full-time role, and how can they be addressed?

Full-time animation rigging artists often encounter challenges such as balancing the technical requirements of rigs with the creative needs of animators, managing tight production deadlines, and maintaining compatibility across various animation software. Effective communication with animators and modelers is key to ensuring rigs meet both functional and artistic expectations. Continuous learning and staying updated on industry-standard tools, like Maya or Blender, can also help address technical hurdles and improve workflow efficiency.
More about Full Time Animation Rigging jobs
What cities are hiring for Full Time Animation Rigging jobs? Cities with the most Full Time Animation Rigging job openings:
What are the most commonly searched types of Animation Rigging jobs? The most popular types of Animation Rigging jobs are:
What states have the most Full Time Animation Rigging jobs? States with the most job openings for Full Time Animation Rigging jobs include:
Infographic showing various Full Time Animation Rigging job openings in the United States as of July 2026, with employment types broken down into 6% Locum Tenens, 61% As Needed, 14% Full Time, 5% Part Time, 1% Contract, and 13% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY • On-site

$70K/yr

Full-time

Retirement, PTO

Posted 18 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.