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Full Time Animation Rigging Jobs (NOW HIRING)

External/Internal Requisition ID: req6792 Employment Type: Full-Time Faculty Union Position: Non ... Experience with editing visual effects and compositing, motion graphics or animation or high level ...

Job Type Full-time Description NJI is an agency where creativity knows no borders. We navigate the ... Develop storyboards, illustrations, animations, and video graphics that carry a clear message and ...

Technical Artist III

Las Vegas, NV

$116.30K - $139.10K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

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Full Time Animation Rigging information

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$14

$26

$36

How much do full time animation rigging jobs pay per hour?

As of Jun 3, 2026, the average hourly pay for full time animation rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Full Time Animation Rigger, and why are they important?

To thrive as a Full Time Animation Rigger, you need a solid understanding of anatomy, movement, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with rigging tools and software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is usually required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with animators and troubleshoot complex rigging challenges. These skills ensure that animated characters and objects move realistically and efficiently throughout the production pipeline.

What are some common challenges faced by animation rigging artists in a full-time role, and how can they be addressed?

Full-time animation rigging artists often encounter challenges such as balancing the technical requirements of rigs with the creative needs of animators, managing tight production deadlines, and maintaining compatibility across various animation software. Effective communication with animators and modelers is key to ensuring rigs meet both functional and artistic expectations. Continuous learning and staying updated on industry-standard tools, like Maya or Blender, can also help address technical hurdles and improve workflow efficiency.

What is full time animation rigging?

Full time animation rigging is a specialized position in the animation and visual effects industries where an individual works exclusively on creating the digital skeletons and control systems (rigs) that animators use to bring characters and objects to life. Rigging artists design these systems to allow for natural movement and expression, ensuring that models can be animated efficiently and realistically. This role often involves close collaboration with modelers, animators, and technical directors, and requires a strong understanding of anatomy, motion, and 3D software tools. Full time rigging artists are typically employed at animation studios, game development companies, or VFX houses.

Is rigging in demand?

Full-time animation rigging is in demand as the animation and gaming industries continue to grow, requiring skilled riggers to create flexible character models. Proficiency in tools like Maya, Blender, or 3ds Max and understanding of character anatomy increase employability in this field.

What is the difference between Full Time Animation Rigging vs Full Time Character Animator?

AspectFull Time Animation RiggingFull Time Character Animator
Required SkillsRigging software, technical skills, anatomy knowledgeAnimation software, storytelling, character performance
Work EnvironmentStudio, post-production, VFX companiesAnimation studios, film, TV, gaming
Common CertificationsTechnical courses in rigging, 3D modelingAnimation courses, portfolio showcase

Full Time Animation Rigging focuses on creating the digital skeletons and controls for characters, enabling animators to bring characters to life. In contrast, Full Time Character Animators work on bringing those characters to life through performance and movement. Both roles often collaborate closely but require different skill sets and focus areas within the animation pipeline.

More about Full Time Animation Rigging jobs
What cities are hiring for Full Time Animation Rigging jobs? Cities with the most Full Time Animation Rigging job openings:
What are the most commonly searched types of Animation Rigging jobs? The most popular types of Animation Rigging jobs are:
What states have the most Full Time Animation Rigging jobs? States with the most job openings for Full Time Animation Rigging jobs include:
Infographic showing various Full Time Animation Rigging job openings in the United States as of May 2026, with employment types broken down into 74% Full Time, and 26% Part Time. Highlights an 67% Physical, 4% Hybrid, and 29% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Lecturer, Film & Media Arts

Tri-C

Cleveland, OH • On-site

Full-time

Posted 13 days ago


Job description

Lecturer, Film & Media Arts
Department: Film
Location: Metropolitan Campus
Reports To: Assoc Dean, Creative Arts
Recruitment Type: External/Internal
Requisition ID: req6792
Employment Type: Full-Time Faculty
Union Position: Non-Union
Work Schedule: Classes as assigned, standard office hours, other hours as necessary
Number of Openings: 1
Job Description:
Teaches the Film and Media Arts sequence courses
  • Prepares and delivers lectures and hand-on studio instruction to students on various topics in relation to a specific discipline
  • Evaluates and grades students' class work, laboratory/studio work, assignments, papers, and films
  • Prepares course materials such as syllabi, homework assignments and handouts
  • May be assigned to teach courses on campus or at partner high schools, conduct adjunct instrucr or observations, and contribute to program development
  • Keeps abreast of developments in the field by reading current literature, speaking with colleagues, participating in professional conferences, productions, and film-related activities, and learning new equipment, tools and technologies, workflow, and software as appropriate to the field of study
  • Maintains student attendance records, grades and other required records
  • Initiates, facilitates and moderates classroom discussions and hands-on training
  • As needed, advises students on academic and vocational curricula and on career issues
  • Plans, evaluates and revises curricula, course content and course materials and methods of instruction
  • Compiles, administers and grades examinations
  • Collaborates with colleagues to address teaching and research issues
  • Maintains regularly scheduled office hours to advise and assist students
  • Selects and obtains materials and supplies such as textbooks and laboratory/studio equipment
  • May serve on academic or administrative committees that deal with institutional polices, department matters and academic issues
  • May participate in campus and community events

Required
  • Master's Degree in a Film and Media Arts-related field
  • 5 years of recent professional experience in a preproduction/post-production filmmaking and/or media arts capacity with a strong diverse portfolio representing a professional level of media production and/or post production for purposes ranging between entertainment, business, documentary, training/tutorial marketing, multi-media installation, live or virtual platforms or events
  • Demonstrated experience and familiarity with a range of aspects of Film and Media Arts, including but not limited to producing, planning, scheduling, scouting, camera operation/cinematography, lighting/grip/gaffer, sound recording and design, supervising or executing associated motion graphics, animation, and delivery formats.
  • Demonstrated proficiency in editing, post-production workflow, and media-management
  • Demonstrated experience in writing/scripting for Film and Media Arts
  • Familiarity with contemporary and emerging production environments, set operations and set etiquette
  • Interest and knowledge in continued study of emerging tools and technologies.
  • Advanced-level expertise in one or more of the above-mentioned aspects of Film and Media Arts
  • Teaching experience
  • Knowledge of principles and methods for curriculum and training design, teaching and instruction for students
  • Advanced communication (verbal, written and interpersonal) and organizational skills
  • Logic and reasoning skills to identify solutions, conclusions or approaches to problems
  • Sensitivity to respond appropriately to the needs of a diverse population

Preferred
  • College-level teaching experience in a production based technical area of Film and Media Arts
  • Affiliation with related professional organizations
  • Proficient in the use of Discipline-specific hardward, software, studio operations, tools, and technologies
  • Experience with editing visual effects and compositing, motion graphics or animation or high level experience in Film production with specialization in filmmaking tools and technologies
  • Work samples
  • Experience in working on a variety of locations, including but not limited to studios, sounds stages, VR studios, site-specific live events or on-location filming for scripted or unscripted productions
  • Demonstrated advanced-level production experience with film tools and technologies including on-set work experience involving rigging, studio design and set-up, lighting and camera department, sound department or other production-based area of in Film and Media Arts

This Lectureship is for one Academic Year, classes beginningin Fall 2026. Ability to work a combination of days/evenings/weekends isrequired. Assignments may include working at multiple sites/campuses.
The following documents must be attached to your on-lineemployment application:
1) Current resume
2) A cover letter
3) A one-page statement explaining how you promote student learning andachievement
4) Scanned copies of your transcript (original, unofficial, or photocopy) forthe required degree and copies of current required licenses/certifications.Please indicate your current name of the transcript if it differs from the nameon the transcript.
Applicants selected for interview must provide official transcripts for therequired degree at the time of interview. Please note that the required degreemust be conferred/completed prior to submission of your application.
Please DO NOT include other transcripts or documents not requested such asletters of reference or past evaluations; only the transcript and requiredlicenses/certifications will be forwarded to the search committee. Faxed copiesof transcripts, licenses, or certifications will not be accepted.
***$ 46,348 minimum; offer based on education and/or experience.
Special Note: If hired, you must reside in the state of Ohio and be within commuting distance of this work location/campus to respond to onsite work demands upon the employment start date and throughout the duration of your employment with the College, as outlined in 3354:1-40-01.1 Recruitment and Selection Procedure.
Special Instructions to Applicants: During the application process, you may be required to attach a cover letter and/or resume. It is recommended that you have these documents ready to be attached electronically to the online application. This system accepts only MS Word or PDF attachments. Any employment with the College is contingent upon satisfactory completion of a background check and drug screen.
Equal Opportunity Statement: Cuyahoga Community College is committed to attaining excellence through the recruitment and retention of a qualified workforce. Cuyahoga Community College is an equal employment/educational opportunity institution.