New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Motion Graphic Designer
Washington, DC · On-site
Job Type Full-time Description NJI is an agency where creativity knows no borders. We navigate the ... Develop storyboards, illustrations, animations, and video graphics that carry a clear message and ...
Motion Graphic Designer
Washington, DC · On-site
Job Type Full-time Description NJI is an agency where creativity knows no borders. We navigate the ... Develop storyboards, illustrations, animations, and video graphics that carry a clear message and ...
Senior Software Engineer, UGC Validation
San Mateo, CA · On-site
$139K - $183K/yr
Solid understanding of avatar schema compliance, rigging, skinning weights, and animation ... All full-time employees are also eligible for equity compensation and for benefits as described on ...
Senior Software Engineer, UGC Validation
San Mateo, CA · On-site
$139K - $183K/yr
Solid understanding of avatar schema compliance, rigging, skinning weights, and animation ... All full-time employees are also eligible for equity compensation and for benefits as described on ...
Project Manager
Portland, OR · On-site +1
$26 - $33/hr
Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully ... Work Fully Remote * Full Time Employment Benefits for applicants located in US only include:
Project Manager
Portland, OR · On-site +1
$26 - $33/hr
Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully ... Work Fully Remote * Full Time Employment Benefits for applicants located in US only include:
Technical Artist III
Las Vegas, NV · On-site
$85K - $110K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$85K - $110K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$116K - $139K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$116K - $139K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
... rigging, animation, shading, lighting and particle effects for real-time workflows. * Advanced ... Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
... rigging, animation, shading, lighting and particle effects for real-time workflows. * Advanced ... Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Full Time Animation Rigging information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do full time animation rigging jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Full Time Animation Rigger, and why are they important?
What is the difference between Full Time Animation Rigging vs Full Time Character Animator?
| Aspect | Full Time Animation Rigging | Full Time Character Animator |
|---|---|---|
| Required Skills | Rigging software, technical skills, anatomy knowledge | Animation software, storytelling, character performance |
| Work Environment | Studio, post-production, VFX companies | Animation studios, film, TV, gaming |
| Common Certifications | Technical courses in rigging, 3D modeling | Animation courses, portfolio showcase |
Full Time Animation Rigging focuses on creating the digital skeletons and controls for characters, enabling animators to bring characters to life. In contrast, Full Time Character Animators work on bringing those characters to life through performance and movement. Both roles often collaborate closely but require different skill sets and focus areas within the animation pipeline.
What is full time animation rigging?
What are some common challenges faced by animation rigging artists in a full-time role, and how can they be addressed?

Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY • On-site
$70K/yr
Full-time
Retirement, PTO
Posted 18 days ago
Job description
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.
About New York Institute of Technology
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Old Westbury, NY, US
Year founded
1955