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Full Time Animation Rigging Jobs in Portland, OR

Full Time Animation Rigging information

See Portland, OR salary details

$15

$27

$38

How much do full time animation rigging jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for full time animation rigging in Portland, OR is $27.59, according to ZipRecruiter salary data. Most workers in this role earn between $24.47 and $31.63 per hour, depending on experience, location, and employer.

What is full time animation rigging?

Full time animation rigging is a specialized position in the animation and visual effects industries where an individual works exclusively on creating the digital skeletons and control systems (rigs) that animators use to bring characters and objects to life. Rigging artists design these systems to allow for natural movement and expression, ensuring that models can be animated efficiently and realistically. This role often involves close collaboration with modelers, animators, and technical directors, and requires a strong understanding of anatomy, motion, and 3D software tools. Full time rigging artists are typically employed at animation studios, game development companies, or VFX houses.

What are the key skills and qualifications needed to thrive as a full time animation rigger?

To thrive as a Full Time Animation Rigger, you need a solid understanding of anatomy, movement, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with rigging tools and software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is usually required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with animators and troubleshoot complex rigging challenges. These skills ensure that animated characters and objects move realistically and efficiently throughout the production pipeline.

What are some common challenges faced by animation rigging artists in a full-time role, and how can they be addressed?

Full-time animation rigging artists often encounter challenges such as balancing the technical requirements of rigs with the creative needs of animators, managing tight production deadlines, and maintaining compatibility across various animation software. Effective communication with animators and modelers is key to ensuring rigs meet both functional and artistic expectations. Continuous learning and staying updated on industry-standard tools, like Maya or Blender, can also help address technical hurdles and improve workflow efficiency.

What is the difference between Full Time Animation Rigging vs Full Time Character Animator?

AspectFull Time Animation RiggingFull Time Character Animator
Required SkillsRigging software, technical skills, anatomy knowledgeAnimation software, storytelling, character performance
Work EnvironmentStudio, post-production, VFX companiesAnimation studios, film, TV, gaming
Common CertificationsTechnical courses in rigging, 3D modelingAnimation courses, portfolio showcase

Full Time Animation Rigging focuses on creating the digital skeletons and controls for characters, enabling animators to bring characters to life. In contrast, Full Time Character Animators work on bringing those characters to life through performance and movement. Both roles often collaborate closely but require different skill sets and focus areas within the animation pipeline.

What are popular job titles related to Full Time Animation Rigging jobs in Portland, OR?

For Full Time Animation Rigging jobs in Portland, OR, the most frequently searched job titles are:

What job categories do people searching Full Time Animation Rigging jobs in Portland, OR look for?

The top searched job categories for Full Time Animation Rigging jobs in Portland, OR are:

Infographic showing various Full Time Animation Rigging job openings in Portland, OR as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $57,388 per year, or $27.6 per hour.

Project Manager - Talent Pool (2026 Opportunities)

Portland, OR • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement

Posted 11 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our2026 talent pool for exceptional Project Managers! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
Requirements
What you'll bring to the table:
  • Strong organization and communication abilities
  • Deep knowledge of project management
  • Working directly with our Art Directors to build plans and proposals
  • Manage projects to ensure milestones are completed on schedule and within budget
  • Tracking resource availability for staffing and assignments
  • Ability to lead teams by instruction and example
  • Enthusiasm to expand knowledge in keeping with industry evolution
  • An understanding of game production pipelines and workflows
  • Strong critical thinking abilities to mitigate and resolve issues
  • Expertise in office admin programs such as Google Sheets, Docs and Drive

Bonus Points:
  • Experience in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity)
  • Understanding of industry standard techniques and tools
  • Ability to create budget and time estimations for asset production
  • Experience working with large teams and milestones
  • Mixed resume / portfolio - 2D, 3D, Rigging / Animation, Tech examples

Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
• Work alongside dynamic individuals in the gaming industry
• Work within a company with upward career growth opportunities
• Work Fully Remote
• Full Time Employment Benefits for applicants located in US only include:
o Medical, Dental, Vision benefits
o Voluntary Long-term / Short-term Disability
o 401K w/ company match
• Salary Range: $65,000 - 80,000 USD