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Remote Maya Character Rigger Jobs in Portland, OR

Remote Maya Character Rigger information

See Portland, OR salary details

$15

$27

$38

How much do remote maya character rigger jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote maya character rigger in Portland, OR is $27.59, according to ZipRecruiter salary data. Most workers in this role earn between $24.47 and $31.63 per hour, depending on experience, location, and employer.

What is a remote Maya character rigger?

A Remote Maya Character Rigger is a digital artist who specializes in creating the skeletal and movement systems (rigs) for 3D characters using Autodesk Maya, while working from a remote location. Their primary role is to build controls and deformers that animators use to pose and animate characters in films, games, or other media. Working remotely, they collaborate with animators, modelers, and technical directors via online tools to ensure the rigs are functional, flexible, and meet project requirements.

What are the key skills and qualifications needed to thrive as a remote Maya character rigger?

To thrive as a Remote Maya Character Rigger, you need expertise in 3D character rigging, strong knowledge of anatomy and animation principles, and proficiency with Autodesk Maya. Familiarity with scripting languages like Python or MEL, as well as experience using version control systems, are typically required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart in this role. These skills ensure efficient creation of flexible, animation-ready rigs and smooth collaboration with distributed teams.

What are some common challenges faced by remote Maya character riggers, and how can they be overcome?

Remote Maya Character Riggers often face challenges related to communication and file management, as collaborative feedback and asset sharing are crucial for successful rigging. Staying organized with version control tools, maintaining clear documentation, and participating in regular video meetings can help bridge the gap. Additionally, having a reliable internet connection and being proactive in seeking feedback ensures smooth collaboration with animators and other team members.

What is the difference between Remote Maya Character Rigger vs Remote 3D Modeler?

AspectRemote Maya Character RiggerRemote 3D Modeler
Required SkillsRigging, Maya, character setupModeling, texturing, sculpting
Work EnvironmentAnimation studios, VFX companies, gamingAnimation studios, VFX, gaming
Common CertificationsAutodesk Maya certifications, 3D animation courses3D modeling certifications, software-specific training
Industry UsageCharacter animation, rigging pipelinesAsset creation, environment modeling

While both roles work within the 3D industry and often use Maya, a Remote Maya Character Rigger specializes in creating skeletons and controls for characters to enable animation. In contrast, a Remote 3D Modeler focuses on building detailed models and assets. Understanding these differences helps employers find the right talent for specific project needs.

How to rig a character model in Maya?

To rig a character model in Maya, start by creating a skeleton with joints aligned to the character's anatomy, then bind the skin to the skeleton using smooth skin or rigid binding. Next, add controls such as IK handles and control curves to facilitate animation, and weight paint to ensure proper deformation. Proficiency in Maya's rigging tools and understanding of anatomy are essential for effective rigging workflows.

Is being a remote Maya character rigger a good career?

A remote Maya character rigger is a specialized role in the animation and VFX industry that involves creating and setting up character rigs for animation using Autodesk Maya. It offers opportunities for flexible work arrangements and can be a stable career path with demand in film, gaming, and advertising industries, especially for those with strong technical skills and experience with rigging tools. However, career growth depends on skill development, portfolio quality, and industry demand for 3D character animation expertise.

What are popular job titles related to Remote Maya Character Rigger jobs in Portland, OR?

For Remote Maya Character Rigger jobs in Portland, OR, the most frequently searched job titles are:

What job categories do people searching Remote Maya Character Rigger jobs in Portland, OR look for?

The top searched job categories for Remote Maya Character Rigger jobs in Portland, OR are:

What cities near Portland, OR are hiring for Remote Maya Character Rigger jobs?

Cities near Portland, OR with the most Remote Maya Character Rigger job openings:

Infographic showing various Remote Maya Character Rigger job openings in Portland, OR as of August 2026, with employment types broken down into 91% Full Time, and 9% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $57,388 per year, or $27.6 per hour.

Project Manager - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement

Posted 4 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our2026 talent pool for exceptional Project Managers! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
Requirements
What you'll bring to the table:
  • Strong organization and communication abilities
  • Deep knowledge of project management
  • Working directly with our Art Directors to build plans and proposals
  • Manage projects to ensure milestones are completed on schedule and within budget
  • Tracking resource availability for staffing and assignments
  • Ability to lead teams by instruction and example
  • Enthusiasm to expand knowledge in keeping with industry evolution
  • An understanding of game production pipelines and workflows
  • Strong critical thinking abilities to mitigate and resolve issues
  • Expertise in office admin programs such as Google Sheets, Docs and Drive

Bonus Points:
  • Experience in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity)
  • Understanding of industry standard techniques and tools
  • Ability to create budget and time estimations for asset production
  • Experience working with large teams and milestones
  • Mixed resume / portfolio - 2D, 3D, Rigging / Animation, Tech examples

Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
• Work alongside dynamic individuals in the gaming industry
• Work within a company with upward career growth opportunities
• Work Fully Remote
• Full Time Employment Benefits for applicants located in US only include:
o Medical, Dental, Vision benefits
o Voluntary Long-term / Short-term Disability
o 401K w/ company match
• Salary Range: $65,000 - 80,000 USD