2

Remote Maya Character Rigger Jobs in Springfield, OR

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Must Haves Working knowledge of Maya, specifically the ability to create custom script tools (MEL ... A focus on animation support from rigging to pipelines to tools for animation. A strong ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Skills Knowledge and Expertise Must Haves • Working knowledge of Maya, specifically the ability ... Unreal 5 a benefit. • A focus on animation support from rigging to pipelines to tools for ...

Remote Maya Character Rigger information

See Springfield, OR salary details

$14

$26

$37

How much do remote maya character rigger jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for remote maya character rigger in Springfield, OR is $26.93, according to ZipRecruiter salary data. Most workers in this role earn between $23.89 and $30.87 per hour, depending on experience, location, and employer.

What is a remote Maya character rigger?

A Remote Maya Character Rigger is a digital artist who specializes in creating the skeletal and movement systems (rigs) for 3D characters using Autodesk Maya, while working from a remote location. Their primary role is to build controls and deformers that animators use to pose and animate characters in films, games, or other media. Working remotely, they collaborate with animators, modelers, and technical directors via online tools to ensure the rigs are functional, flexible, and meet project requirements.

What are the key skills and qualifications needed to thrive as a remote Maya character rigger?

To thrive as a Remote Maya Character Rigger, you need expertise in 3D character rigging, strong knowledge of anatomy and animation principles, and proficiency with Autodesk Maya. Familiarity with scripting languages like Python or MEL, as well as experience using version control systems, are typically required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart in this role. These skills ensure efficient creation of flexible, animation-ready rigs and smooth collaboration with distributed teams.

What are some common challenges faced by remote Maya character riggers, and how can they be overcome?

Remote Maya Character Riggers often face challenges related to communication and file management, as collaborative feedback and asset sharing are crucial for successful rigging. Staying organized with version control tools, maintaining clear documentation, and participating in regular video meetings can help bridge the gap. Additionally, having a reliable internet connection and being proactive in seeking feedback ensures smooth collaboration with animators and other team members.

What is the difference between Remote Maya Character Rigger vs Remote 3D Modeler?

AspectRemote Maya Character RiggerRemote 3D Modeler
Required SkillsRigging, Maya, character setupModeling, texturing, sculpting
Work EnvironmentAnimation studios, VFX companies, gamingAnimation studios, VFX, gaming
Common CertificationsAutodesk Maya certifications, 3D animation courses3D modeling certifications, software-specific training
Industry UsageCharacter animation, rigging pipelinesAsset creation, environment modeling

While both roles work within the 3D industry and often use Maya, a Remote Maya Character Rigger specializes in creating skeletons and controls for characters to enable animation. In contrast, a Remote 3D Modeler focuses on building detailed models and assets. Understanding these differences helps employers find the right talent for specific project needs.

How to rig a character model in Maya?

To rig a character model in Maya, start by creating a skeleton with joints aligned to the character's anatomy, then bind the skin to the skeleton using smooth skin or rigid binding. Next, add controls such as IK handles and control curves to facilitate animation, and weight paint to ensure proper deformation. Proficiency in Maya's rigging tools and understanding of anatomy are essential for effective rigging workflows.

Is being a remote Maya character rigger a good career?

A remote Maya character rigger is a specialized role in the animation and VFX industry that involves creating and setting up character rigs for animation using Autodesk Maya. It offers opportunities for flexible work arrangements and can be a stable career path with demand in film, gaming, and advertising industries, especially for those with strong technical skills and experience with rigging tools. However, career growth depends on skill development, portfolio quality, and industry demand for 3D character animation expertise.

What job categories do people searching Remote Maya Character Rigger jobs in Springfield, OR look for?

The top searched job categories for Remote Maya Character Rigger jobs in Springfield, OR are:

What cities near Springfield, OR are hiring for Remote Maya Character Rigger jobs?

Cities near Springfield, OR with the most Remote Maya Character Rigger job openings:

Infographic showing various Remote Maya Character Rigger job openings in Springfield, OR as of August 2026, with employment types broken down into 88% Full Time, and 12% Contract. Highlights an 100% Remote job distribution, with an average salary of $56,010 per year, or $26.9 per hour.

Technical Artist

Eugene, OR • On-site, Remote

$127K - $152K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 
Responsibilities
Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
Support the integration of art assets into the game and help ensure they function as
intended.
Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
Provide technical support, training, and documentation for artists and other content
creators.
Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Must Haves
Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
Unreal experience is a must; Unreal 5 a benefit.
A focus on animation support from rigging to pipelines to tools for animation.
A strong understanding of animation and all the steps involved in creating strong
animations.
Technical support for the animation team on any given project.
Overall strong software development and programming skills.
Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
Working knowledge of C# and Python/MEL required.
Familiarity with C++ or other high-level languages beneficial.
General knowledge of programmable shaders helpful.
Overall attention to detail, both visually and technically.
Strong interest in the industry and a desire to make games.
Ability to work as part of a game team.

Nice-To-Have Skills
Understanding of 3D art.
Understanding of Unity.
Demonstrated Ability To
Make quality decisions within a project that improved the animation process.
Work effectively with other artists and engineers to achieve project goals.
Solve problems to the benefit of the project/team.
Education & Experience
3+ years of experience in a similar role.
Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.