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Remote Maya Character Rigger Jobs (NOW HIRING)

Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

3D Character Art Lead

$153K - $230K/yr

... Maya, Blender or Max, Substance โ€ข Expert knowledge in Unreal Engine โ€ข Strong organizational ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Animator (Mid-Senior)

$78K - $127K/yr

Character Rigging and Scripting * Traditional art skills such as drawing and sketching * Ability to ... We look forward to meeting you! #LI-Remote

3D Animation Lead

Denver, NC ยท On-site +1

... of character animation and storytelling. We are working on exciting projects such as Avatar: The ... Thorough knowledge of Maya * An understanding of physical motion, weight, balance, texture and form

... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

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Remote Maya Character Rigger information

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$14

$26

$36

How much do remote maya character rigger jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for remote maya character rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote Maya character rigger?

To thrive as a Remote Maya Character Rigger, you need expertise in 3D character rigging, strong knowledge of anatomy and animation principles, and proficiency with Autodesk Maya. Familiarity with scripting languages like Python or MEL, as well as experience using version control systems, are typically required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart in this role. These skills ensure efficient creation of flexible, animation-ready rigs and smooth collaboration with distributed teams.

What are some common challenges faced by remote Maya character riggers, and how can they be overcome?

Remote Maya Character Riggers often face challenges related to communication and file management, as collaborative feedback and asset sharing are crucial for successful rigging. Staying organized with version control tools, maintaining clear documentation, and participating in regular video meetings can help bridge the gap. Additionally, having a reliable internet connection and being proactive in seeking feedback ensures smooth collaboration with animators and other team members.

What is a remote Maya character rigger?

A Remote Maya Character Rigger is a digital artist who specializes in creating the skeletal and movement systems (rigs) for 3D characters using Autodesk Maya, while working from a remote location. Their primary role is to build controls and deformers that animators use to pose and animate characters in films, games, or other media. Working remotely, they collaborate with animators, modelers, and technical directors via online tools to ensure the rigs are functional, flexible, and meet project requirements.

What is the difference between Remote Maya Character Rigger vs Remote 3D Modeler?

AspectRemote Maya Character RiggerRemote 3D Modeler
Required SkillsRigging, Maya, character setupModeling, texturing, sculpting
Work EnvironmentAnimation studios, VFX companies, gamingAnimation studios, VFX, gaming
Common CertificationsAutodesk Maya certifications, 3D animation courses3D modeling certifications, software-specific training
Industry UsageCharacter animation, rigging pipelinesAsset creation, environment modeling

While both roles work within the 3D industry and often use Maya, a Remote Maya Character Rigger specializes in creating skeletons and controls for characters to enable animation. In contrast, a Remote 3D Modeler focuses on building detailed models and assets. Understanding these differences helps employers find the right talent for specific project needs.

More about Remote Maya Character Rigger jobs
What cities are hiring for Remote Maya Character Rigger jobs? Cities with the most Remote Maya Character Rigger job openings:
What are the most commonly searched types of Maya Character Rigger jobs? The most popular types of Maya Character Rigger jobs are:
What states have the most Remote Maya Character Rigger jobs? States with the most job openings for Remote Maya Character Rigger jobs include:
What job categories do people searching Remote Maya Character Rigger jobs look for? The top searched job categories for Remote Maya Character Rigger jobs are:
Infographic showing various Remote Maya Character Rigger job openings in the United States as of July 2026, with employment types broken down into 52% Full Time, 18% Part Time, 6% Temporary, and 24% Contract. Highlights an 100% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA โ€ข Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 28 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote