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Remote Maya Character Rigger Jobs (NOW HIRING)

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

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Remote Maya Character Rigger information

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How much do remote maya character rigger jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for remote maya character rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is a remote Maya character rigger?

A Remote Maya Character Rigger is a digital artist who specializes in creating the skeletal and movement systems (rigs) for 3D characters using Autodesk Maya, while working from a remote location. Their primary role is to build controls and deformers that animators use to pose and animate characters in films, games, or other media. Working remotely, they collaborate with animators, modelers, and technical directors via online tools to ensure the rigs are functional, flexible, and meet project requirements.

What are the key skills and qualifications needed to thrive as a remote Maya character rigger?

To thrive as a Remote Maya Character Rigger, you need expertise in 3D character rigging, strong knowledge of anatomy and animation principles, and proficiency with Autodesk Maya. Familiarity with scripting languages like Python or MEL, as well as experience using version control systems, are typically required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart in this role. These skills ensure efficient creation of flexible, animation-ready rigs and smooth collaboration with distributed teams.

What are some common challenges faced by remote Maya character riggers, and how can they be overcome?

Remote Maya Character Riggers often face challenges related to communication and file management, as collaborative feedback and asset sharing are crucial for successful rigging. Staying organized with version control tools, maintaining clear documentation, and participating in regular video meetings can help bridge the gap. Additionally, having a reliable internet connection and being proactive in seeking feedback ensures smooth collaboration with animators and other team members.

What is the difference between Remote Maya Character Rigger vs Remote 3D Modeler?

AspectRemote Maya Character RiggerRemote 3D Modeler
Required SkillsRigging, Maya, character setupModeling, texturing, sculpting
Work EnvironmentAnimation studios, VFX companies, gamingAnimation studios, VFX, gaming
Common CertificationsAutodesk Maya certifications, 3D animation courses3D modeling certifications, software-specific training
Industry UsageCharacter animation, rigging pipelinesAsset creation, environment modeling

While both roles work within the 3D industry and often use Maya, a Remote Maya Character Rigger specializes in creating skeletons and controls for characters to enable animation. In contrast, a Remote 3D Modeler focuses on building detailed models and assets. Understanding these differences helps employers find the right talent for specific project needs.

How to rig a character model in Maya?

To rig a character model in Maya, start by creating a skeleton with joints aligned to the character's anatomy, then bind the skin to the skeleton using smooth skin or rigid binding. Next, add controls such as IK handles and control curves to facilitate animation, and weight paint to ensure proper deformation. Proficiency in Maya's rigging tools and understanding of anatomy are essential for effective rigging workflows.

Is being a remote Maya character rigger a good career?

A remote Maya character rigger is a specialized role in the animation and VFX industry that involves creating and setting up character rigs for animation using Autodesk Maya. It offers opportunities for flexible work arrangements and can be a stable career path with demand in film, gaming, and advertising industries, especially for those with strong technical skills and experience with rigging tools. However, career growth depends on skill development, portfolio quality, and industry demand for 3D character animation expertise.
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Infographic showing various Remote Maya Character Rigger job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 91% Full Time, and 8% Part Time. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Roblox Environmental Artist

Los Angeles, CA • On-site, Remote

Sawhorse Productions
Arts, Entertainment, and Recreation • 11 - 50 employees

$30 - $45/hr

Contractor

Re-posted 11 days ago


Job description

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.
Our releases include: [Roblox, Fortnite, Rec Room, ZEPETO]

  • Roblox: How To Train Your Dragon
  • Roblox: Wicked RP
  • Roblox: Walmart Discovered - 2024 ADDY Winner
  • Roblox: Fenty - 2024 Webby winner
  • Roblox: Alo Sanctuary
  • Roblox: Beetlejuice Escape the Afterlife
  • Roblox: Lamborghini Lanzador Lab - 2024 Telly Winner
  • Roblox: Elton John's 'Beyond The Yellow Brick Road'
  • Roblox: Olivia Rodrigo 
  • Roblox: Fashion Klossette
  • Gen AI applet: Coca - Cola Cappy
  • And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions

We're looking for a detail-oriented and creative Roblox Environmental Artist to help craft immersive 3D worlds for platform-leading UGC games. This freelance role is ideal for someone who's passionate about world-building, experienced with Roblox Studio, and excited to design visually compelling environments that enhance gameplay and storytelling.

This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.

Requirements

  • Environmental Design: Conceptualize and design visually rich 3D environments that align with the game's aesthetic and narrative goals.
  • World Building: Create immersive, seamless game worlds with strong environmental storytelling and cohesive gameplay flow.
  • Asset Creation: Collaborate with our 3D team to build landscapes, props, structures, and environmental assets optimized for Roblox.
  • Optimization: Ensure all assets are performance-friendly and optimized for streaming and gameplay efficiency.
  • Creative Collaboration: Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and gameplay interaction.
  • Client-Facing Communication: Engage with clients and stakeholders to interpret briefs and incorporate feedback directly into creative output.
  • Feedback & Iteration: Participate in reviews, contribute to brainstorming sessions, and iterate quickly based on team and client feedback.
Qualifications

A strong candidate for this position should have the following qualities:

  • Experience: 4+ years in 3D environment design, with a strong portfolio showing completed Roblox projects.
  • Roblox Studio Expertise: Proficient with Roblox Studio and building workflows. Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.).
  • 3D Software Proficiency: Skilled in tools like Blender, Maya, or equivalent software-must be able to export FBX files compatible with Roblox.
  • Technical Understanding: Solid grasp of lighting, composition, and layout. Ability to troubleshoot integration or performance issues.
  • Gameplay Mindset: Understands how visual design impacts player experience and gameplay flow.
  • Communication: Strong verbal and written communicator, comfortable with presenting in meetings and collaborating in cross-functional teams.
Nice To Have's
  • Experience with Substance Painter or Designer for texture work
  • Familiarity with lighting techniques for cinematic environments
  • Knowledge of avatar rigging or custom character controllers in Roblox
  • Prior experience creating plugins or custom tools for Roblox development
  • Understanding of additional engines like Unity or Unreal

Benefits

$30 - $45 per hour

EEO Statement

Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.