1

Seasonal Maya Character Rigger Jobs (NOW HIRING)

Strong knowledge of Maya character rigging. * 3+ years' experience working as a technical animator on shipped titles. * Solid understanding of object oriented code design in languages such as python ...

Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of object oriented code design in languages such as python and ...

Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of object oriented code design in languages such as python and ...

Character Technical Artist

Santa Monica, CA ยท On-site

$130K - $165K/yr

Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...

Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Adjunct Faculty DAA

San Jose, CA ยท On-site

$3.0K - $4.5K/mo

Character Rigging - emphasis on character rigging techniques: joints, surface binding, articulation ... Experience working with Maya software for animation, modeling, rigging, or lighting of content in ...

next page

Showing results 1-20

Seasonal Maya Character Rigger information

See salary details

$14

$26

$36

How much do seasonal maya character rigger jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for seasonal maya character rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.
What are the most commonly searched types of Maya Character Rigger jobs? The most popular types of Maya Character Rigger jobs are:
Infographic showing various Seasonal Maya Character Rigger job openings in the United States as of July 2026, with employment types broken down into 96% Full Time, and 4% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Customer Success Manager

Carlost Inc.

New York, NY โ€ข On-site

Full-time

Re-posted 6 days ago


Job description

High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment. ย The candidate must be passionate about making great games, and must be a strong problem-solver and effective communicator. ย ย ย 

Responsibilities:ย ย 

  • Creation of prototype and production animation content.
  • Work with the animation lead on tool, system and game play prototypes.
  • Collaborate with the Tech Art Team in the development tools that support the animation pipeline.
  • Collaborate with Design, Engineering in the development of in-game animation systems.
  • Troubleshoot and consistently present solutions to technical issues related to animations.
  • Roll out production ready rigs/tools/ systems to the animation team.
  • Provide desk side support for the animation team - helping to resolve technical issues.
  • Meets project deadlines / milestones, as set by Project Leads.

Requirements:ย ย 

  • Exceptional communication and organizational skills.
  • Must have the desire to create great games.
  • Understanding of animation principals which can be clearly displayed in your demo reel.
  • Thorough knowledge of Maya and other animation software.
  • Strong knowledge of Maya character rigging.
  • 3+ yearsโ€™ experience working as a technical animator on shipped titles.ย 
  • Solid understanding of object oriented code design in languages such as python and C#.
  • Experience working with game engine animation systems.
  • Good knowledge of Motion Capture techniques.

Bonus Qualifications:ย ย 

  • Solid understanding of human and animal anatomy.
  • Scripting in MEL.ย 

About Us

World class games start with world class talent!ย  This is a unique time in Activisionโ€™s history โ€“ and one of the most exciting opportunities to join us!ย Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software like Call of Duty, Destiny and the Blizzard Entertainment Franchises.

High Moon Studios

Founded in 2002, High Moon Studios is an award-winning studio thatโ€™s developed for blockbuster franchises like Call of Duty and Transformers. We are 100 people strong, located in the always-sunny beachside city of Carlsbad, California.ย 

Our goal is simple: make game experiences that kick ass and blow minds.ย  High Moon Studios is led by award winning veterans and a crack production staff that have over 200 years of combined development experience. ย ย We work hard.ย  We play hard.ย  Itโ€™s time to add world class talent as we partner with Bungie to work on their ground-breaking Destiny Franchise.

Employment Type: Full-Time