1

Animation Rigging Jobs in Illinois (NOW HIRING)

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Technical Artist

Chicago, IL · On-site

$130.90K - $156.70K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests. * Coordinate with art, technical, and studio leads to help build and maintain a ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests. * Coordinate with art, technical, and studio leads to help build and maintain a ...

Blender Tutor

Wheaton, IL · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Chicago, IL · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

next page

Showing results 1-20

Animation Rigging information

See Illinois salary details

$13

$25

$35

How much do animation rigging jobs pay per hour?

As of May 28, 2026, the average hourly pay for animation rigging in Illinois is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $22.36 and $28.89 per hour, depending on experience, location, and employer.

What is an Animation Rigging job?

An Animation Rigging job involves creating the digital skeletons that allow characters and objects to move in animation and video games. Rigging artists design and implement the control systems, including joints, bones, and deformers, that animators use to bring models to life. They work closely with modelers and animators to ensure smooth movement and realistic deformations. Strong technical skills in 3D software and scripting are often required for this role.

What are the key skills and qualifications needed to thrive in the Animation Rigging position, and why are they important?

To thrive in Animation Rigging, you need a solid understanding of anatomy, movement, and 3D animation principles, usually supported by experience in computer graphics or related fields. Proficiency with industry-standard software like Autodesk Maya, Blender, or 3ds Max, as well as scripting languages such as Python or MEL, is commonly required. Strong problem-solving abilities, collaboration, and clear communication help riggers effectively integrate with animators and technical artists. These competencies are crucial for building flexible, efficient rigs that enable high-quality animation and seamless production workflows.

What are the typical daily responsibilities of an Animation Rigging artist?

Animation Rigging artists spend their days designing and building digital skeletons and control systems that allow animators to create lifelike movement for characters and objects. You may work closely with modelers and animators to ensure rigs are user-friendly and optimized for the production pipeline, regularly troubleshooting or refining rigs based on animation feedback. Collaboration is a big part of the job, as you often interact with technical artists, animators, and supervisors to maintain the quality and efficiency of the rigging process. The role can involve balancing technical tasks with creative problem-solving, making it both challenging and rewarding for those passionate about animation.

How much do animation rigging people make?

Animation rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start lower, while experienced professionals working on high-profile projects or in major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.
What are the most commonly searched types of Animation Rigging jobs in Illinois? The most popular types of Animation Rigging jobs in Illinois are:
What job categories do people searching Animation Rigging jobs in Illinois look for? The top searched job categories for Animation Rigging jobs in Illinois are:
What cities in Illinois are hiring for Animation Rigging jobs? Cities in Illinois with the most Animation Rigging job openings:

Assistant Professor, Digital Media Design

FGCU Florida Gulf Coast University

Campus, IL • On-site

Full-time

Posted 11 days ago


Job description

Job Summary

The Digital Media Design (B.A.) curriculum at FGCU focuses on the intersection of design and innovation. The Digital Media Design (DMD) Program is currently housed within the Daveler & Kauanui School of Entrepreneurship. Beginning with the 2026-27 academic year, DMD will transition to the Bower School of Music & the Arts, where it will become a fully integrated component of the FGCU Art & Design Program. Students of the DMD program are well prepared to begin careers in the creative industries.
The position of Assistant Professor, Digital Media Design should have a solid background in design and be able to teach the fundamentals of design to undergraduate design students. An ideal candidate would also have a record of accomplishment in the animation or games industries, specifically in 3D animation. Key skills would focus on modeling and texturing including proficiency in character rigging and modeling for animation and games, modeling for digital sets and environments, and digital sculpting and painting.
Candidates for this position must be able to demonstrate a strength in teaching design courses both practical and theoretical. The ideal candidate is expected to continue to develop their professional practice as a designer with research, exhibitions and/or client-based creative work. Additionally, the ideal candidate will be able to contribute to the development of the program by offering different perspectives and unique approaches to their practice and teaching methodologies.
Florida Gulf Coast University is a regional comprehensive university dedicated to quality education, research, and service. All faculty are expected to be excellent teachers, and responsive to changing professional needs; be committed to innovative delivery of instruction resulting in improved student learning; be committed to effective use of technology including distance learning; produce peer reviewed scholarship; and provide service to the College, University and Community. Teaching assignments may be on the main campus or at off-campus sites within our region.

Job Description

Typical duties may include but are not limited to:

  • Teach 9 credit hours per semester of undergraduate courses or as assigned and adequately perform other duties/responsibilities as articulated on the annual assignment.
  • Teach across a variety of design disciplines and media platforms such as:
    • Principles of Design
    • 3D Animation
    • Digital Illustration
    • Concept Art production
    • Principles of animation
    • 3D modelling and sculpting
    • Character animation
    • Rigging
    • Lighting, and texturing
    • Particle systems and motion graphics development
    • Interface Design
    • Motion capture
  • Plans, prepares, and teaches assigned courses, including developing syllabi, instructional materials, and assessments.
  • Delivers consistent, interactive, and engaging lectures aligned with curriculum goals and accreditation standards.
  • Maintains the highest standards of classroom instruction and engages in reflective self-assessment to ensure continuous improvement.
  • Holds regular office hours and provides academic advising and individual support to students.
  • Utilizes the University's learning management system and other instructional technologies effectively.
  • Collaborates with departmental faculty on curriculum development and program advancement.
  • Ensures curriculum outcomes and accreditation standards are met.
  • Establishes and maintains an active research program, including opportunities for undergraduate student involvement.
  • Demonstrates evidence of scholarly publication and grantsmanship.
  • Engages in continued professional development and maintains professional skills appropriate to rank and field.
  • Actively participates in departmental, college, and university committees and meetings.
  • Contributes to community, institutional, and professional service in support of the University's mission.
  • Participates in faculty evaluation, student learning assessment, and required training activities.
  • Communicates professionally and in a timely manner with students, colleagues, staff, and administrators.
  • Upholds the highest standards of integrity, responsibility, and excellence in all professional activities.
  • Complies with University policies, procedures, and the Collective Bargaining Agreement (CBA).
  • Performs other duties as assigned.

Additional Job Description

Required Qualifications:

  • Ph.D. or MFA in Digital Arts, Digital Media, Digital Design or closely related field or equivalent from a regionally accredited university institution.
  • ABDwill be considered if degree is conferred by August 7, 2026. If successful candidate isABD, appointment will be made at a Lecturer level on a fixed contract.
  • Experience with professional design/game/entertainment studios or non-profit organizations and build relationships for internships, funding and student careers.

Preferred Qualifications:

  • Three years of teaching experience at BA, BFA or MFA level.
  • Broad-based expertise in modern and contemporary issues in digital art.

Knowledge, Skills, and Abilities:

  • Knowledge of major concepts, assumptions, debates, processes of inquiry, and ways of knowing that are central to the discipline(s).
  • Understanding how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals.
  • Knowledge of critical thinking processes and understanding how to help learners develop high level questioning skills.
  • Knowledge and skill in the use of inquiry-based instructional models and strategies.
  • Knowledge and ability to use technology in various teaching modalities (e.g. Face-to-face, synchronous online or asynchronous online).
  • Ability to collaborate with stakeholders both within and outside the University in the development and delivery of instruction, resulting in improved student learning.

Special Instructions to Applicants:

Appointment will be made on a 9-month multi-year appointment with an anticipated start date of August 2026.

Because applications and materials are subject to public review and retention under Florida's Public Records Law, please DONOTsend examples of your project/scholarship unless requested to do so. Therefore, all submitted materials, including articles, disks, slides, books, etc., become the property ofFGCUandCANNOTBERETURNED. As applicable, finalists will be notified of the need to submit specific additional materials. Such materials will become the property ofFGCU. Under Florida's Public Records law, applications will be available for public review upon request.

Required Application Materials:

  • Unofficial Transcripts
  • Statement of Teaching Philosophy
  • Curriculum Vitae
  • Cover Letter
  • Five (5) Professional References
  • Provide a link in a Word Document to an onlineportfolio of your work and examples of student work - Place in Additional Documents Section

The position is listed as "open until filled", however applications received by December 30, 2025 will receive priority consideration.

FGCU is a State University System of Florida member and an Equal Opportunity and Equal Access employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, disability, or protected veteran status.