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2D Animation Rigging Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

Minimum 6 years experience in 2D animation, drawing and illustration * Experience in slot machine games (mobile platform) is a plus. * Strong understanding of rigging, animation workflows, and ...

Adjunct Faculty DAA

San Jose, CA · On-site

$3.0K - $4.5K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer skills including the ability to collect and analyze information. * Competent in a wide variety of ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Perform UV mapping and texture projection to accurately map 2D textures onto 3D surfaces. * Render ... Knowledge of animation, rigging, or visual effects pipelines. * Portfolio showcasing high-quality ...

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2d Animation Rigging information

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How much do 2d animation rigging jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for 2d animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a 2d animation rigging?

A 2D Animation Rigging job involves creating digital skeletons for characters, props, and objects to allow smooth movement in animation. Rigging artists design and implement control systems using bones, joints, and deformers to help animators manipulate characters efficiently. They work closely with animators to ensure rigs are functional, flexible, and meet the project's artistic and technical requirements. Strong knowledge of rigging software like Toon Boom Harmony or Adobe After Effects is essential. This role is crucial for streamlining animation production and ensuring fluid, consistent motion.

What does a typical day look like for someone working in 2d animation rigging?

A typical day in 2D Animation Rigging involves reviewing character designs, creating and refining rig structures, and ensuring rigs are user-friendly and meet animation requirements. You’ll regularly collaborate with animators to address rigging issues, troubleshoot technical problems, and implement feedback for optimal performance. Rigging artists often attend team meetings to align on project goals and integrate their work with other production departments, such as design and compositing. This role offers opportunities to develop specialized skills, take on more complex characters, and potentially advance to supervisory or technical director positions as you gain experience.

What are the key skills and qualifications needed to thrive in 2d animation rigging, and why are they important?

Success in 2D Animation Rigging requires a strong understanding of animation principles, character anatomy, and proficiency in setting up digital rigs for animators. Familiarity with industry-standard software such as Toon Boom Harmony, Adobe After Effects, or Moho, as well as relevant certifications or training, is often expected. Attention to detail, problem-solving skills, and effective communication help riggers collaborate seamlessly with animators and other production team members. These competencies are crucial for creating efficient, expressive, and technically robust rigs that streamline the animation process and support creative vision.

How to become a 2D animation rigger?

To become a 2D animation rigger, you should develop strong skills in drawing, anatomy, and understanding of rigging principles, often using software like Spine, Toon Boom, or Adobe Animate. Gaining experience through tutorials, creating a portfolio of rigged characters, and understanding animation workflows are essential steps; some professionals also pursue relevant courses or certifications in animation and rigging. Building a solid foundation in art and technical skills is key to entering this specialized field.

Is 2D animation rigging still in demand?

2D animation rigging remains in demand within the animation and gaming industries, as it is essential for creating flexible character models and efficient workflows. Skilled riggers proficient in software like Spine, Toon Boom, or Adobe Animate are sought after for projects requiring character animation and visual storytelling.
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What are the most commonly searched types of 2D Animation Rigging jobs?

The most popular types of 2D Animation Rigging jobs are:

Infographic showing various 2D Animation Rigging job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 91% Full Time, 5% Part Time, 1% Contract, and 2% Nights. Highlights an 96% Physical, and 4% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Technical Animator

Spinplay Games

Las Vegas, NV • On-site, Remote

$101K - $115K/yr

Full-time

Posted 27 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.