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Remote 2D Animation Rigging Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

Description Please note that although our team is fully remote, SpinPlay currently only operates ... Applications without a 2D animation portfolio will not be considered.

3D Animation Lead

Denver, NC ยท On-site +1

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Lead, Creative Services

Melbourne, FL ยท On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Experience with motion graphics and 2D animation to complement 3D work. * Experience with virtual ...

Lead, Creative Services

Tallahassee, FL ยท On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Experience with motion graphics and 2D animation to complement 3D work. * Experience with virtual ...

Lead, Creative Services

Rochester, NY ยท On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Experience with motion graphics and 2D animation to complement 3D work. * Experience with virtual ...

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Remote 2D Animation Rigging information

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$10

$39

$70

How much do remote 2d animation rigging jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for remote 2d animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is remote 2D animation rigging?

Remote 2D animation rigging is the process of creating digital skeletons or control structures for 2D characters and objects, allowing them to move realistically in animations. This work is done remotely, meaning riggers collaborate with animation teams from different locations using specialized software. Rigging is essential for animators, as it provides the underlying framework that makes character movements smooth and expressive. Remote rigging roles often require strong technical skills, attention to detail, and proficiency in animation software such as Toon Boom Harmony or Adobe After Effects.

What are the key skills and qualifications needed to thrive as a remote 2D animation rigger, and why are they important?

To thrive as a Remote 2D Animation Rigger, you need a strong grasp of animation principles, character rigging techniques, and proficiency in 2D animation software, often supported by a relevant degree or portfolio. Familiarity with tools such as Toon Boom Harmony, Adobe After Effects, and rigging plugins is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in remote environments. These competencies are crucial for creating flexible, high-quality rigs that streamline the animation process and ensure seamless team workflows.

What are some common challenges faced by remote 2D animation rigging artists, and how can they be addressed?

Remote 2D animation rigging artists often encounter challenges related to communication and collaboration, since they work apart from the rest of the production team. Clear documentation, regular video meetings, and the use of collaborative platforms like Slack or ShotGrid can help bridge gaps and ensure everyone is aligned on rigging requirements and feedback. Additionally, managing different software versions and ensuring compatibility across team members' setups is crucial; version control tools and standardized workflows can mitigate technical issues. Staying organized and responsive to feedback also helps maintain productivity and the quality of rigged assets.

What is the difference between Remote 2D Animation Rigging vs Remote 2D Animation Design?

AspectRemote 2D Animation RiggingRemote 2D Animation Design
Primary FocusCreating and setting up character rigs for animationDesigning and illustrating characters and scenes for animation
Skills RequiredRigging techniques, anatomy, software like Spine or Toon BoomDrawing, storyboarding, color theory
Work EnvironmentAnimation studios, freelance, remote teamsAnimation studios, freelance, remote teams
CredentialsAnimation or rigging courses, portfolio demonstrating rigging skillsArt or animation degrees, portfolio of character designs

Remote 2D Animation Rigging focuses on building the underlying structures for characters to animate smoothly, while Remote 2D Animation Design emphasizes creating the visual elements and storytelling through character and scene design. Both roles often work remotely within animation studios or freelance settings, but they require different skill sets and credentials.

More about Remote 2D Animation Rigging jobs

What cities are hiring for Remote 2D Animation Rigging jobs?

Cities with the most Remote 2D Animation Rigging job openings:

What are the most commonly searched types of 2D Animation Rigging jobs?

The most popular types of 2D Animation Rigging jobs are:

What states have the most Remote 2D Animation Rigging jobs?

States with the most job openings for Remote 2D Animation Rigging jobs include:

What job categories do people searching Remote 2D Animation Rigging jobs look for?

The top searched job categories for Remote 2D Animation Rigging jobs are:

Infographic showing various Remote 2D Animation Rigging job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 18% Part Time, and 27% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 20 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.