2

Remote 2D Animation Rigging Jobs in Seattle, WA (NOW HIRING)

CG Producer (6553)

Seattle, WA · On-site +1

$80 - $98/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Serve as the primary producer and point of contact for CGI and animation projects across multiple ...

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Support post-production workflows including photo retouching, editing, 2D motion, and final asset ...

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... systems using 2D/3D design software. * Demonstrate consistent track record of anticipating ...

Remote 2D Animation Rigging information

See Seattle, WA salary details

$12

$44

$79

How much do remote 2d animation rigging jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for remote 2d animation rigging in Seattle, WA is $44.85, according to ZipRecruiter salary data. Most workers in this role earn between $24.90 and $72.79 per hour, depending on experience, location, and employer.

What is the difference between Remote 2D Animation Rigging vs Remote 2D Animation Design?

AspectRemote 2D Animation RiggingRemote 2D Animation Design
Primary FocusCreating and setting up character rigs for animationDesigning and illustrating characters and scenes for animation
Skills RequiredRigging techniques, anatomy, software like Spine or Toon BoomDrawing, storyboarding, color theory
Work EnvironmentAnimation studios, freelance, remote teamsAnimation studios, freelance, remote teams
CredentialsAnimation or rigging courses, portfolio demonstrating rigging skillsArt or animation degrees, portfolio of character designs

Remote 2D Animation Rigging focuses on building the underlying structures for characters to animate smoothly, while Remote 2D Animation Design emphasizes creating the visual elements and storytelling through character and scene design. Both roles often work remotely within animation studios or freelance settings, but they require different skill sets and credentials.

What are the key skills and qualifications needed to thrive as a Remote 2D Animation Rigger, and why are they important?

To thrive as a Remote 2D Animation Rigger, you need a strong grasp of animation principles, character rigging techniques, and proficiency in 2D animation software, often supported by a relevant degree or portfolio. Familiarity with tools such as Toon Boom Harmony, Adobe After Effects, and rigging plugins is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in remote environments. These competencies are crucial for creating flexible, high-quality rigs that streamline the animation process and ensure seamless team workflows.

What are some common challenges faced by remote 2D animation rigging artists, and how can they be addressed?

Remote 2D animation rigging artists often encounter challenges related to communication and collaboration, since they work apart from the rest of the production team. Clear documentation, regular video meetings, and the use of collaborative platforms like Slack or ShotGrid can help bridge gaps and ensure everyone is aligned on rigging requirements and feedback. Additionally, managing different software versions and ensuring compatibility across team members' setups is crucial; version control tools and standardized workflows can mitigate technical issues. Staying organized and responsive to feedback also helps maintain productivity and the quality of rigged assets.

What is remote 2D animation rigging?

Remote 2D animation rigging is the process of creating digital skeletons or control structures for 2D characters and objects, allowing them to move realistically in animations. This work is done remotely, meaning riggers collaborate with animation teams from different locations using specialized software. Rigging is essential for animators, as it provides the underlying framework that makes character movements smooth and expressive. Remote rigging roles often require strong technical skills, attention to detail, and proficiency in animation software such as Toon Boom Harmony or Adobe After Effects.
What are the most commonly searched types of 2D Animation Rigging jobs in Seattle, WA? The most popular types of 2D Animation Rigging jobs in Seattle, WA are:
What are popular job titles related to Remote 2D Animation Rigging jobs in Seattle, WA? For Remote 2D Animation Rigging jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote 2D Animation Rigging jobs in Seattle, WA look for? The top searched job categories for Remote 2D Animation Rigging jobs in Seattle, WA are:
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 16 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.