Lead Animator
Montreal, QC · Remote
... animation systems, animation graph/data integration, motion capture pipelines, and rigging ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...
Montreal, QC · Remote
... animation systems, animation graph/data integration, motion capture pipelines, and rigging ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...
Montreal, QC · Remote
... animation systems, animation graph/data integration, motion capture pipelines, and rigging ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...
| Aspect | Remote 2D Animation Rigging | Remote 2D Animation Design |
|---|---|---|
| Primary Focus | Creating and setting up character rigs for animation | Designing and illustrating characters and scenes for animation |
| Skills Required | Rigging techniques, anatomy, software like Spine or Toon Boom | Drawing, storyboarding, color theory |
| Work Environment | Animation studios, freelance, remote teams | Animation studios, freelance, remote teams |
| Credentials | Animation or rigging courses, portfolio demonstrating rigging skills | Art or animation degrees, portfolio of character designs |
Remote 2D Animation Rigging focuses on building the underlying structures for characters to animate smoothly, while Remote 2D Animation Design emphasizes creating the visual elements and storytelling through character and scene design. Both roles often work remotely within animation studios or freelance settings, but they require different skill sets and credentials.
The most popular types of 2D Animation Rigging jobs in Montreal, QC are:
For Remote 2D Animation Rigging jobs in Montreal, QC, the most frequently searched job titles are:
The top searched job categories for Remote 2D Animation Rigging jobs in Montreal, QC are:

Full-time
Posted 5 days ago
As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay-bringing the richly imagined world of BioShock to life.
What You'll Do:
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
#LI-Remote
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).