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Seasonal 2D Animation Rigging Jobs (NOW HIRING)

Adjunct Faculty DAA

San Jose, CA · On-site

$3.0K - $4.5K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer skills including the ability to collect and analyze information. * Competent in a wide variety of ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

We are seeking a part-time freelance #animator , specializing in 2D and 3D animation, for the ... Red Giant Trapcode (Particular, etc) , DUIK rigging tools, Mocha tracking. Adobe Premiere, Adobe ...

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Seasonal 2D Animation Rigging information

Is 2D rigging harder than 3D?

For a Seasonal 2D Animation Rigging role, 2D rigging is generally considered less complex than 3D rigging because it involves fewer technical components and relies more on drawing and traditional animation skills. However, 2D rigging requires a strong understanding of anatomy, timing, and the use of rigging tools like Spine or Toon Boom. The difficulty depends on the project complexity and the animator's familiarity with rigging software.

Is there rigging in 2D animation?

Yes, in 2D animation rigging involves creating a digital skeleton or armature for characters to enable smooth movement and posing. This process is essential for animators using tools like Toon Boom or Adobe Animate and often requires knowledge of rigging techniques and software skills.

What is the highest paying rigger job?

The highest paying rigger jobs in 2D animation often involve senior or lead rigging positions in large studios or high-budget projects, with salaries exceeding $80,000 annually. Expertise in advanced rigging techniques, software like Toon Boom or Spine, and experience in character setup contribute to higher compensation.

Is 2D animation still in demand?

2D animation rigging remains in demand in industries such as gaming, television, and online content creation, especially with the continued popularity of animated series and mobile games. Skilled riggers proficient in software like Spine, Toon Boom, or Adobe Animate are sought after to create flexible, efficient character animations for various media platforms.
What cities are hiring for Seasonal 2D Animation Rigging jobs? Cities with the most Seasonal 2D Animation Rigging job openings:
What are the most commonly searched types of 2D Animation Rigging jobs? The most popular types of 2D Animation Rigging jobs are:
What states have the most Seasonal 2D Animation Rigging jobs? States with the most job openings for Seasonal 2D Animation Rigging jobs include:
Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO

Full-time

Posted 6 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I–IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.
Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer