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Temporary 2D Animation Rigging Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

Minimum 6 years experience in 2D animation, drawing and illustration * Experience in slot machine games (mobile platform) is a plus. * Strong understanding of rigging, animation workflows, and ...

Adjunct Faculty DAA

San Jose, CA ยท On-site

$3.0K - $4.5K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer skills including the ability to collect and analyze information. * Competent in a wide variety of ...

3D Animation Lead

Denver, NC ยท On-site +1

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions ... Ability to utilize motion capture data and hand key animation to create believable characters.

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Temporary 2D Animation Rigging information

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How much do temporary 2d animation rigging jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for temporary 2d animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

Is 2D animation still in demand?

2D animation, including roles like 2D animation rigging, remains in demand across industries such as entertainment, advertising, and education. Skilled animators with proficiency in software like Toon Boom or Adobe Animate are sought after, especially as demand for animated content continues to grow globally.
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The most popular types of 2D Animation Rigging jobs are:

What states have the most Temporary 2D Animation Rigging jobs?

States with the most job openings for Temporary 2D Animation Rigging jobs include:

Infographic showing various Temporary 2D Animation Rigging job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 91% Full Time, 5% Part Time, 1% Contract, and 2% Nights. Highlights an 96% Physical, and 4% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Technical Animator

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 28 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.