1

Rough Animation Jobs (NOW HIRING)

$60 - $80/hr

Apply strong camera composition and lensing to drive rough and final camera animation * Source 2D/3D assets from internal depots or online resources, and build rough models, rigs, and shaders when ...

... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... You'll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable ...

Presentation Designer

Ossining, NY · On-site

$30 - $45/hr (+ commission)

PowerPoint, Photoshop, Illustrator. 2D and 3D animation software a plus. We offer competitive ... Prepare rough drafts and present ideas * Develop illustrations, visual analogies and complex charts

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

We need product renders and animations at the quality level of top consumer tech launches: clean ... turn rough direction into concrete visuals. • Own the pipeline end-to-end: modeling/import ...

next page

Showing results 1-20

Rough Animation information

See salary details

$31K

$63.9K

$132.5K

How much do rough animation jobs pay per year?

As of Sep 9, 2026, the average yearly pay for rough animation in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is rough animation?

Rough animation is an early stage in the animation process where animators create loose, unpolished sketches or drawings to plan out the movement, timing, and overall action of characters and objects. These rough versions help visualize the sequence before it is cleaned up and finalized. Rough animation allows for feedback and adjustments, making it an essential step in producing smooth and dynamic animated scenes.

What are the key skills and qualifications needed to thrive as a rough animator, and why are they important?

To thrive as a Rough Animator, you need strong drawing skills, a deep understanding of motion and timing, and a solid grasp of animation principles, often supported by formal art or animation training. Familiarity with industry-standard software like Adobe Animate, Toon Boom Harmony, or TVPaint is typically required. Creativity, attention to detail, and the ability to collaborate effectively help animators stand out in a team environment. These skills are crucial because they ensure the creation of dynamic, believable animations that serve as the foundation for polished final sequences.

What are some common challenges faced by rough animators in a production pipeline, and how can they be addressed?

Rough animators often face tight deadlines and the challenge of interpreting storyboards into dynamic, expressive motion while maintaining consistency with the creative vision. Collaboration with directors and other team members is key, as feedback cycles can be frequent and require adaptability. Staying organized and open to revisions helps manage workload, and strong communication skills ensure that the animator's work fits seamlessly with the rest of the animation pipeline.

What is the difference between Rough Animation vs Key Animation?

AspectRough AnimationKey Animation
PurposeInitial, loose sketches to establish motion and timingRefined, detailed frames that define the main poses
Detail LevelLow, focusing on movement and flowHigh, emphasizing clarity and precision
Work EnvironmentAnimation studios, pre-production stagesAnimation studios, production stages
Required SkillsBasic drawing, understanding of timingStrong drawing skills, understanding of anatomy and motion

Rough Animation involves creating loose sketches to plan out motion, while Key Animation focuses on detailed frames that define the main poses. Both roles are essential in the animation process, with Rough Animation serving as the foundation for the more polished Key Animations.

Infographic showing various Rough Animation job openings in the United States as of September 2026, with employment types broken down into 71% Full Time, and 29% Contract. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Layout Lead, Cinema & Cinematics Dept

Frisco, TX • On-site

Gearbox Software LLC
201 - 500 employees

$100 - $125/hr

Other

Re-posted 10 hours ago


Job description

Our Layout Lead is an experienced leader and camera connoisseur, exuding a passion for visual storytelling, composition, and editing – able to own and steer scenes as they are pitched, planned, and executed via the foundational anatomy of a scene; camera, blocking, staging, and composition. A cinematographer at heart, a generalist in craft, able to roll up their sleeves to demonstrate and inspire the team. This leadership position is local, in‑person hybrid at our Frisco, TX Studio. Relocation support offered.

Responsibilities

Lead the efforts of the Cinema & Cinematics Layout Team through strong collaboration with the Lead Cinematic Animator to bring to life signature narrative moments within Gearbox projects and properties. Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre‑visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of scenes using compositional techniques, lensing, and initial editorial layout. Execute revisions and quality improvements as edits and shots are refined in order to strengthen the edit and overall scene story. When needed, steer, manage, and organize the process of creating low‑res and representational assets in support of the creation of layout files prepared for the cinematic animation team. This includes files provided and shared by other partnering teams like audio, fx, and other assets that require updating and upkeep. Help to transfer and sometimes edit performance capture data into layout scenes in preparation for shot design, then continuing to update and revise until ready for animation. Drive polish work supporting final camerawork, set design, lighting, VFX and animation, while having a strong understanding of each and the ability to complement their application. Working closely with the Cinematics Director and Cinematics Producer, establish and advocate scope and schedules in order to hit deadlines and manage priorities. Troubleshoot pipeline processes and work to improve them for the team.

Requirements
  • Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry.
  • Strong communicator with problem‑solving skills, able to provide, receive, and guide direction and feedback.
  • Leadership experience owning a part of a pipeline, technique, or process where collaboration, documentation and instruction were paramount in team success.
  • A deep love for storytelling experiences in film, animation, and video games.
  • A strong understanding of cinematography and editing techniques of storytelling performances in all mediums.
  • A strong sense of composition and color, with an intuitive understanding of the line of action.
  • Experience with CG lighting techniques and pipelines.
  • Animation knowledge in both motion capture and hand‑keyed disciplines.
  • Familiar with multiple pipelines of scene layout production.
  • Experience and understanding of game engine workflows like UE4, Unity, or equivalent post‑production rendering techniques.
  • Advanced hands‑on experience with Autodesk Maya.
Nice‑to‑Haves
  • Experience with Autodesk MotionBuilder.
  • Experience using tasking platforms such as ShotGrid and Jira.
  • Familiar with the processes of visual storytelling within digital and practical mediums.
  • Experience and knowledge using practical cameras and lenses for photography and/or cinematography.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

#J-18808-Ljbffr