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Remote 3D Animator Jobs in Myrtle Point, OR (NOW HIRING)

Remote 3D Animator information

See Myrtle Point, OR salary details

$29.1K

$59.9K

$124.2K

How much do remote 3d animator jobs pay per year?

As of Aug 12, 2026, the average yearly pay for remote 3d animator in Myrtle Point, OR is $59,887.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,400.00 and $58,600.00 per year, depending on experience, location, and employer.

Is there a demand for remote 3D animators?

Remote 3D animators are in increasing demand across industries such as gaming, film, and advertising, driven by the growth of digital content creation and remote work opportunities. Skills in software like Maya, Blender, or Cinema 4D and a strong portfolio are often required to secure these roles. The remote job market for 3D animators continues to expand as companies seek flexible talent worldwide.

What are the key skills and qualifications needed to thrive as a remote 3D animator?

To thrive as a Remote 3D Animator, a strong background in 3D modeling, rigging, texturing, and animation is essential, typically supported by a degree in animation, fine arts, or a related field. Expertise in tools like Autodesk Maya, Blender, Adobe Creative Suite, and familiarity with rendering engines and motion capture systems is highly valued, along with relevant certifications. Self-motivation, time management, clear communication, and the ability to effectively collaborate in a virtual environment are vital soft skills. These capabilities ensure high-quality creative output, meet project deadlines, and support productive partnerships in remote, often global, teams.

What is the typical workflow and collaboration process for a remote 3D animator?

As a Remote 3D Animator, you will usually work closely with art directors, game designers, or project managers through digital collaboration platforms like Slack, Trello, or Zoom. Workflows often involve receiving briefs and feedback online, sharing progress through cloud-based file storage, and iterating animations based on team input. Regular check-ins, video meetings, and feedback sessions are common to keep projects on track and maintain alignment with creative vision. Effective communication and self-organization are essential, as you may work across different time zones and need to proactively manage your schedule and deliverables.

What is a remote 3D animator?

A Remote 3D Animator creates 3D animations for films, games, advertisements, or other digital media while working from a remote location. They use software like Blender, Maya, or 3ds Max to design characters, environments, and motion sequences. Communication with clients or teams happens through online collaboration tools, ensuring project alignment. This role requires strong artistic skills, technical expertise, and the ability to meet deadlines independently.

How much do remote 3D animators make?

Remote 3D animators typically earn between $50,000 and $80,000 annually, depending on experience, skill level, and industry. Senior or specialized animators with proficiency in tools like Maya or Blender may earn higher salaries, especially if working on complex projects or for large clients.
What are the most commonly searched types of 3D Animator jobs in Myrtle Point, OR? The most popular types of 3D Animator jobs in Myrtle Point, OR are:
What job categories do people searching Remote 3D Animator jobs in Myrtle Point, OR look for? The top searched job categories for Remote 3D Animator jobs in Myrtle Point, OR are:
What cities near Myrtle Point, OR are hiring for Remote 3D Animator jobs? Cities near Myrtle Point, OR with the most Remote 3D Animator job openings:
Infographic showing various Remote 3D Animator job openings in Myrtle Point, OR as of August 2026, with employment types broken down into 71% Full Time, and 29% Contract. Highlights an 100% Remote job distribution, with an average salary of $59,887 per year, or $28.8 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 8 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time